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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by TouchandFeel View Post
    Is what I came up with or expanded on perfect? Not by any means, I pretty much came up with it stream-of-consciousness but all in all it's actually not too bad, well unless you are really really opposed to any form of nerf to Hallowed or Holmgang at which point we will just have to agree to disagree.

    I don't like the idea of preventing cures from Paladin, just as a period feeling. Doesn't really feel thematic or good, imo. Also makes the skill more frustrating sounding. That said I am for making them closer to each other in cooldowns and duration, for all the impervious skills.

    Or to be honest remove the impervious concept and make them all super utility that fits their themes. Because the lowest cooldown, unless almost negligible in difference, will be still a very powerful trait to have in comparison to each other (making Holmgang likely still the most OP of all four- depending on tank buster occurrence, and now lasts 2 seconds longer).
    (0)
    Last edited by Shougun; 06-05-2019 at 08:23 AM.

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Shougun View Post
    I don't like the idea of preventing cures from Paladin, just as a period feeling.
    My apologies, it likely wasn't clear in my initial post. It would only prevent external healing, the PLD could still heal themselves with Clemency. Since Clemency has cost to it's usage it seems fair for it to work. I've updated my original post to make that more clear.
    (2)
    Last edited by TouchandFeel; 06-05-2019 at 08:27 AM.

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by TouchandFeel View Post
    My apologies, it likely wasn't clear in my initial post. It would only prevent external healing, the PLD could still heal themselves with Clemency. Since Clemency has cost to it's usage it seems fair for it to work. I've update my original post to make that more clear.
    Seems better now! Before if Paladin didn't preemptively cast it hard enough (before something took him low) he might as well jump off a cliff or pray the healer gets a heal before the monster gets a swipe in lol. Now it has some minor error correction (lose some DPS to heal yourself).

    I still worry about the strength of being the lowest cooldown impervious skill (I think Warrior has a high chance to be the best impervious skill still), but I guess that depends on how content will be designed. Anyway I agree with the intention of bringing the timers (both cooldown and active) closer together, if SE wants they can make them stand out further by adding other nifty effects. I suppose if the number crunching is true that Paladin has higher sustained damage of the tanks, then Warrior should have a better impervious skill lol, but if Warrior gets buffed to be number #1 Tank DPS.. I would like to keep that impervious crown in mind (and possibly give it to someone else).

    Also a thought on Living Dead name, Dark Bargain might fit.. ?
    (0)
    Last edited by Shougun; 06-05-2019 at 08:33 AM.