Quote Originally Posted by ForteNightshade View Post
And none of these changes will alter the status quo unless the outgoing damage greatly increases. If the devs did make said changes in the hopes of settling down the community's expectations. They will be in for a very rude awakening. It has never been about lack of DPS abilities but the fact healers have nothing else to do except DPS. And they spend more time doing that than healing due to the aforementioned low damage output. You don't balance around a random fool since said fool isn't going to magically get better. This is the equivalent of saying dungeons should gate pulls to one pack at a time because some people refuse to use their AoE abilities.

While I may be highly critical of the dev team's design decisions. I don't believe they're this... shall we say, blind?
You're making a lot of assumptions however we don't know truly what's going to happen until the game comes out for those of us that pre-purchased on June 28th. If a healer is literally standing around with nothing to do then absolutely yes by all means that healer should do some DPS but once again as you've done in some of my previous threads you only read one of my comments but haven't looked at the entirety of what was said. And I believe you are absolutely incorrect. I believe it will change hatred between healers and tanks. Right now from my own is personal experiences what I have seen while playing all three classes is that there is a big fight when tanks drop stance. There is also a big fight if a tank doesn't see a Healer pushing a button a cast every single global cooldown. I personally believe that that will change the fighting will be less in those two instances.