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  1. #1
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80

    Gunbreaker issues to fix from Media Tour.

    Hello.

    Gunbreaker has a few issues to fix before Shadowbringers comes out.

    1. Superbolide



    Same CD, lower duration, worse effect.

    2. Camouflage



    Bulwark is gone, 50% parry doesn't make any sense since you'll have to remove this skill for 6.0. Change it, make it a bit more consistent.

    3. Low potency.

    Well, I dont think that potency should be consider like an issue since SE said "Development footage, subject to change" for each piece of content from Media Tour.


    Gunbreaker looks amazing from a "gameplay" perspective,
    (9)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    https://en.wikipedia.org/wiki/Bolide

    Huh. The namesake doesn't quite match up.

    So here's a thought. What if instead it reduced the damage the target does by 100% for 5 seconds. Instead of Gunbreaker being discount Hallowed Ground, Gunbreaker instead nullifies the enemy attack regardless of target?
    (2)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,835
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    https://en.wikipedia.org/wiki/Bolide

    Huh. The namesake doesn't quite match up.

    So here's a thought. What if instead it reduced the damage the target does by 100% for 5 seconds. Instead of Gunbreaker being discount Hallowed Ground, Gunbreaker instead nullifies the enemy attack regardless of target?
    At first I thought Superbolide was perhaps... another name for a hyperbolic paraboloid, that ultra-strong, ultra-compressible saddle-shape as seen launching the clubs of mantis shrimp or the like -- with the idea being you're "compressed" down to 1 HP, but you're now entirely indestructible.

    But nope. It's a meteorite. As you'd expect on an AST.

    And, if we're keeping a name fit for an AST... just what exactly would be an effect that could remind someone of an incredibly bright meteorite? Something that makes you "burn out brightly"?

    You're unhealable but you gain tremendous Defense with each point of damage taken? Damage taken is reduced by your %missing HP? How do we "meteor" this immunity skill in some way other than... letting it crash violently?

    Quote Originally Posted by Shougun View Post
    What if Superbolide recharged a cartridge for every X% hp prevented? Theoretically could temporarily turn you into a whirlwind of attacks.

    Maybe allow it to overcharge your cartridge (the two slots animate out to a six slot revolver like image, as each overcharged is consumed it'll slowly collapse back down into the two slots).

    Worse than Paladin in terms of defense strength better than Paladin for offense?
    Wouldn't this return you towards undue MT-dependence, though? In dungeons you'd also feel obliged to save it for mass-AoE pulls for Fated Circle spam unless dungeon bosses can actually finally hit for more than noodle-strikes, and in a 10-second Flurry at that. That would make it feel rather... confined.

    Admittedly though, that would definitely be a "burn out brightly" effect, lol.
    (0)
    Last edited by Shurrikhan; 06-03-2019 at 06:39 AM.

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Wouldn't this return you towards undue MT-dependence, though? In dungeons you'd also feel obliged to save it for mass-AoE pulls for Fated Circle spam unless dungeon bosses can actually finally hit for more than noodle-strikes, and in a 10-second Flurry at that. That would make it feel rather... confined.

    Admittedly though, that would definitely be a "burn out brightly" effect, lol.

    Uuuuuuh... hehe.. yes. lol. Sorry I was thinking just about what the concept of the skill was and to make it fit that theme. Could prebake the gun effect in I suppose or add some other junction to it. So either just automatically burns bright in use or like your ally shield effect also works to trigger superbolde (so hit your cotank and burn all pretty like even though you're not the one tanking).

    Change the tooltip to help theme and better forgive the hp to 1 effect maybe? Consumes all hp to add 6 cartridges and become impervious to all attacks for duration. :3? It does put the skill in an interesting spot because even if you didn't need to use it through a standard dungeon (because your ability rotation and healer are spot on) you'd still consider using it sometimes just to "burn bright" and unleash havoc. Also if the breakdown on dps is accurate (based off the tentative, likely to change numbers haha / mountain of salt here) then another offensive skill could be helpful for this job (that also happens to be defensive too).

