Quote Originally Posted by Reinha View Post
Healers are the only role that claims to be stressed when performing its primary task using all of its skills. I for one would welcome end game dungeons that are harder hitting than leveling dungeons, and tanks pulling wall to wall to challenge me further.



70% of downtime in the hardest content is utterly ridiculous. Imagine the boss went away for 70% of the encounter and tanks and dps were just sitting there not able to perform their role. It sounds like healing potencies could be cut in half and people would still be able to meet the healing requirements.
Yes and no.

Yes they could cut the healing potencies in half and we could still clear all the content in game. All the current content including ultimate can be solo healed after all. And dungeons can be speed run without a healer at all.

No they can’t cut the healing potencies in half because they would alienate a lot of players. There are a lot of people that currently struggle or are challenged by healing the content. Because of the way the game is set up this could be anyone from players who don’t main healer to beginners who never played mmos, or console players who find healing on controller challenging.

The changes for 5.0 cater to the later group of people but completely reduce the skill ceiling and flow on some of the healers (sch hit the worse) and therefore really sap the fun out of the role for the former.