Results 1 to 10 of 151

Hybrid View

  1. #1
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    I missed this, and it's a really interesting point. I really want to see the devs formally state their views on invulnerabilities and whether they have plans to re-evaluate them. Because these are some of the worst double standards that we've seen.
    For the media tour, XenosysVex got to interview Yoshida directly (translator was there), and brought up how he felt about tank invuln skills. I forget what he mentioned, whether that be Superbolide's weakness, LD's drawbacks, or both, but Yoshi responded by comparing them to Hallowed and how if he were to change that there'd be an uproar from the community, and that he viewed Hallowed as the strongest.

    No clue on what that will do with Yoshi's views on the skills, but at least a prominent voice in the community has finally said something directly to the man.
    (2)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by WhyAmIHere View Post
    For the media tour, XenosysVex got to interview Yoshida directly (translator was there), and brought up how he felt about tank invuln skills. I forget what he mentioned, whether that be Superbolide's weakness, LD's drawbacks, or both, but Yoshi responded by comparing them to Hallowed and how if he were to change that there'd be an uproar from the community, and that he viewed Hallowed as the strongest.

    No clue on what that will do with Yoshi's views on the skills, but at least a prominent voice in the community has finally said something directly to the man.
    I think from watching his thoughts on the 4 tanks vid, that the answer was that LD was "thematic" as well as the "magic tank" part of the DRK's "theme" which is why they didnt touch it. The answer was very mind boggling to me, why "thematically" a DRK, in any FF game, in any capacity had this skill. I never played 11 but im pretty sure this was never a drk skill in that game either. I could be wrong though

    To me, if we were going to get "thematic" with a DRK i wouldve called the ultimate "Revenge" and have the DRK deal damage, based on health missing, to give health back for x seconds. Not a 1:1 ratio, of course, but something balancable
    I also would have preferred "Soul Eater" to have more impact and meaning as an iconic DRK, if not the only iconic ability DRK ever had-and made it more akin to DRG iconic jump, PLD iconic cover- and made it sort of like equilibrium as a burst heal, damage skill oGCD
    (0)
    Last edited by ADVSS; 06-04-2019 at 10:39 PM.

  3. #3
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by ADVSS View Post
    There's that term again, "magic tank". It seems to be an excuse to make magic reduction only CDs as part of its kit (that's the only theme it has left... Besides having the worst ultimate). LD could be a more appropriately themed ultimate since it's a dark knight not a death knight. I always loved the ideas of it gaining dread spikes during the invulnerability phase to recover hp or heals based on a percentage of damage dealt. The only job in game that is entirely at the mercy of someone else to save it when it uses its ultimate since we have no self heals. Soul eater doesn't come close to counting.

    I know Yoshi doesn't want to nerf WAR and PLD because they are grandfathered in. Fine. Make LD viable, kill it and start over, kill all invulnerabilities (if intestinal fortitude is lacking to even the playing field and that allows devs to save face), or buff DRKs kit by giving us extra CDs that you don't copy and paste over to other jobs. As it stands we already appear to be on the loosing end of mitigation CDs and our raid utility isn't as good due to being magic only (same with dark mind). Doesnt "magic tank" have to have something on the opposite end of the spectrum to be something special and to have a purpose with balance? Oh yeah, it did, PLD 3.x.. Everything else takes magic damage just fine. Do away with the magic only CDs. Truth is that if you wanted to put the magic tank sticker on anyone of the current tanks then it may be best placed on PLD. They use a lot more traditional magic than DRKs do.

    Come on Yoshi, you already admitted it sucks. The Ffxiv player base loves you but that will only buy you so much good will. It's been 4 years with this lemon. And it's not like we had the royal treatment for the last two years.
    (2)
    Last edited by Danelo; 06-04-2019 at 11:15 PM.

  4. #4
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Danelo View Post
    Come on Yoshi, you already admitted it sucks. The Ffxiv player base loves you but that will only buy you so much good will. It's been 4 years with this lemon. And it's not like we had the royal treatment for the last two years.
    Yoshi doesn't care. He already has your money (the figurative "your").

    I agree he's out of touch with the tank invulns, and I hope that was the point Xeno tried to convey, that Holm is just simply too powerful, LD is too burdensome to use, and superbolide is inferior as well. I also hope he takes that into consideration and speaks with the rest of his team to re-evaluate the tank invuln skills, and has someone on his team that knows both how best to approach this, and makes a change to them that, while might be initially seen as controversial by some, is overall good for the health of the tanking community.
    (1)

  5. #5
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    For the media tour, XenosysVex got to interview Yoshida directly (translator was there), and brought up how he felt about tank invuln skills. I forget what he mentioned, whether that be Superbolide's weakness, LD's drawbacks, or both, but Yoshi responded by comparing them to Hallowed and how if he were to change that there'd be an uproar from the community, and that he viewed Hallowed as the strongest.

    No clue on what that will do with Yoshi's views on the skills, but at least a prominent voice in the community has finally said something directly to the man.
    Yet Yoshi-p is completely oblivious as to why Holmgang has such a short cool down, and is used even more to cheese tankbusters.

    I can respect the man for what he does, but he really needs a clue.
    (1)