    Also as an aside I think it could look neat to watch the revolver job UI animate out into six (like the classic western revolver down the barrel image), and then have it collapse down to two as you consume them (each trigger causes it to rotate the barrel down one cartridge slot).

    But yeah I was tunnel visioning lol.
    (0)
    Last edited by Shougun; 06-03-2019 at 07:31 AM.

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You're unhealable but you gain tremendous Defense with each point of damage taken? Damage taken is reduced by your %missing HP? How do we "meteor" this immunity skill in some way other than... letting it crash violently?
    Kind of why I broached the subject of a suppression effect instead of an immunity.

    Just blow a wad of ammo into the boss's face. Now everyone has Hallowed Ground!

    It's effectively the same, it's a flavor of "immunity" we haven't had before, and it's definitely more of a 'breaker' to go with the job's namesake. In this manner, the Gunbreaker doesn't just provide of window of opportunity for itself, but for anyone, for any mechanic, so long as you have an answer for a buster further down the line.
    (0)

  6. #6
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    https://en.wikipedia.org/wiki/Bolide

    Huh. The namesake doesn't quite match up.

    So here's a thought. What if instead it reduced the damage the target does by 100% for 5 seconds. Instead of Gunbreaker being discount Hallowed Ground, Gunbreaker instead nullifies the enemy attack regardless of target?
    That's a really cool idea, but you could break so many mechanics with that if you could effectively Hallowed your entire party.
    (0)

  7. #7
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Singularity View Post
    That's a really cool idea, but you could break so many mechanics with that if you could effectively Hallowed your entire party.
    Yeah, it sounds good but pretty overpowered.
    (0)

  8. #8
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Agreed, Gunbreaker's personal mitigation skillset appears underwhelming with what we have been shown. Hopefully this will not be the case on launch or that it get's fixed quickly.

    On the brightside though, their party utility looks to be very strong. I just hope this disparity doesn't see the job pigeonholed into OT.

    Quote Originally Posted by Kabooa View Post
    https://en.wikipedia.org/wiki/Bolide
    Huh. The namesake doesn't quite match up.
    It's just an astronomy related term which appears to be a theme for GNB abilities. Basically "Super Comet/Meteor" for the "Super Awesome (... totally not underwhelming /s)" defensive ability.
    Asides from that, there is no correlation to what the ability is and it's name.

    However it does coincidentally sync up well with the lyrics from Queen's "Don't Stop Me Now".

    I'm a shooting star, leaping through the sky
    Like a tiger defying the laws of gravity
    I'm a racing car, passing by like Lady Godiva
    I'm gonna go, go, go
    There's no stopping me


    I'd like to think that is where the name came from for the ability.
    (2)
    Last edited by TouchandFeel; 06-01-2019 at 04:23 AM.

  9. #9
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    For Camouflage:

    I think it would be better and slightly more thematic if it was changed to:

    Increases parry rate to 100% and also allows you to parry spells.

    Since that would make it more consistent. Since the current and above pictured Camouflage is seemingly trying to create "20% damage reduction" via an "On average" scenario (Where you Parry 50% of attacks. Meaning that 50% of the time you mitigate 20% + 10% damage for 30% DR and 50% of the time you mitigate only 10% damage. Well, ignoring the fact that Parry + 10% DR = 28% DR due to multiplicative stacking making the skill on average only 19% DR...) but there are plenty of times when enemies are using spells that can't be parried. Ironically, often these are the most damaging attacks you face in a group of trash too...

    Just making the skill into a flat 20% damage reduction (But without the ability to RNG parry) through guaranteed parry vs all attacks would make it more useful.
    (5)

  10. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    What if Superbolide recharged a cartridge for every X% hp prevented? Theoretically could temporarily turn you into a whirlwind of attacks.

    Maybe allow it to overcharge your cartridge (the two slots animate out to a six slot revolver like image, as each overcharged is consumed it'll slowly collapse back down into the two slots).

    Worse than Paladin in terms of defense strength better than Paladin for offense?
    (1)
    Last edited by Shougun; 06-01-2019 at 04:12 AM.

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