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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    What if Superbolide also reset all your CDs and gave you 2 Ammo?
    (0)

  2. #2
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Burningskull View Post
    What if Superbolide also reset all your CDs and gave you 2 Ammo?
    https://i.makeagif.com/media/6-02-2019/W-vBe7.gif

    Something like this. All the time.
    (0)

  3. #3
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Neophyte View Post
    https://i.makeagif.com/media/6-02-2019/W-vBe7.gif

    Something like this. All the time.
    yep, defensive cooldown should never give gauge or damage, especially one that puts your HP in 1. Poor healers...

    Superbolide should be a 100% mitigation sheltron like skill (1 hit only 5 seconds duration)
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  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Inuk9 View Post
    yep, defensive cooldown should never give gauge or damage, especially one that puts your HP in 1. Poor healers...
    I mean you could make that argument about it in general then, "defensive abilities should never put your hp to 1 - poor healers" lol. I think if it shouldn't be done then it shouldn't be done. If the tank uses cooldowns improperly then the healer is probably at the same issue either way anyways (if they don't know how to stay alive it's going to be bad no matter what).

    That said I personally think both Superbolide and Living Dead could be reworked to be smoother just because they can be for player sanity in a general sense (make them feel "different" rather than "worse than" Paladin/Warrior).

    Personally I think they should all gain some extra effects and theme but also get much closer in cooldown or maybe just turn into SUPER utility skills but don't make you invulnerable anymore... though that may cause serious issues for bosses previously designed for invulnerability in mind (to prevent things like Warrior invuln being just amazing when you're in a skilled group and Paladin being seen as "the clear best ever" in a casual group.. meanwhile some other tank is frowning like "why does mine just look worse all together?").

    Tbh I feel like Living Dead would be a smoother skill if they had some sort of visual notification for healers (smoother as in less hate for the skill).

    Quote Originally Posted by Inuk9 View Post
    Superbolide should be a 100% mitigation sheltron like skill (1 hit only 5 seconds duration)
    Paladin's Sheltron is 6 seconds block all incoming attacks (block being an impartial but nice mitigation). In Shadowbringers at least.

    I think if Superbolide only blocked the next single attack during a 5 second window that the cooldown would have to be very low for it to be balanced out in image to the other impervious skills (lower than Warrior's). So it'd be probably pretty bad for most players and a few of the gods at timing their abilities (very skilled players) would make Gunbreaker very OP lol. Tankbusters be gone, although multiple hit tank busters would be interesting. Probably see one of the longer impervious jobs paired with a MT Gunbreaker (switch off when it's a long attack, and the rest of the time Gunbreaker just dodges all the heavy attacks).

    Although you might be able to play with that concept more.. like multiple X hits will be negated over a significantly longer duration than the other jobs (meaning the cooldown can be similarly long to the other tank's). Allowing Gunbreaker to milk the timer if a boss happened to phase shift or whatever (rather than a 10 second window it could be like a 60 second one)- but the skill would not be as helpful during trash pulls then (also weird balance pros and or cons when a boss attacks faster than usual or slower).
    (0)
    Last edited by Shougun; 06-13-2019 at 09:08 AM.