
So you want your theme park to have one roller coaster, good luck making money.
or multiples of the same, either way, not a good idea.
who in their right mind will have one roller coaster? then again who in their right mind will put a slow one? You get the idea right? I doubt anyone will wait for that slow one to arrive. anyways enough about rides..
edit: I just want to say, hardcore should not be a slow process, it should be about difficultly and challenge, in a fun way.
Last edited by Andrien; 01-01-2012 at 09:57 AM.

Some people do, dont speak for them. actually dont speak for anyone but yourself. thanks
You want a theme park of content for xiv 2.0. Theme parks have all different rides (coasters, water slides, pirate ships, etc.) to draw in as many different types of people they can to make money. XIV needs as many different, fun, entertaining, and lasting content to do the same. Long spawn HNM, instances, primal battles, etc. are all to draw in as many different people as possible and make the game entertaining to the masses. If you dont like one type of content, thats fine! there would be plenty of different things to do in this theme park of content. Dont assume that just because you dont like it or find it boring that everyone does. Its just ignorant. I bet there are enough people out there that like this type of content to justify making it.
if you read my edit you might understand better. to top it off the majority has spoken in threads months before this one. its not desired by a lot, only a few. regarding the slow timers.Some people do, dont speak for them. actually dont speak for anyone but yourself. thanks
You want a theme park of content for xiv 2.0. Theme parks have all different rides (coasters, water slides, pirate ships, etc.) to draw in as many different types of people they can to make money. XIV needs as many different, fun, entertaining, and lasting content to do the same. Long spawn HNM, instances, primal battles, etc. are all to drawn in as many different people as possible and make the game entertaining to the masses. If you dont like one type of content, thats fine! there would be plenty of different things to do in this theme park of content. Dont assume that just because you dont like it or find it boring that everyone does. Its just ignorant. I bet there are enough people out there that like this type of content to justify making it.
edit: just want to add, long spawn timers was done away with in xi. as i said before they can be trigger popped.
Last edited by Andrien; 01-01-2012 at 10:04 AM.

Still limiting your theme park and keeping people out of content they want. Its not for you to decide what type of content they enjoy, please understand that.
yet you put a blind eye on the issue. i think its a matter of fairness for those who don't have time to wait on a hnm.
a solution to this is to make them trigger popped as i said before again. it can be done in a fashion where you can obtain the triggers in instances and bosses battle. once all key items is acquired you can pop the hnm associated with those items.
the results from this idea is positive and it promotes teamwork and goals. no time is lost camping in my opinion.

I knew a lot of people in XI who didn't have any intention of ever trying for relic weapons. The fact that relic weapons existed as content didn't make them up and quit the game. They just did other things they wanted to do instead. I knew plenty of people who managed to get by without a Ridill, Red Pants, or Koenig and it didn't stop them from playing. The way your wording comes across it sounds like you think if they added long spawn timers for some NMs everyone would quit, and I don't think that's true. I wouldn't argue that all NMs should be long spawn timers, but the NMs that are long spawn should drop some very rare very good items.if you read my edit you might understand better. to top it off the majority has spoken in threads months before this one. its not desired by a lot, only a few. regarding the slow timers.
edit: just want to add, long spawn timers was done away with in xi. as i said before they can be trigger popped.
FF XI is also probably approaching the end of its service life. The fact they are opening the game up and letting more casual players to obtain the harder to get items is a reflection of that, and not a repudiation of long timers as an element of content.
With endgame content even though people like different things a player will help with an event they don't like knowing that others will help them with the events they do want to do. Its important to appeal to a broad range of players and attract a large group of people for us to group with and make the events we want to do possible. I agree with the theme park analogy, but I think the park should be somewhat balanced according to the player population. That means if 30% want short easy content, and 30% want long hard content and the rest want something in between then that's your design breakdown.Some people do, dont speak for them. actually dont speak for anyone but yourself. thanks
You want a theme park of content for xiv 2.0. Theme parks have all different rides (coasters, water slides, pirate ships, etc.) to draw in as many different types of people they can to make money. XIV needs as many different, fun, entertaining, and lasting content to do the same. Long spawn HNM, instances, primal battles, etc. are all to draw in as many different people as possible and make the game entertaining to the masses.
I wouldn't expect SE to develop content for only one person if that's how many people wanted it.
As much as I loved it as an event I think XI went overboard with dynamis, and future events like limbus and salvage reflected that in their design. Its important not to go too far in the other direction and take the game out of the game though.
Last edited by Mireille; 01-01-2012 at 11:01 AM.
First of all I didn't say it'll make them quit. I'm saying its not fair to alienate that type of content. If somebody would like a chance at a king behemoth they should by all means get a shot at it. I explained my ideas in earlier post.I knew a lot of people in XI who didn't have any intention of ever trying for relic weapons. The fact that relic weapons existed as content didn't make them up and quit the game. They just did other things they wanted to do instead. I knew plenty of people who managed to get by without a Ridill, Red Pants, or Koenig and it didn't stop them from playing. The way your wording comes across it sounds like you think if they added long spawn timers for some NMs everyone would quit, and I don't think that's true. I wouldn't argue that all NMs should be long spawn timers, but the NMs that are long spawn should drop some very rare very good items.
Wont take this part seriously because its not based on facts. I will say the reason was because those items turned obsolete. If it was true then every mmo would have followed the same root. You have to admit its a good change.
whatever happens, happens. I'll still play regardless.
Last edited by Andrien; 01-01-2012 at 02:50 PM.

Not really quite sure how your statement here is any less an opinion than mine. In fact I would say that my feeling that XI is entering its final years of service is supported by the dwindling player population, and the hard cap represented by the PS2 hard drive limitation. At some point in the not too distant future development will cease, although they may do mergers and leave the servers up with no support for years to come. I expect we will see a third SE MMO launched prior to XI ending its development.Wont take this part seriously because its not based on facts. I will say the reason was because those items turned obsolete. If it was true then every mmo would have followed the same root. You have to admit its a good change.
whatever happens, happens. I'll still play regardless.
As far as it being a good change that is a question of opinion. I liked camping the Kings the old way, and unlike a lot of people I didn't see bots around every corner. I'm sure some shells did bot, but they didn't always get the claim either. There was one shell on our server that was notorious for bot claims, and they even did it in abyssea on NMs that spawned every few minutes so short timers didn't exactly solve the problem.
Last edited by Mireille; 01-02-2012 at 06:07 AM. Reason: Grammar
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