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  1. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Burningskull View Post
    I haven't played BLU in a while and in all honestly I'd rather the job get striped out and remade, but...

    With the changes to the way Tank stance works for the normal jobs do you think BLU's Mighty Guard will get the same treatment? I think it reduces your damage by what? 40% or something?

    Would this even matter if it got the same treatment? Would BLUs still take damage like a toothpick with this skill on? How would they give you the Tank Mastery Trait?

    Thoughts?
    Was just thinking about this the other day.

    The correct, common sense response should be yes, but this is SE we're talking about here.

    Quote Originally Posted by Kalise View Post
    I don't see why they'd change it.

    Mighty Guard has its penalty because it's taking DPS job damage and turning it into Tank job damage.

    Thus there's little reason to change Mighty Guard. It's not like it matters given that "BLU Tanking" is essentially just White Wind spam.

    The skill is supposed to be a trade off, becoming a makeshift Tank at the cost of being a DPS. Rather than being a superfluous "Stance" that isn't used like with actual Tanks. If the 70% damage penalty was removed, then you'd just have all BLU's running around with Mighty Guard on all the time for free damage mitigation.
    SE needs to figure out if they really want to make this OP solo job as OP as they promised.

    They said it couldn't be used in DF because of how strong it is. But all of it's strongest stuff is resisted or immune most of the time. It is literally just another job that's lvl 50 with a few gimmick spells.
    (3)
    Last edited by Deceptus; 06-13-2019 at 10:15 AM.