Quote Originally Posted by Roy_M View Post
For me it would be: FIRST PLZ! give Royal/Spread, TD and Celestial Opossition EXTENDO xD
Balance: 10% Damage Dealt
Ewer: Mp Regen
Spear: Crit
Spire: Direct Hit
Bole: Def 20%
Arrow: Reduce casting/autoattack/skills

Lady and Lord could be what they want for 8% for ranged/melee.
Divination trait: time reduction everytime you use a card as for AoE attack potency of 3-4% but with the warranty to have it.
Keeping Balance, or 'any' card with a direct damage increase just keeps us in the same "fishing for balance" boat that led to the train-wreck that is 5.0 astro. :T

Im all for keeping the 3-minute cooldown as being a +direct damage AOE effect (gives us something to work towards while healing). But that type of buff needs to stay away from the individual cards.