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  1. #11
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by WhyAmIHere View Post
    For the media tour, XenosysVex got to interview Yoshida directly (translator was there), and brought up how he felt about tank invuln skills. I forget what he mentioned, whether that be Superbolide's weakness, LD's drawbacks, or both, but Yoshi responded by comparing them to Hallowed and how if he were to change that there'd be an uproar from the community, and that he viewed Hallowed as the strongest.

    No clue on what that will do with Yoshi's views on the skills, but at least a prominent voice in the community has finally said something directly to the man.
    I think from watching his thoughts on the 4 tanks vid, that the answer was that LD was "thematic" as well as the "magic tank" part of the DRK's "theme" which is why they didnt touch it. The answer was very mind boggling to me, why "thematically" a DRK, in any FF game, in any capacity had this skill. I never played 11 but im pretty sure this was never a drk skill in that game either. I could be wrong though

    To me, if we were going to get "thematic" with a DRK i wouldve called the ultimate "Revenge" and have the DRK deal damage, based on health missing, to give health back for x seconds. Not a 1:1 ratio, of course, but something balancable
    I also would have preferred "Soul Eater" to have more impact and meaning as an iconic DRK, if not the only iconic ability DRK ever had-and made it more akin to DRG iconic jump, PLD iconic cover- and made it sort of like equilibrium as a burst heal, damage skill oGCD
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    Last edited by ADVSS; 06-04-2019 at 10:39 PM.