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  1. #31
    Player
    Subrias's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Subrias Aikanaro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by The_Distinguished_Anarchist View Post
    So as I'm going over the various changes to the tank role it's starting to feel like there's really no point in enmity even existing any more. If a tank can just sit there in the tanking stance with no penalty and there's no longer enmity-building combos or enmity-mitigation abilities-- Diversion, Smoke Screen, and so on-- why even have the mechanic at all?

    Whether or not it was intentional, it seems like enmity has been set up to more or less handle itself in this expansion. If, hypothetically, Paladins had a trait that caused Shield Lob or Total Eclipse to make their current target automatically attack them, or Provoke was changed to something like, "Forces the target to attack you", would that be functionally any different than how things are shaping up to be at current?

    I've always been of the opinion that threat management was a key component of the tanking experience and these changes essentially remove that by automating the process and making it effortless.

    I'm concerned that it's not only will this not feel like tanking any more and be like playing another DPS class except you have to use damage mitigation cooldowns sometimes, but also that this will have the added effect of homogenizing the tank jobs to the point where the things that made those classes unique and valuable in different circumstances will be gone.

    Paladin used to have the edge in off-tanking because of Divine Veil, Cover, Passage of Arms and Intervention. Now every tank will have a single-target and AoE mitigation ability and Cover has been nerfed back to it's pre-20% days. Warrior used to have the early-fight enmity gain potential, the best HP, and the top damage. Now there's no damage penalty on tank stances, Defiance is gone and all tanks have, allegedly, been tuned to the same damage potential.

    If you are going to streamline a mechanic to the point of automation what's the point in that mechanic still existing?
    Maybe paladins don't want to offtank? But were forced infinite because of their kit, now anyone can be mt or ot. Before the arguemen t of so play warrior if you want to be mt gets thrown in... I dislike warrior play style. Drk is ok, but I've always been a tank naturalist in games.. sword and board just feels aesthetically right.
    (0)

  2. #32
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kalise View Post
    But, somehow, swapping to that DPS combo over the enmity combo won't cause you to generate such a low amount of enmity that you start to lose some of your lead... Which of course wouldn't then mean you just spammed DPS combos 24/7 and Provoked on CD because reasons?
    The lead is mainly counted in Floors. If you don't have enough time to finish a floor before using Provoke, the enmity you'd have gained by your enmity combo is wasted. If, during that time, one of the DPS gain one Floor, you just can't do anything about it, since he would have gained that Floor anyway.
    As for spamming Provoke on CD, is also depend on the rest of the toolkit. Of course, if enmity becomes a proper mechanic, we can expect tanks to have several skills to manage it. Also, if Provoke became available when you're on the verge of gaining a Floor, you'd obviously delay it after you've gained that floor to gain another one right away. Exactly like DRG wouldn't use Life Surge if the next weapon skill is True Thrust.

    Quote Originally Posted by Kalise View Post
    To say nothing about how this system works with Tank swaps? Who's going to get aggro? What happens if both tanks are simply spamming Provoke on CD to generate "Floors"?
    It's not always strategic for the OT to gain too much floors, since it would only prevent him from gaining the full buff. As for tank swaps, Shirk would already help a lot and would basically transfer floors to someone else. You could also have skills that spend floors for other uses, to purposefully reduce your enmity, and let someone go above you. But you'd probably would have to do some stuff to facilitate the swap instead of simply letting the other Provoke. On a sidenote, I personally think that if so much fight require a tank swap, it's also because that's one of the only mechanics related to enmity.
    Quote Originally Posted by Kalise View Post
    Or will this literally be just another completely unrelated mechanic while enmity continues to work as current and be a non-factor?
    Considering that the basic effect of enmity is "who's attacked", and that the target would still be the one with the highest floor, this would still be counted as "enmity".
    (2)
    Last edited by Reynhart; 06-08-2019 at 08:33 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  3. #33
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Because you still need the tank to keep the mobs from killing your dps and healers....
    (1)

  4. #34
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaedan View Post
    Because you still need the tank to keep the mobs from killing your dps and healers....
    That doesn't require enmity.

    Enemies could just automatically attack the party member with the blue icon.

    In two tank situations they could automatically attack the blue icon with the attack me button pressed.

    I mean, that is essentially what we've got now, but enmity does still appear to technically exist as a "thing".
    (1)

  5. #35
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Enmity is still a thing because it determines who's being attacked, and there still may be some off tank mechanics here or there that target 2nd on enmity etc.

    As for it dumbing down tanking, technically sure, but the goal from a min/max or high performance perspective was always to use tank stance and enmity combos as little as possible, usually only at the very start of a boss fight wasn't it? So I don't tend to see it as a huge loss. For tanking we still have positioning, management of defensive cooldowns and bilities, and now every tank will have something to help protect the party as well. The whole 'blue dps' thing, while I can see where people are coming from, I don't feel is quite true even with the enmity changes. Even before these chagnes you generally spent far more time doing your dps rotation than doing enmity combos anyway, unless you're a pre HW paladin and your only combo IS your enmity combo.
    (0)

  6. #36
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Bright-Flower View Post
    For tanking we still have positioning, management of defensive cooldowns and bilities, and now every tank will have something to help protect the party as well.
    And likely a greater focus on interrupting/stunning attacks considering how they are making interruptable attacks more noticeable and Tank have both interrupts and stuns.
    (1)

  7. #37
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    And likely a greater focus on interrupting/stunning attacks considering how they are making interruptable attacks more noticeable and Tank have both interrupts and stuns.
    True, though I think they're also giving that to ranged dps too? Though I imagine tanks will probably be in charge of it more often, unless these abilities happen often enough you need to rotate interupts like some WoW bosses. Is head graze on the gcd for ranged physical? If so then they'll definitely want the tanks to handle it I think. And depending on the content you may not always have a ranged physical in duty finder.
    (0)

  8. #38
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Bright-Flower View Post
    True, though I think they're also giving that to ranged dps too? Though I imagine tanks will probably be in charge of it more often, unless these abilities happen often enough you need to rotate interupts like some WoW bosses. Is head graze on the gcd for ranged physical? If so then they'll definitely want the tanks to handle it I think. And depending on the content you may not always have a ranged physical in duty finder.
    Head Graze is ogcd, but we may see the return of T1 ADS style "interrupt an attack every 15s" in some high end fights.
    (0)

  9. #39
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    Well if what you have to worry about now is not an enmity combo, and instead a proficient damage rotation... If you can't keep enmity even with tank stance on, that means you're doing something wrong right?
    (2)

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