Quote Originally Posted by Dzian View Post
The thing is that same arguement can be made for savage raids and extreme primal. They exist solely as a challenge. There is no progression tied to any of them even savage.
Your premise is flawed because you're fallaciously conflating progression of gear and tactics (which is what most people are referring to progression) and story progression. In the context of my post, I'm referring to raid progression, and there is definite progression of gear tied to Savage. Beating Savage gave you gear that was relevant for the tier, items to exchange to upgrade non-Savage gear, and furthered your progression to Best In Slot. Ultimate offers none of that: you get that tier's weapon with an extra materia slot.

Ultimate became the answer to the question "Why bother with Best in Slot?" It wouldn't be the answer to that question if it itself was a significant upgrade required for Best in Slot.

Because Savage is tied to progression, it is not there for the pure challenge anymore. Not in the way Ultimate is.
If I wanna go do alpha I don't have to work through delta and sigma first all I gotta do is clear story mode and go... That's why they are kept seperate from the story modes.

Even coil was designed to be a challenge that's why it wasnt a part of the msq.
Progression, used in the context of raiding, is progressing your gear to become stronger to take on greater challenges later. It has nothing to do with story mode.

And again with never more in 1.23 existed solely as a challenge and yet they still threw out the rewards like candy recently...
You can't do the original Nael fight anymore. You can still do UCoB and UWU.