Quote Originally Posted by Jollyy5 View Post
That's a poor strawman and you know it.

If healing is pure agony in all casual content you do daily, and only fun in latest Savage/EX/Ultimate that you do a few times a week, it's bad design.
I suggest you review what a strawman is. Let's try again:

Quote Originally Posted by Jollyy5 View Post
The problem seems to be that the class developer team of four people quite obviously only have a vague idea about how healers work in theory, and they made healer changes for ShB based on that.

Most healers are upset by these changes, because they know the changes are awful, based on the fact that they have intimate knowledge on how healing works in practice in all content.
These developers, who "only have a vague idea about how healers work in theory", are designing the changes in the context of SHB - on which they have full knowledge.

Most healers upset by the changes, who have intimate knowledge on how healing works in practice in all content, except in the context of SHB somehow know that the changes are awful for SHB, the context in which they are designed.


Now to clarify, I don't know what it's going to be like in the new content, because I don't know the new content. It could be perfect, or it could be a shitshow. Nobody knows until we see it.

But if you look at the forum, everyone apparently knows everything. The OP is a perfect example: "Healers are just not fun anymore... Healer gameplay is just boring... Healers are doomed". This person has already made up his mind. He has already played the entirety of SHB in his head.