I have 4 words for you: White Mage "Pure Healer"I cannot think of a single issue where the developers have maintained their stance purely because of their ‘vision’ for the game. Ever. (Obviously I might be wholly wrong, I don’t exactly have evidence to back up my hyperbole lol). But I genuinely do not believe that the developers will make healers just heal because that’s what they’re supposed to.
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
It allow you do higher content like O9S require il 370, The Orbonne Monastery il 365, Suzaku and Seiryu EX. It make sense as a progression just like ARR farm 3 primal one by one then relic, dark night set then finally able to start coil
Oh tanks will still try to pull wall to wall, it'll just stress the healers out to no end leading to some massive burnout.3) Speaking of dungeons and time... I'm willing to bet there's going to be a HUGE stink once people get to end of content and are farming tomestones only to find that it takes significantly longer to go through a dungeon because the healers have to heal so much and can't DPS like they used to. Tanks not being able to pull wall to wall? I can hear the screams of the speed runners now.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I don't really mind that fact. It's more about just how skewed it gets, where you're spending upwards of 90% of your casts doing basic dps stuff. I don't think it should ever get that far, even if you basically figure out the perfect use for all you ogcd heals.I'm really not sure what you want them to do. As you get better at healing, whether by gear or skill, you'll have to heal less. It's a simple fact of what healing IS. So your choices are either sitting around useless with the time you've been given, or deliberately deciding not to improve your gear or letting it break. Nothing they design can change this unless they do something like require extremely stringent gear requirements (forcing minimum ilvl) AND design content to require perfect execution by the healer to prevent a wipe.
At least, if you insist on being a pure healer that casts no non-healing spells whatsoever.
Then maybe they shouldn't give healers so many powerful ogcd heals if they don't want people to DPS?
Because it in my job kit to use them when applicable. >.>
All those changes to healers, is cause Yoshida is convinced, gameplay is too stressful. In a way, he has a point. When you have a lot of numbers, dot/hot times to check, the gauges to charge, keep ogcd on cooldown.. It can get hectic.Yoshida: Almost all healing spells the Whitemage had required you to cast, they had high healing potency, but you always where in a situation where you had to time your heals to the incoming damage and you had to precast your heal in most cases. You couldn’t start moving until you had finished your healing cast which left very little space for DPSing and the feedback we received indicated that this was causing more stress to the Whitemage players compared to players who played Scholar or Astrologian. Because of this our adjustments on Whitemage tried to focus on increasing possibilities for your next action and making it easier to move instead of just buffing DPS potencies. You can choose to use this mobility for DPSing or preparing for the next heal. In any case main focus for Whitemage adjustments were to increase mobility and give the player more freedom of choice for their next action. In addition, we felt like Healing Lilies were difficult to use efficiently, so we changed these to automatically start charging up once you enter battle. When a Lily is charged, you can use it for instant heals and increase mobility.
Yoshida: I hope so, there is a thin line between stress and fun while playing. For things that are more stressful than fun, resources will generally charge up over time or it will be something that gives a very high reward.
Yoshida: The additional effect of those skills was something you always had to keep in mind and we thought this was causing stress to players. The difference between someone that fully understood a job and someone that only had a vague understanding were huge so we tried to simplify. We removed as many annoying things to keep track of as possible.
Sadly he doesnt understand giving the same DPS kit to all three healers can be really mind-numbing.
That's not going to be very different from how it is now.Pre-release complaints about Stormblood turned out to be very accurate, and what you're missing is that more than half the time we will likely be pressing one button. Think of it like this: running Sastasha as a Scholar is boring because it almost entirely consists of casting Ruin. Everything from level 1 to 70 is going to be like that, and it's unlikely Shadowbringers will be any different without making it unclearable for a lot of less skilled people or new healers.
Angry that we lost Bane? If you had just spammed Miasma II, the enemies would have all been dead before Bane would have even seen its effectiveness. (clipped dots due to death)
Energy Drain? Well okay that one is legitimate. We need that back, but not entirely for DPS purposes. Shadowflare? Kind of. Aero III is surely a DPS loss, but you're still talking about casting a single prep spell before starting the real encounter. That's like casting protect at the start of every instance, but instead at the start of every encounter, which is tedious work that SE is trying to get rid of.
Astro got nerfs across the board, but they won't really be less active.
The removal of Cleric Stance gives you slightly less to worry about, but it doesn't line up with anything properly.
Healers will have lower cost aoe damage and single target meaning you'll be casting even more than before when you would otherwise run out of MP.
FFXIV is the only MMO I've seen where healers are expected to DPS. Even WoW doesn't get bent out of shape about their healers not dpsing.
When I play my healers, I'm playing that job to relax and chill. If I wanted to DPS, I wouldn't be playing a non-DPS job.
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