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  1. #1
    Player
    Splice's Avatar
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    Tachi Grace
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    Ultros
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    Miner Lv 70
    Quote Originally Posted by Kasathar View Post
    I totally agree with this. I always found that sitting on my butt "waiting" for something to happen or spawn was a huge waste of time.
    I love the "theme park" mechanic, because pretty much gives you content when you need it, not when the game wants you to have have it. That's not challenge, it's silly and unnecessary..

    Its funny how you mention a "theme park" style content for endgame, but then totally bash one style because you dont like it. Its like going to a theme park and not liking roller coasters so you demand they get rid of or not install them. In a theme park style of endgame content, all types of content should be available, not just what you like. Some ppl like the long spawn timers some dont. get over yourself.
    (2)

  2. #2
    Player Andrien's Avatar
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    Andrien Bellcross
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    Sargatanas
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    Quote Originally Posted by Splice View Post
    Its funny how you mention a "theme park" style content for endgame, but then totally bash one style because you dont like it. Its like going to a theme park and not liking roller coasters so you demand they get rid of or not install them. In a theme park style of endgame content, all types of content should be available, not just what you like. Some ppl like the long spawn timers some dont. get over yourself.
    Some roller coasters is down right boring compared to other faster better ones. The majority will go to whats more fun, which is good business for the theme park.
    (1)

  3. #3
    Player
    Splice's Avatar
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    Quote Originally Posted by Andrien View Post
    Some roller coasters is down right boring compared to other faster better ones. The majority will go to whats more fun, which is good business for the theme park.
    So you want your theme park to have one roller coaster, good luck making money.

    or multiples of the same, either way, not a good idea.
    (1)

  4. #4
    Player Andrien's Avatar
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    Andrien Bellcross
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    Quote Originally Posted by Splice View Post
    So you want your theme park to have one roller coaster, good luck making money.

    or multiples of the same, either way, not a good idea.
    who in their right mind will have one roller coaster? then again who in their right mind will put a slow one? You get the idea right? I doubt anyone will wait for that slow one to arrive. anyways enough about rides..

    edit: I just want to say, hardcore should not be a slow process, it should be about difficultly and challenge, in a fun way.
    (1)
    Last edited by Andrien; 01-01-2012 at 09:57 AM.

  5. #5
    Player
    Splice's Avatar
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    Quote Originally Posted by Andrien View Post
    who in their right mind will have one roller coaster? then again who in their right mind will put a slow one? You get the idea right? I doubt anyone will wait for that slow one to arrive. anyways enough about rides..
    Some people do, dont speak for them. actually dont speak for anyone but yourself. thanks

    You want a theme park of content for xiv 2.0. Theme parks have all different rides (coasters, water slides, pirate ships, etc.) to draw in as many different types of people they can to make money. XIV needs as many different, fun, entertaining, and lasting content to do the same. Long spawn HNM, instances, primal battles, etc. are all to draw in as many different people as possible and make the game entertaining to the masses. If you dont like one type of content, thats fine! there would be plenty of different things to do in this theme park of content. Dont assume that just because you dont like it or find it boring that everyone does. Its just ignorant. I bet there are enough people out there that like this type of content to justify making it.
    (2)

  6. #6
    Player Andrien's Avatar
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    Quote Originally Posted by Splice View Post
    Some people do, dont speak for them. actually dont speak for anyone but yourself. thanks

    You want a theme park of content for xiv 2.0. Theme parks have all different rides (coasters, water slides, pirate ships, etc.) to draw in as many different types of people they can to make money. XIV needs as many different, fun, entertaining, and lasting content to do the same. Long spawn HNM, instances, primal battles, etc. are all to drawn in as many different people as possible and make the game entertaining to the masses. If you dont like one type of content, thats fine! there would be plenty of different things to do in this theme park of content. Dont assume that just because you dont like it or find it boring that everyone does. Its just ignorant. I bet there are enough people out there that like this type of content to justify making it.
    if you read my edit you might understand better. to top it off the majority has spoken in threads months before this one. its not desired by a lot, only a few. regarding the slow timers.

    edit: just want to add, long spawn timers was done away with in xi. as i said before they can be trigger popped.
    (1)
    Last edited by Andrien; 01-01-2012 at 10:04 AM.

  7. #7
    Player
    Splice's Avatar
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    Quote Originally Posted by Andrien View Post
    if you read my edit you might understand better. to top it off the majority has spoken in threads months before this one. its not desired by a lot, only a few. regarding the slow timers.
    Still limiting your theme park and keeping people out of content they want. Its not for you to decide what type of content they enjoy, please understand that.
    (1)

  8. #8
    Player
    Mireille's Avatar
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    Mireille Celestine
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    Quote Originally Posted by Andrien View Post
    if you read my edit you might understand better. to top it off the majority has spoken in threads months before this one. its not desired by a lot, only a few. regarding the slow timers.

    edit: just want to add, long spawn timers was done away with in xi. as i said before they can be trigger popped.
    I knew a lot of people in XI who didn't have any intention of ever trying for relic weapons. The fact that relic weapons existed as content didn't make them up and quit the game. They just did other things they wanted to do instead. I knew plenty of people who managed to get by without a Ridill, Red Pants, or Koenig and it didn't stop them from playing. The way your wording comes across it sounds like you think if they added long spawn timers for some NMs everyone would quit, and I don't think that's true. I wouldn't argue that all NMs should be long spawn timers, but the NMs that are long spawn should drop some very rare very good items.

    FF XI is also probably approaching the end of its service life. The fact they are opening the game up and letting more casual players to obtain the harder to get items is a reflection of that, and not a repudiation of long timers as an element of content.

    Quote Originally Posted by Splice View Post
    Some people do, dont speak for them. actually dont speak for anyone but yourself. thanks

    You want a theme park of content for xiv 2.0. Theme parks have all different rides (coasters, water slides, pirate ships, etc.) to draw in as many different types of people they can to make money. XIV needs as many different, fun, entertaining, and lasting content to do the same. Long spawn HNM, instances, primal battles, etc. are all to draw in as many different people as possible and make the game entertaining to the masses.
    With endgame content even though people like different things a player will help with an event they don't like knowing that others will help them with the events they do want to do. Its important to appeal to a broad range of players and attract a large group of people for us to group with and make the events we want to do possible. I agree with the theme park analogy, but I think the park should be somewhat balanced according to the player population. That means if 30% want short easy content, and 30% want long hard content and the rest want something in between then that's your design breakdown.

    I wouldn't expect SE to develop content for only one person if that's how many people wanted it.

    As much as I loved it as an event I think XI went overboard with dynamis, and future events like limbus and salvage reflected that in their design. Its important not to go too far in the other direction and take the game out of the game though.
    (2)
    Last edited by Mireille; 01-01-2012 at 11:01 AM.

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