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  1. #31
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    https://en.wikipedia.org/wiki/Bolide

    Huh. The namesake doesn't quite match up.

    So here's a thought. What if instead it reduced the damage the target does by 100% for 5 seconds. Instead of Gunbreaker being discount Hallowed Ground, Gunbreaker instead nullifies the enemy attack regardless of target?
    That's a really cool idea, but you could break so many mechanics with that if you could effectively Hallowed your entire party.
    (0)

  2. #32
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Burningskull View Post
    What if Superbolide also reset all your CDs and gave you 2 Ammo?
    https://i.makeagif.com/media/6-02-2019/W-vBe7.gif

    Something like this. All the time.
    (0)

  3. #33
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Neophyte View Post
    https://i.makeagif.com/media/6-02-2019/W-vBe7.gif

    Something like this. All the time.
    yep, defensive cooldown should never give gauge or damage, especially one that puts your HP in 1. Poor healers...

    Superbolide should be a 100% mitigation sheltron like skill (1 hit only 5 seconds duration)
    (0)

  4. #34
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Inuk9 View Post
    yep, defensive cooldown should never give gauge or damage, especially one that puts your HP in 1. Poor healers...
    I mean you could make that argument about it in general then, "defensive abilities should never put your hp to 1 - poor healers" lol. I think if it shouldn't be done then it shouldn't be done. If the tank uses cooldowns improperly then the healer is probably at the same issue either way anyways (if they don't know how to stay alive it's going to be bad no matter what).

    That said I personally think both Superbolide and Living Dead could be reworked to be smoother just because they can be for player sanity in a general sense (make them feel "different" rather than "worse than" Paladin/Warrior).

    Personally I think they should all gain some extra effects and theme but also get much closer in cooldown or maybe just turn into SUPER utility skills but don't make you invulnerable anymore... though that may cause serious issues for bosses previously designed for invulnerability in mind (to prevent things like Warrior invuln being just amazing when you're in a skilled group and Paladin being seen as "the clear best ever" in a casual group.. meanwhile some other tank is frowning like "why does mine just look worse all together?").

    Tbh I feel like Living Dead would be a smoother skill if they had some sort of visual notification for healers (smoother as in less hate for the skill).

    Quote Originally Posted by Inuk9 View Post
    Superbolide should be a 100% mitigation sheltron like skill (1 hit only 5 seconds duration)
    Paladin's Sheltron is 6 seconds block all incoming attacks (block being an impartial but nice mitigation). In Shadowbringers at least.

    I think if Superbolide only blocked the next single attack during a 5 second window that the cooldown would have to be very low for it to be balanced out in image to the other impervious skills (lower than Warrior's). So it'd be probably pretty bad for most players and a few of the gods at timing their abilities (very skilled players) would make Gunbreaker very OP lol. Tankbusters be gone, although multiple hit tank busters would be interesting. Probably see one of the longer impervious jobs paired with a MT Gunbreaker (switch off when it's a long attack, and the rest of the time Gunbreaker just dodges all the heavy attacks).

    Although you might be able to play with that concept more.. like multiple X hits will be negated over a significantly longer duration than the other jobs (meaning the cooldown can be similarly long to the other tank's). Allowing Gunbreaker to milk the timer if a boss happened to phase shift or whatever (rather than a 10 second window it could be like a 60 second one)- but the skill would not be as helpful during trash pulls then (also weird balance pros and or cons when a boss attacks faster than usual or slower).
    (0)
    Last edited by Shougun; 06-13-2019 at 09:08 AM.

  5. #35
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Singularity View Post
    That's a really cool idea, but you could break so many mechanics with that if you could effectively Hallowed your entire party.
    Yeah, it sounds good but pretty overpowered.
    (0)

  6. #36
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    I'm surprised not to see anyone also mention Heart of Stone being the weakest on-demand mitigation cd by far, sitting at only 15%. When you look at other options, RI is 20%, TBN is a 25% shield and Sheltron's block is already providing 18% in crap lvl 80 starter gear and it will only grow(deltascape block value was already around 24%, sigma 27% and alpha 29%, it seems to have started at 22% in AF3 gear). That on top of also having a really bad invuln and pretty underwhelming "fluff" cd.

