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  1. #1
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    Monk potency numbers look low... until you factor in that Monk is a job that's all about stacking buffs. So take Bootshine as an example. The tooltip says potency of 140, but then you have to take into consideration that monk has Twin Snakes, Fists of Fire, and three stacks of Greased Lightning all buffing that potency. So once that's all added in, the actual potency of the skill is 220, putting it well above the comparable ninja move, Spinning Edge, which is a potency of 150.

    But to the point that the job doesn't seem to evolve, that's something I 100% agree with. I often feel that the developers don't really know what to do with the job. In general monk players get what they ask for, though sometimes the developers don't really know what we mean. So as an example two things we asked for after Heavensward were reasons to use other fist stances and party utility, so in comes Riddle of Earth, Tackle Mastery, and Brotherhood.

    I do think that you're right that the best way to help monk evolve and allow us to get more moves and have more meaning (I'm still salty that monk was the only job in Stormblood not to get any new attacks) is to allow Form Shift to refresh Greased Lightning as we cycle through our forms. Treat it the same as Enochian.
    I phrased what I typed poorly. Monk has low potencies, but as a buff Greased Lightning it’s one of the most powerful persistent buffs in the game. However even when stacked with other buffs, it’s not overpowering to the point where there needs to be situations where we have to lose it. All it does is bring Monks average combo potency up to a little above the average (where it should be relative Brotherhoods buffing ability).
    (1)

  2. #2
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    I phrased what I typed poorly. Monk has low potencies, but as a buff Greased Lightning it’s one of the most powerful persistent buffs in the game. However even when stacked with other buffs, it’s not overpowering to the point where there needs to be situations where we have to lose it. All it does is bring Monks average combo potency up to a little above the average (where it should be relative Brotherhoods buffing ability).
    You know what the sad part is, GL4 is just a 5% skill speed increase, since DK no longer grants the blunt debuff (10%) they just added it to Gl4 so we are actually hitting just as hard as now, maybe slightly faster, its kind of stupid that MNK feels like its limping because the devs cant make up their minds. RoF is the shittier version of B4B, in fact since they are making the healers "just heal" B4B is better than RoF from a desing point. SsS is kind of useless in rotation, so basically Tk 2.0, sorry, 5.0. Anatman is overkill and pointless since PB and RoE are a thing, oh right SsS also does roughly the same as anatman...but why?.

    The more i ponder about it the weird-er MNK "new" skills are. WHY give MNK a crit based skill and then remove the crit buff? that is so contradictory, in the first place you dont crit enogh outside IR to make up for not having 2 oGCD (deep meditation II). Why is MNK still heavily dependant on party comp for a chunk of its "standard" DPS? I honestly dont get how it will play out in the game, i mean can you imagine going from 1-60 with just 2 oGCD, because Deep meditation i.e usable FC, only exist after 60, so stupid i just cant see MNK in a new light, also yoshida seems to be kind of a liar, "reworking the class" my foot.
    (5)
    Last edited by reyre; 06-16-2019 at 06:24 PM.