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  1. #121
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    Quote Originally Posted by Knoahl View Post
    They did not simplify dps, they actually gave tanks more ways to dps, and DPS like BLM got more ways to keep DPSing... more buttons to DPS, Same with RDM.

    What are you even saying lol. If anything having the DoT's as potent as they were and the accuracy checkes encouraged healers to not dps and put DoTs up then focus on healing as spells would miss and be a waste of mana. But these days we are encouraged to put as many GCD's as possible into the boss with large potency single target spells, thus contradicting what you are saying tbh.
    More buttons doesn't mean more complicated. They simplified rotations because now it's easier to land OGCDs, so you can use them whenever it suits you instead of a fixed rotation that can be wasted due misuse of OGCDs, and you just said it; BLM will have more ways to DPS, so it will be easier to them to keep the damage up. No contradictions here.

    Quote Originally Posted by MintnHoney View Post
    There are complaints about some of the DPS role jobs as well, with MCH being the biggest DPS job up for discussion and complaints due to how their upcoming changes would be severely hampered by potential latency (among other complaints).
    The difference being that they didn't have parts of their identities burned and skills and abilities stolen away for the sake of "balancing" the role (and, to be honest, probably moreso for the sake of highlighting the Dancer).

    I also don't like this idea that, if a different role or job doesn't have a problem, others can't either, and/or they shouldn't be brought up. If you're "tired of seeing" something, use that selective sight, that hasn't seen any of the discussion regarding the other Jobs, and simply "not see" these threads that you don't want to see. In the meantime, we have a bone to pick, and we're gonna pick it.
    These complains exists before every single expansion because people try to dig too deep and base their opinions on datamining/insufficient data. It's always the exact same thing. Nobody knows the statweights yet, and doesn't know the new potency formula, so all these opinions are quite invalid till we get our hands on the expansion.

    And I'm still thinking the same way; healers needed some rework. Maybe we will get harder bosses with constant damage so we will need constant healing, who knows.

    I'd just chill until the expansion instead of spamming the forums with complains.
    (4)
    Last edited by ChocoFeru; 06-07-2019 at 06:11 PM.

    Twitch: https://www.twitch.tv/chocoferu/
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  2. #122
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,086
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ChocoFeru View Post

    I'd just chill until the expansion instead of spamming the forums with complains.
    Sadly there is not enough to do in game, content has been squashed, dry, boring. Let people theorycraft and tell their opinion about the gamestyle they're approaching with healers. We already had this situation with Whitemage the whole time (now that Aero III gets removed as well). But now all Healers will DPS the same way while playing with their little feature (Fairy, Cards).

    Its only understandable that people worry, I worry actually about low level content and roulettes. So far doing low level roulettes as Scholar (helping FC and friends) is most enjoyable as scholar, because your fairy does most of the healing, while you can aoe spread dots and get done with those limiting dungeons.
    (1)

  3. #123
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by xbahax92 View Post
    Sadly there is not enough to do in game, content has been squashed, dry, boring. Let people theorycraft and tell their opinion about the gamestyle they're approaching with healers. We already had this situation with Whitemage the whole time (now that Aero III gets removed as well). But now all Healers will DPS the same way while playing with their little feature (Fairy, Cards).

    Its only understandable that people worry, I worry actually about low level content and roulettes. So far doing low level roulettes as Scholar (helping FC and friends) is most enjoyable as scholar, because your fairy does most of the healing, while you can aoe spread dots and get done with those limiting dungeons.

    Not enough to do?
    DO you have all achievements, titles, mounts, minions, jobs leveled ?
    (1)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  4. #124
    Player
    Elgeron's Avatar
    Join Date
    May 2011
    Location
    Ul`dah
    Posts
    144
    Character
    Dodoku Lilimiye
    World
    Ragnarok
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ChocoFeru View Post
    You'll be able to do DPS as healer in Shadowbringers. The difference is that it will be way easier this time.

    Some healers, even top ones, are the main cause of wipes in raid content because they don't know how to DPS and heal at the same time, so I guess SE had to change healers a bit so they can keep doing DPS but be able to heal at the same time.

    I'm not a healer and I'm really happy of the changes. I was really TIRED of healers not healing, and maybe you were having fun, but I wasn't.
    First and foremost, healers rotation was already brain dead, specially if you played AST and WHM. And SCH wasn't really that much harder, Broil for spam, Ruin 2 to weave, 2 DoTs you have to keep track of, Bane to spread DoTs, Energy Drain weaved to recover MP and dump aetherflow and an AoE Dot. You really think that this change is really going to make bad healers, specially those that played AST and WHM, suddenly not screw up and let the tank die just because they have 1 less DoT? You really think they won't still do the same they were doing, and DPS until it is too late? We were able to heal at the same time, we used our OGCD skill to do so, buffed shields and regen, and weave some of these skill to maximaze DPS while keeping everyone safe. Hell we aren't even that bothered by the fact that so many DPS skills are gone, we are complaining that they are gone and they haven't given us anything fun or interesting to do in our downtime. AST card system, regardless of how good it is now, is simpler and require less though or RNG manipulation, SCH rotation is gone, and WHM hasn't receive anything to crazy either, but atleast they have the new lily system to work towards. Even worse, none of the complains of the classes have been adressed. WHM wanted utility, they received none. SCH wanted Selene to become useful, but SE decide just to erase while gutting us, and AST wanted some adjustment to the card balance to reduce the "fishing for Spread Balance", but instead now ALL card are balance, and you fish for seals. Hell, I have seen many AST being ok with nerfs, but this decision has create quite a divissive response, and many are unsure. So we not only didn't receive any of this, we were gutted and left with a more boring down time. And even if ShB somehow makes our downtime close to 0% of the fights, there still the issue of 6 year of content, ARR, HW, SB, solo and MSQ content, were we will have to DPS no matter what, because it is impossible for SE to balance the damage of all instances to ShB level.

