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  1. #1
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nedkel View Post
    And this is what coming in the 5.0 changes encounters will be more challenging and you will have to heal more, at least in dungeons.
    I call BS.

    1) Challenging does not immediately equate to "more healing" and "more healing" does not equate to "challenging." Many of the Stormblood encounters have some stupid mechanic that drops your HP to 1 forces you to heal up and may even throw in a doom effect if you don't top people off fast enough. That is NOT challenging. It's not even much fun Spam 2-3 AoE heals and you and your partner got it down. Heck a WHM can do all the healing by themselves if needed.

    2) Time limits. You will still have time limits on trials and boss fights in raids. More healing = less damage = taking more time to complete. If there is so much healing going on, you're going to see a lot more people having trouble getting past the time limit which means they are going to be even more picky about what DPS contribution they can bring to the table. Sure, maybe tank and DPS damage is going up. But why can't healers contribute something even if it's just a buff why do we get 1 DoT and 1 Direct Damage spell in our whole kit and enough heals to smother us?

    3) Speaking of dungeons and time... I'm willing to bet there's going to be a HUGE stink once people get to end of content and are farming tomestones only to find that it takes significantly longer to go through a dungeon because the healers have to heal so much and can't DPS like they used to. Tanks not being able to pull wall to wall? I can hear the screams of the speed runners now. DPS queue times going up not because there are not tanks or healers but simply because it's tanking longer to complete each dungeon. Personally, I wouldn't mind that. But I know several people on some of the other servers I have been on that would just agonize over taking even 1-2 minutes more. HELL wasn't that one of the reasons people complained about Stoneskin? F-that I don't wanna wait 3 seconds for stoneskin. Hell they're even saying that about Protect.

    4) Why can't healers have more engaging mechanics to heal with? DPS and tanks have their combos. RDM has an awesome system of their black and white mana... healers have... well... yeah... AST cards were a lot of fun. Make AST heals HoTs or time-release heals to let them have the time to manage their cards while the healing is taking effect, and you've got something far more engaging than the hogwash they spat out in 5.0. I'll be honest that I'm not sure what they could do to scholar and the fairy-- I was never fond of the pet for healing so I can't think of any nice ways it could be used... but maybe something like they did with the summoners? The whm lilies being automatic now are just... meh^3. They were always meh and always will be meh. WHM needs a fun and engaging mechanic and they need to stop feeding it skills they took away because they can't be bothered to come up with unique skills and abilities for it. There were a crapload of suggestions in the Ye Olde Thread of Salty White Mages(R)(TM) back in 4.0 and in 5.0 we ended up getting 3 different themed games of an electric Simon Says game.
    (11)
    Last edited by Reiryuu; 06-10-2019 at 08:41 PM.
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reiryuu View Post
    3) Speaking of dungeons and time... I'm willing to bet there's going to be a HUGE stink once people get to end of content and are farming tomestones only to find that it takes significantly longer to go through a dungeon because the healers have to heal so much and can't DPS like they used to. Tanks not being able to pull wall to wall? I can hear the screams of the speed runners now.
    Oh tanks will still try to pull wall to wall, it'll just stress the healers out to no end leading to some massive burnout.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Deceptus View Post
    Oh tanks will still try to pull wall to wall, it'll just stress the healers out to no end leading to some massive burnout.
    Healers are the only role that claims to be stressed when performing its primary task using all of its skills. I for one would welcome end game dungeons that are harder hitting than leveling dungeons, and tanks pulling wall to wall to challenge me further.

    Quote Originally Posted by EaMett View Post
    They’ll never bump it up to the level of ultimate content and even that is about 70% downtime.
    70% of downtime in the hardest content is utterly ridiculous. Imagine the boss went away for 70% of the encounter and tanks and dps were just sitting there not able to perform their role. It sounds like healing potencies could be cut in half and people would still be able to meet the healing requirements.
    (3)
    Last edited by Reinha; 06-11-2019 at 06:06 PM.
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    Viper

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