I don't know about you, but I don't particularly find non-leveling dungeons fun or rewarding on any of the jobs.
They're chores. They scale so poorly that whether you're tank, DPS, or healer, they're boring.
We can still dps though lmao
People don't find healing boring, they find Shadowbringers vision for healing regressive and ill thought out for the long term as no proactive play outside of shields/precasting heals.
It's the expansion which is the issue, even WoW healers are encouraged to dps these days (Mythic+ Keys, Catweaving, Fistweaving, Holy Avenger, Atonement.) so many fun ways to dps/debuff to augments your healing kit, such as dpsing restores mp, or nerfs the mobs damage on next hit.
Arguements will sadly continue, They should be catering to both sides of the community, the hardcore and the casual. This can be achieved via content balancing (instance difficulty) and not gutting a Job
Can I have your stuff?I've lost all drive and motivation to play this game after 5.0. Honestly, I'm only lurking on the boards for a sign these changes will be reverted. I've already unsubbed, have 2 weeks left on the current script, and just can't be bothered to log in and sink more time into a job that's going to be ruined.
To those tolerating these changes, more power to ya and have fun.![]()
healers changes are the best. they are just the salty group of niche players that feels entitled because healers are rare. my most toxic runs always happen because of an elitist healer thinking we cannot go on without them and replacing them takes too long. these changes are good because now more people actually want to heal and it should help heal this superiority complex healers currently have.I for one am extremely excited about the new changes coming to the game. I am extremely happy that the Developers are trying to eliminate all of the hatred between tanks and healers that are currently in the game. We have all seen tanks and healers fight it is ugly and there is no place for it. I am hoping with the recent changes to all classes that this now balances dungeons in a fun manner.
To those healers that are upset that they will not be able to DPS I recommend that you play a strictly DPS class as clearly that is what you enjoy doing. I personally really enjoy healing. I find it exhilarating when the tank is down to 10% and I can quickly bring him back to full. That is why I heal. I find it extremely excited I do not understand all of the people that find it boring to heal. And once again to the people who find Healing boring I recommend you play a different class.
I'm not only excited about the healing changes but I'm excited for the tanking changes and the DPS changes. I play all classes equally. So I am excited to see as a tank I can now DPS in stance without losing DPS. And for the DPS I'm excited about the changes and the increased DPS output specifically regarding AOE.
A special thank you to the Developers for spending so much time making sure the dungeons are balanced and trying to keep players from arguing with each other. I really appreciate that.
While destroying any sense of fun, job identity and engaging complexity they have. Yeah those changes are great to let people try the job, not so good if you want them to stick to the job.healers changes are the best. they are just the salty group of niche players that feels entitled because healers are rare. my most toxic runs always happen because of an elitist healer thinking we cannot go on without them and replacing them takes too long. these changes are good because now more people actually want to heal and it should help heal this superiority complex healers currently have.
If you think designing a class so you're either bored and/or useless for most of the fight will get people to pick up healer over tank or DPS, I have a bridge to sell you.healers changes are the best. they are just the salty group of niche players that feels entitled because healers are rare. my most toxic runs always happen because of an elitist healer thinking we cannot go on without them and replacing them takes too long. these changes are good because now more people actually want to heal and it should help heal this superiority complex healers currently have.
I have to say.. I don’t mind the changes to the healers as a whole.. but I think it’s irrational to think wveryone should be excited about them or just ‘switch classes’. I find myself wanting to wait to see how I feel until after the expac comes out but I do wholeheartedly understand why people are a bit upset. Especially Scholar mains. This has taken so much depth from your kit. You used to be able to take down packs of enemies in solo play but I wonder how it will work out now.. In an attempt to avoid ignorance, I do try to see both sides and I am sorry for anyone who feels like they won’t enjoy healing after SHB drops.
PS: I play mostly Astro so I can’t say I’m too affecred by the two-three button rotation but again I am sorry about the loss of those extra DPS spells ^^’
Hi everyone ^^’
I am in 100% agreement with your post and sentiments. I also plan to pick up taking with the new SCH since GNB looks fun and I didn't really like the other tanks.I for one am extremely excited about the new changes coming to the game. I am extremely happy that the Developers are trying to eliminate all of the hatred between tanks and healers that are currently in the game. We have all seen tanks and healers fight it is ugly and there is no place for it. I am hoping with the recent changes to all classes that this now balances dungeons in a fun manner.
To those healers that are upset that they will not be able to DPS I recommend that you play a strictly DPS class as clearly that is what you enjoy doing. I personally really enjoy healing. I find it exhilarating when the tank is down to 10% and I can quickly bring him back to full. That is why I heal. I find it extremely excited I do not understand all of the people that find it boring to heal. And once again to the people who find Healing boring I recommend you play a different class.
I'm not only excited about the healing changes but I'm excited for the tanking changes and the DPS changes. I play all classes equally. So I am excited to see as a tank I can now DPS in stance without losing DPS. And for the DPS I'm excited about the changes and the increased DPS output specifically regarding AOE.
A special thank you to the Developers for spending so much time making sure the dungeons are balanced and trying to keep players from arguing with each other. I really appreciate that.
Why would anyone be excited for losing DPS options? If you dont DPS you already dont use them, so what difference does it make to you if they are there or not?
My assumption is because they’re selfish. We can’t have different ways of playing our role, because they want to only heal. Screw anyone who doesnt want to play like that! Our NamE is HeaLer, So tHat Is aLl wE shOulD do! Can’t handle that other people don’t want them to be lazy, so let’s force everyone into one boring play style c: seems like they don’t want us to have fun, considering they’d get to keep how they play even if they gave more interesting healer damage rotation.
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