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  1. #1
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reinha View Post
    Healers are the only role that claims to be stressed when performing its primary task using all of its skills. I for one would welcome end game dungeons that are harder hitting than leveling dungeons, and tanks pulling wall to wall to challenge me further.



    70% of downtime in the hardest content is utterly ridiculous. Imagine the boss went away for 70% of the encounter and tanks and dps were just sitting there not able to perform their role. It sounds like healing potencies could be cut in half and people would still be able to meet the healing requirements.
    Yes and no.

    Yes they could cut the healing potencies in half and we could still clear all the content in game. All the current content including ultimate can be solo healed after all. And dungeons can be speed run without a healer at all.

    No they can’t cut the healing potencies in half because they would alienate a lot of players. There are a lot of people that currently struggle or are challenged by healing the content. Because of the way the game is set up this could be anyone from players who don’t main healer to beginners who never played mmos, or console players who find healing on controller challenging.

    The changes for 5.0 cater to the later group of people but completely reduce the skill ceiling and flow on some of the healers (sch hit the worse) and therefore really sap the fun out of the role for the former.
    (2)

  2. #2
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by EaMett View Post
    There are a lot of people that currently struggle or are challenged by healing the content. Because of the way the game is set up this could be anyone from players who don’t main healer to beginners who never played mmos, or console players who find healing on controller challenging.
    Are you actually suggesting that players who struggle to meet the healing requirements amount to a lot? With this amount of downtime? The main complaints I've seen are about healers not doing dps during downtime and having so much downtime to begin with.

    If requiring people to cast more healing spells would alienate a lot of them then why do we ask healers to cast dps spells? It doesn't add up. This "Schrödinger's" downtime both exists when people debate healer dps and doesn't exist when people suggest that we should have reasons to heal more.
    (1)
    Last edited by Reinha; 06-12-2019 at 01:38 AM.
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    Viper

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