    Also this is rich. Of course you are ok with healers' gameplay being more boring and simple, it doesn't affect you. As long as they heal you and you have your fun is ok, uh? Also, bullshit, if a top healer doesn't know how to balance both DPS and heal, then they are not top healers. You post only shows that you have not real understanding of how healers class work.
    (10)
    Last edited by Elgeron; 06-07-2019 at 07:18 PM. Reason: Add more stuff
    May you always walk under the light of the crystals.

  5. #125
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Yeah boys, be smart, tell them to go play tank instead. We need more of those! I mean, think about it, tanks focus on DPS while occasionally using defensive/support skills... totally like current healers!

    Not enough to do?
    DO you have all achievements, titles, mounts, minions, jobs leveled ?
    That argument is kind of silly. Reality is there is not enough variety of content (stuff that feels unique if you want). In fact, to me, players leveling, or finish all relics, is just a symptom of a problem: there is nothing better or more interesting to pursue.
    (0)
    Last edited by Driavna; 06-07-2019 at 07:22 PM.

  6. #126
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NekoNova View Post
    Not enough to do?
    DO you have all achievements, titles, mounts, minions, jobs leveled ?
    Pointless nonsense. Achievements for what exactly - I've run PotD 10 million times? Amazing! Have some more pointless fluff.
    (3)

  7. #127
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Knoahl View Post
    They did not simplify dps, they actually gave tanks more ways to dps, and DPS like BLM got more ways to keep DPSing... more buttons to DPS, Same with RDM.

    What are you even saying lol. If anything having the DoT's as potent as they were and the accuracy checkes encouraged healers to not dps and put DoTs up then focus on healing as spells would miss and be a waste of mana. But these days we are encouraged to put as many GCD's as possible into the boss with large potency single target spells, thus contradicting what you are saying tbh.
    They have "nerfed" positional requirements and streamlined various aspects of tanks and DPS throughout the history of this game. 2.0 WAR, general positionals like Heavy Thrust on DRG and other DPS as well as changing delirium to make it easier. Removing DRK's DoT with Stormblood as well.

    This ain't nothin' new.
    (0)

  8. #128
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ilyrian View Post
    Pointless nonsense. Achievements for what exactly - I've run PotD 10 million times? Amazing! Have some more pointless fluff.
    m8, it's a game. Everything you've done up to now is pointless.
    (1)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  9. #129
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NekoNova View Post
    m8, it's a game. Everything you've done up to now is pointless.
    Achievements in this specific game are particularly pointless. Stupidly so.
    I want them to be reworked to be workable - but currently they are not.
    (1)

  10. #130
    Player
    Michiko's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    124
    Character
    Moonlight Delkirk
    World
    Balmung
    Main Class
    Dancer Lv 90
    I'll be honest here. I feel very similar to the OP. People telling healers to go play DPS if you aren't happy is frustrating. Especially when quite a few in the forums that I have seen telling healers to go play deeps, wait and see, etc etc aren't even players that play healers so they just add their 2 gil to the opinion pool without first hand experience. They don't have any vested interest in it. HOWEVER, I will freely admit, I am not happy with the changes because as an astro main, I "feel" that it is a dumbing down of the card mechanics and nothing annoys me more then our upgrade to Malefic is only 20 potency more then what we already have (but rest assured the HP of mobs 70+ even in open world will jump another large chunk just making questing as a healer a pain in the ass slow).

    But at the end of the day, Healers in FF14 are in a catch 22 due to the community and the content in the game. Just to be clear, i'm not talking about leveling dungeons but at cap, 80 when you're 30 ilevels above the content here. If you're a healer, and sit idle not doing anything but healing, when no one is taking dmg,.. no dpsing, nothing else.. people will call you out for being a shitty healer, and that you're just mooching. Then you get the flip side.. if you dps to the point where people are dying because your priortizing dps over heals.. again, it's your fault. There is NO winning here. You dps to much and ignore the main function of your class. People will yell at you. if you only heal and contribute nothing else? again you're going to be yelled at. No matter what, someone will take offense with how you play.

    The other thing is.. and this is why I suspect that damage in levelling dungeon will increase but just like in 4.0 and 3.0 before it, while we're at recommended iLevel for said content.. there will be more damage coming in. Again at cap though, no I don't think there will be much of a difference. Main reasoning for me as to why I don't believe they (meaning square) will have the brass tacks to make it too hard is they've have a history of nerfing "hard fights" because the general public complained. Steps of Faith, Final Steps of Faith, Ultros fight.. how many others got nerfed because your general PUG couldn't clear it without massive amount of trouble because there required a very 'base' line of skill to clear said content.

    So making content in dungeons hit harder, more AOE damage, i don't see because those same players who screamed for nerfs to .. let's be honest here.. easy fights with just basic mechanics that required a bit of communication.. will be on the forums at that point screaming stuff is to hard and needs nerfing. So I really do believe healers having alot of downtime again once people are geared up.. familiar with fights.. and will be bored.. to either DPS or not and then we will have once more a mega thread about Non DPS healers are Bad vs DPSing healers are bad.

    That's.. just my opinion of course.

    ps: I also am already planning on playing dancer on top of astro so.. can't tell me to go play a DPS if i don't like the changes XD
    (4)

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