    As for the self sustain:
    Aurora is literally same value and cd as Equilibrium, just a HoT instead of direct heal and can be used on allies(but that doesn't help you as MT).
    Brutal Shell is 150 potency heal, plus same value shield, which is effectively just 300 potency worth of sustain... That's only 50 potency more than Storm's Path and exactly the same as Souleater, while PLD has their passive block chance as an "equivalent" to those. Brutal shell giving a shield instead of just a heal is only flavor - it's good flavor, but don't think for a second it makes up for any holes in mitigation.

    GBN seems to have good utility(although pretty sure that PLD still does much better in terms of that), but MT side looks really, really grim unless things are changed for launch.
    That wouldn't be a big issue if SE decided to balance WAR/DRK as MTs and PLD/GBN as OTs, but PLD got a significant buff to it's personal mitigation in SHB to add more role flexibility.

    As for giving a damage benefit to Superbolide - that's an awful idea. It doesn't solve anything in terms of GBN's survivability and actually hurts it, by encouraging to line it with burst for more damage. Tying dps gain to mitigation has always lead to that mitigation being sacrificed for dps in the past.
    (0)

  7. #37
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Satarn View Post
    I'm surprised not to see anyone also mention Heart of Stone being the weakest on-demand mitigation cd by far, sitting at only 15%. When you look at other options, RI is 20%, TBN is a 25% shield and Sheltron's block is already providing 18% in crap lvl 80 starter gear and it will only grow(deltascape block value was already around 24%, sigma 27% and alpha 29%, it seems to have started at 22% in AF3 gear).
    Well... It's not so massively out of line to where it suggests that MT GNB would be unviable. As it's only 5% less than RI. If 5% was the make or break then DRK/PLD would be massively OP.

    Would it be nice if it was better? Sure. But I think that other skills are in far more dire situations - Notably Superbolide being literally just worse Hallowed Ground with the same CD and Camouflage being marginally stronger than Anticipation with an extra 30s CD tacked on...

    Heart of Stone could easily be improved if it applied a better shield - Not related to Brutal Shell's 150 potency one - When used on yourself. So that it was kind of a middle ground between TBN and RI/Shelly.
    (0)

  8. #38
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kalise View Post
    Well... It's not so massively out of line to where it suggests that MT GNB would be unviable. As it's only 5% less than RI. If 5% was the make or break then DRK/PLD would be massively OP.

    Would it be nice if it was better? Sure. But I think that other skills are in far more dire situations - Notably Superbolide being literally just worse Hallowed Ground with the same CD and Camouflage being marginally stronger than Anticipation with an extra 30s CD tacked on...

    Heart of Stone could easily be improved if it applied a better shield - Not related to Brutal Shell's 150 potency one - When used on yourself. So that it was kind of a middle ground between TBN and RI/Shelly.
    The point is that the entire kit is like this. The only things that aren't worse than their analogues on other jobs, are basically the same(Nebula, Aurora). WAR got by perfectly fine with no on-demand cd at all in SB, but it's because the rest of it's kit was making up for it(most notably Holmgang).
    All of those could be easily improved, so I don't see why would you dismiss just HoS issue based on that.
    (0)

  9. #39
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Surprised not to see anything about the changes to GNB.
    Ethys mentioned it on his stream but I can't find it online.

    Apparently potencies have been boosted to be on par with the other tanks, and Superbolide has a shorter cooldown.
    Possibly changes to other skills? I don't know.

    The media tour build was from April don't forget.
    (0)

  10. #40
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Seraphor View Post
    Surprised not to see anything about the changes to GNB.
    Ethys mentioned it on his stream but I can't find it online.

    Apparently potencies have been boosted to be on par with the other tanks, and Superbolide has a shorter cooldown.
    Possibly changes to other skills? I don't know.

    The media tour build was from April don't forget.
    If you can link the source that'd be great I'm switching to GNB my only worry was their DPS in videos (mainly Xenos) and their Superbolide if it's been boosted that'll put GNB in a great spot.
    (1)

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