those titles are basically false flags to gain more traction. They say "healer" but 99 % its about SCHOkay so with that being said, healers have been complaining about how strong healing was and it wasn't as needed so now that they changed things to where healing is now going to be more of a task, how is that a bad thing? I'm sure there will still be time to dps, I'm seriously curious. As for SCH Idk what to say about that
I'm inclined to agree with you lol I see alot of SCH gripes more then the other two healers. I was trying to remain objective but looking at the comments it's hard to remain objective when I don't see the real issue. It's not as if dps was completely removed and SCH seems to be the only one really truly affected.
Except they didn't? Our heals were already very strong and then SE turned around and said "Here, have even MORE healing ability."
Even what we've seen with the dungeon preview doesn't suggest the incoming damage will be enough to warrant even more healing. Even if it were, there's no way in hell they're adjusting all older content to match.
The card system changes for AST has been quite divisive. Also, WHM and AST do not complain about their DPS kits because they have always be barebones. While SCH is the most obvious one, there is dissapointment over the lack of new more enganging mechanichs for any of the other healers, dumbing down of AST's cards, and the few improvements on WHM. Improvements which also fail to address the complains about the classes: WHM utility, AST's card balance, SCH's Selene lack of real use. We wanted fixes, but instead Eos and Selene has been made the same fairy, AST card system has been radically changed, and WHM still hasn't any of its issues addressed.I'm inclined to agree with you lol I see alot of SCH gripes more then the other two healers. I was trying to remain objective but looking at the comments it's hard to remain objective when I don't see the real issue. It's not as if dps was completely removed and SCH seems to be the only one really truly affected.
May you always walk under the light of the crystals.
Lord of Crowns is no longer an attack, and neither is Lady of Crowns a heal. All of ASTs cards were made into single target DPS increases of 3% or 6% (4% or 8% in Lord or Lady's case), depending upon you choosing ranged or melee dps as the target for the particular card.Someone explain to me what's happening lol I only played AST as for healers and nothing has changed with the dps. One single target, dot, one AOE and occasionally Lord or crowns but that barely counts. So what changed with the dps kit becuase it's still there as far as I can see.....
AST is really not the source of issues when it comes to having personal dps contributions, and, coming into ShB, the good news is that our contributions will matter so little that it's a good thing that we'll run out of mp trying to keep the tank that saves their cooldowns alive while the world around them burns, while getting yelled at by each individual DPS for not giving them all the cards we can, and then blamed for how poorly the run goes.
So exciting.
I'm ok with the card revamp, in high tier content there was balance and what spear being the only options while everything else was food for royal road. I feel this new system will keep us busy with all the card usage and the seals management that come alone with that. Now I can't speak for the other two but since this topic was about dps, I'm still failing to see the issue lol but I'll just leave it be.The card system changes for AST has been quite divisive. Also, WHM and AST do not complain about their DPS kits because they have always be barebones. While SCH is the most obvious one, there is dissapointment over the lack of new more enganging mechanichs for any of the other healers, dumbing down of AST's cards, and the few improvements on WHM. Improvements which also fail to address the complains about the classes: WHM utility, AST's card balance, SCH's Selene lack of real use. We wanted fixes, but instead Eos and Selene has been made the same fairy, AST card system has been radically changed, and WHM still hasn't any of its issues addressed.
I'm not sure where this idea came from.
Look at it this way. In Savage and even Ultimate, healers are dps'ing. Not outstanding dps, but they're getting enough in to make a noticeable contribution. So to tax healers to the point where they have to pure-heal, people are actually expecting more damage than current Ultimate in casual dungeons and normal trials? Be realistic. There will be downtime and you will be throwing rocks.
I also don't understand where the idea comes from that healers who dps tend to neglect their jobs, kill their tanks and watch their party die. I picked up healer recently and similar to tanking I've always had a focus on high dps, not just as filler but to contribute as much as I can. What has been my main learning issue so far? Healing too much. I go all out and still overheal.
I'm happy to explain my mindset. Regardless of personal feelings, in a game in which the creators are literally pushing for something they call a "pure healer" and removing DPS skills to support this clearly the intended way to play this role is to heal.Why do you think it is not their job to help with DPS? Do you think it is enough for them to cast one heal every now and then and just idle the rest of the time? If yes, why do you think it is alright? I\\'m actually curious. Most people that have that mindset don\\'t answer more than "because I want to" or "because the role is called healer". Personally I can not understand why some people find it acceptable or even good if a player in their groups lets everyone else work for them while they can get away with only pressing a few buttons sometimes. I want to understand why others think otherwise.
It is veeery likely that in Shadowbringers there will still be a lot of downtime between healing needed. In the beginning maybe not as much as now. Maybe the healing requirements will indeed be a little higher with all these changes and instead of needing oGCDs almost exclusively we\\'ll have to cast some GCDs here and there as well. But I\\'m like 100% sure there will still be enough downtime that healers will still be able to DPS a lot.
I'm on mobile at the moment but I'm happy to add in sources of official statements from the devs later if you've not read them.
This being the case, how can someone who does nothing but heal be considered as not doing their job? That is their job, assuming no one is dead. The argument over DPS is other players putting their expectations on others and really has no standing aside from individual play style.
I'm not arguing if a healer should DPS or not. I'm arguing it's no one else's business if they do or not as long as they are fulfilling their party role. We don't put this same expectation on any other role. Is a tank who is not using all of their defensive abilities constantly a bad tank? As long as they have hate and are in position for us not to be cleaved, they are doing their job.
I just kind of want to hit a note here:
Ultimate, yes, healers still DPS. However, it doesn't have nearly as important of a role as Savage. Healers help phase push when wanted/needed as sometimes you'll only be able to get your DoTs up before needing to return to heals.
I like to play healers because it's rewarding to go above and beyond just healing. When I first started, I didn't DPS that much because I didn't fully grasp what WHM was capable of then. If they don't make the vast majority of the content they have actually warrant pure healing, there needs to be satisfaction that comes from somewhere else.
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