Page 10 of 13 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 130
  1. #91
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TaleraRistain View Post
    You're probably right, but I'm really hoping not. It's not a "I did it so you should have to as well" situation. Jump potions are a necessary evil as the game gets more and more expansions. The adventure side is something everyone has to do. And SE may find it hard to get new people in when they can't jump right into that adventure content in the new expansion.

    Crafting and gathering are optional. There are some things they can do to streamline the newbie experience. But that isn't the same as full on jump potions. So I wouldn't consider jump potions for DoH and DoL a necessary evil in the same way adventuring potions are.
    It can be a necessity if they decide that the market isn't healthy, due to low number of suppliers, due to DoL / DoH leveling being too much of a pain (and yeah making it faster / easier / more enjoyable would be optimal, but that would actually take effort). While I am conceptually against all kinds of jump potions, I think the DoL / DoH potions would do the least damage, as 1-50 DoH and basically 1-70 DoL is mostly pointless aside from the tedium and everything neccessary for your job can be learned in an hour tops.

    If they are leveling the extra casual (or hardcore) way, they aren't supplying anything low level to the market anyways.
    (0)

  2. #92
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Indications from a recent interview is that this friday's Live Letter will announce changes that loosen reliance on cross-class skills, at least partially. He said essential skills such as Byregots would become role skills for DoH available to all classes.
    So role skills instead of jump potions I would imagine.
    This way if you do only want to level a couple of crafters, it's much easier.
    (0)

  3. #93
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by hydralus View Post
    It's going to be really interesting to see what happens to queue times.
    Really interesting to see them not change in the slightest once the GNB/DNC hype does down?
    (0)

  4. #94
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CorbinDallas View Post
    Really interesting to see them not change in the slightest once the GNB/DNC hype does down?
    I wouldn't use the word interesting either. At worst healer and tank will divide the role needed rewards more equally? On Light it already seems to be a close 50-50 many times, but its possibly just due to the pre-expansion lul.
    (0)

  5. #95
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,978
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lersayil View Post
    It can be a necessity if they decide that the market isn't healthy, due to low number of suppliers, due to DoL / DoH leveling being too much of a pain
    This doesnt seem like an issue to me for 2 reasons. The first, is that they implemented world visit. If the supply isnt there on my server i can hop next door and see the difference. The second is that an under-served market is one ripe to be tapped, and that sort of motivation can be more then enough to get some new people to pick up a class and profit. The people on here telling you that it doesnt need to take long arent lying. Using GC turnins, beast tribes, leves and collectables you can go from 0 to 70 in a crafting class in less then a week. Early access will be enough time for some people to get all 11 craft/gather classes from 70-80.
    (4)

  6. #96
    Player
    Ken_8O's Avatar
    Join Date
    Nov 2013
    Posts
    74
    Character
    Kenji Oshima
    World
    Malboro
    Main Class
    Gladiator Lv 90
    Getting crafters to 70 isn’t even the hard part. Once you’ve capped then the real work starts. The rabbit hole is deep.
    (5)

  7. #97
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Frizze View Post
    This doesnt seem like an issue to me for 2 reasons. The first, is that they implemented world visit. If the supply isnt there on my server i can hop next door and see the difference. The second is that an under-served market is one ripe to be tapped, and that sort of motivation can be more then enough to get some new people to pick up a class and profit. The people on here telling you that it doesnt need to take long arent lying. Using GC turnins, beast tribes, leves and collectables you can go from 0 to 70 in a crafting class in less then a week. Early access will be enough time for some people to get all 11 craft/gather classes from 70-80.
    We don't have numbers. They do. If they think crafting is underrepresented due to leveling then this might be a conclusion they come to. I am not arguing for it, just stating that its a valid, possible conclusion on their part.

    As for the leveling time, you can 1-70 in a few days, but that requires a pretty decent gil investment on DoH. I think I can safely state that very few people level that way. Doing beast tribe + GC turn in + a few leves leaves you at 3-4 weeks per DoH. How do I know? I am doing it right now, 3 DoH to go.

    Thats like an hour or two every day, basically producing nothing tangible aside from the xp, learning very little relevant to the job. Now, again, I am anti-skip potion, but I'd say most people and the economy would lose VERY little if a few people were to skip that grind.
    (3)

  8. #98
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    I mean he is right! We should Make crafting easier, someone mentioned you just put materials into a window and BOOM HIGH QUALITY STUUFFF BABAY.

    Next we shouldn't have to walk or fly or teleport, that so archaic, we need an auto run auto movement so much better.

    Just like with crafting, screw battle rotations, let's make it this way. You have the right stats and boom you can press auto battle! Now you can run the latest savage and netflix!!

    In fact why even do that? Let's download the game after paying money for it, you open the client and a giant flashy sign pops up seconds after you start that game that says " you win, your the bigglyest winner, bigger bestest hero ever"

    Screw playing the game I just want instant gratification!

    My bad I thought we where role playing who is more entitled.
    (6)

  9. #99
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Vitallian View Post
    SO all crafters are at 51. I'm about to give up this crap. It's so infuriating in this game to have to sit there and gather all of these things that you need. I don't mean running and gathering them either. CRAFTING in this game has officially got me at my limit of giving a damn about it. Mats locked behind timed nodes or "hidden", things being too expensive all the time, this is actual stupidity. Leveling any of this stuff takes ages and the FACT that you need to use something from basically every other damn class to make one thing is absolutely obnoxious.

    I expect to take a lot of flak for this and I don't care. There's no point in lvling a crafter if it doesn't feel fun or rewarding and right now it absolutely doesn't. I've crafted in every game i've played MMO wise and no other game makes me want to jam a lego through my cerebral cortex more than this one.
    Sorry you don't like crafting or gathering. It's not for everyone. My husband doesn't do it, so he sticks with all the questing and dungeon crawling. And that's fine!

    But saying it needs a QoL change "ASAP" because you don't enjoy it isn't fair. What do you want to see changed? What would you like added?
    (3)

  10. #100
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    If I was to offer an actual QoL suggestion, perhaps they could make the Ixal turn-ins a bit easier for people who want to level a single crafting class. The game seems super unfriendly for those who don't want to omnicraft at early levels.

    As for levelling 51+, there are plenty of daily beast tribes, weekly collectables, daily hand-ins and more to level crafters at a respectable pace (I personally feel these all make things far too easy, but that is a different story).

    People shouldn't have to google a crafting rotation, this is a symptom of people not spending time to learn the class skills.

    As for gathering items locked behind timed nodes, if you're going for the little tick in your crafting logs, there are not a huge volume of items locked behind these nodes. I've done literally everything in the main logs (furniture and master recipes aside) and I barely touched a botanist hidden node (I expect I will probably change my mind on this when I do carpenter furniture!!) and the most I spent at mining nodes were for darksteel ore, gold ore, adamantite ore and raw azurite (the latter 2 spawn every half hour). The only QoL tweak for gathering is maybe a 10-20% GP cost reduction and the increased frequency of ARR nodes.
    (5)

Page 10 of 13 FirstFirst ... 8 9 10 11 12 ... LastLast