Quote Originally Posted by Skivvy View Post
It's not hypocritical, it's simply that DPS and Healer roles are designed in very different ways.

If looking at strictly their "main" skills/role:
-A DPS has a fairly rigid rotation to maximize DPS and continues it throughout a fight. A healer has no set rotation for healing, and instead waits for damage to react to in order to use skills. That waiting can equate to A LOT of downtime, while the DPS has none.

I would say that every job should try to be as beneficial as their role allows, with the provided skills they are given. I don't understand why healers think they should get a pass on this.
The bolded section is literally what I want other roles to do. Not using your full kit when you're well able to without disrupting your main role, while complaining about someone else who does not, is hypocritical.

And sorry but this stuff about dps and healers being designed differently doesn't really apply here given non-healer support abilities tend to be ogcds which can be woven into a dps rotation flawlessly if a player knows what they're doing. If I, a healer main, can use my support abilities without disrupting my rotation, then surely a dps main can too. It's not hard to click palisade, addle, feint, etc.