



Pretty much this. Dead mobs do no damage. Healer damage IS a form of mitigation.I far more often die because a healer refused to dps than because they refused to heal.
With my CDs, healing against a multi-pack pull can be sustained off oGCDs and HoTs/Eos alone for a significant duration.
But, once the CDs run out, no amount of GCD spam is going to keep me alive if no enemies have yet died.
By healing excessively, you denied us enough damage to survive the pull by denying kills before the CDs-covered period expires.
You, by not understanding the actual impact of your toolkit whilst clinging to a fanciful mandate of your "role", have killed me.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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