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  1. #71
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Videra View Post
    Living Dead is terrible, but it should be fixed - not outright removed. Say, by not having it instagib you if you've not been healed to full health by the end of the effect. Maybe 50% would be a more equitable number.
    They could do the 50% or they could do something else. Instead of dying after the timer runs our. The Dark Knight gets a damage debuff tell healers heal what was left on the heal. Though with the Dark Knight lower. Pain equals power. I really feel our ult should always end in some counter attack ability. Dealing like 20% of all damage taking during our ult right back to the enemy that give us it. Dark knights are supposed to be be the SAM, BLM, MCH of tank. Low utility but higher dps then the other tanks. So their abilities should reflect this selfish and more evil play style.
    (0)

  2. #72
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    I do not know why people keep bring up Holmgang. When you look at all 4 tank ults. Hollowed Ground, Superbolide, Holmgang and Living dead. You can see Hollowed Ground is the best. It has the 10 seconds of inv with no down side to it. No healing requirements like the other three. Superbolide is a mix between Holmgang and Hollowed Ground. Just you start at 1 hp. Which between the tanks using their self healing and the healers using heals/hots over those next 10 seconds of inv. I would think it "COULD" be better then Holmgang. Not saying it is better but their is that chance. Holmgang to me is pretty bad just like living dead. 6 seconds of you sit at 1 hp. Honestly I wish tank ults where more like a super rampart. Making it so Reduces damage taken by like 60% - 80%.

    Right now tank ult are ether, You can not take damage or you can die. Yet you still will eat 100% of all incoming damage. Can we have something more like. You eat the damage and then send a percent of the damage back to the boss. That honestly would fit Warriors and Dark Knights better. Warriors version can reduce more damage and deal less damage to the boss. Dark Knights would be reducing less damage and doing more to the boss.
    (0)

  3. #73
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DemonicNeko View Post
    I do not know why people keep bring up Holmgang. When you look at all 4 tank ults. Hollowed Ground, Superbolide, Holmgang and Living dead. You can see Hollowed Ground is the best. It has the 10 seconds of inv with no down side to it. No healing requirements like the other three. Superbolide is a mix between Holmgang and Hollowed Ground. Just you start at 1 hp. Which between the tanks using their self healing and the healers using heals/hots over those next 10 seconds of inv. I would think it "COULD" be better then Holmgang. Not saying it is better but their is that chance. Holmgang to me is pretty bad just like living dead. 6 seconds of you sit at 1 hp.
    Holmgang has 3min CD. It's very very short and it's this exact ability that trivializes tank busters in most raid encounters. It also happens to be on the tank that has the most self-mitigation tools. Weaker shorter CDs are almost always gonna be better than stronger longer CDs. Warrior can trivialize so much TBs with Holmgang that it can use most of its CDs on the rest of the incoming damage whereas the other tanks have to keep them for TBs because their invulns have a longer CD, making them more vulnerable to the rest of the incoming damage.
    (7)

  4. #74
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90
    I think the best way to fix Living Dead while keeping it's flavor is to cut out the absolutely necessary healer intervention for it. Make it to where it require's the DRK's encounter knowledge to be on point, but still working as an "Oh shite" button that doesn't read you your last rites 9/10 times. Here's a rough example of how I'd request for it to be changed:

    Living Dead:
    Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead. If HP is not reduced to 0 while under the effect of Living Dead, HP is reduced to 1 and the effect fades.
    Living Dead Duration: 6

    While under the effect of Walking Dead, most attacks will not lower your HP below 1. Outside sources of spell and ability Healing will have no effect on you while under the effect of Walking Dead. 100% of damage taken while under the effect of Walking Dead is returned to you as healing when the effect fades.
    Walking Dead Duration: 10
    (2)

  5. #75
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Love it, worth asking for, doubt SE would ever do it. I hate being a pessimist but...
    (0)

  6. #76
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    It doesn't need to be removed, just changed so that you only need to be healed 50% of your total HP rather than 100%.


    EDIT: Also, if you don't go to 0 while under the effects of the initial 10s, you do not die. I don't know where people are getting the idea you die no matter what if you use the skill...
    (0)

  7. #77
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DemonicNeko View Post
    I do not know why people keep bring up Holmgang. When you look at all 4 tank ults. Hollowed Ground, Superbolide, Holmgang and Living dead. You can see Hollowed Ground is the best. It has the 10 seconds of inv with no down side to it. No healing requirements like the other three. Superbolide is a mix between Holmgang and Hollowed Ground. Just you start at 1 hp. Which between the tanks using their self healing and the healers using heals/hots over those next 10 seconds of inv. I would think it "COULD" be better then Holmgang. Not saying it is better but their is that chance. Holmgang to me is pretty bad just like living dead. 6 seconds of you sit at 1 hp. Honestly I wish tank ults where more like a super rampart. Making it so Reduces damage taken by like 60% - 80%.

    Right now tank ult are ether, You can not take damage or you can die. Yet you still will eat 100% of all incoming damage. Can we have something more like. You eat the damage and then send a percent of the damage back to the boss. That honestly would fit Warriors and Dark Knights better. Warriors version can reduce more damage and deal less damage to the boss. Dark Knights would be reducing less damage and doing more to the boss.
    HUH?

    Holmgang is by far the best of the tank's invuln skills and one of the reasons WAR makes the best MT.

    The short cooldown of Holmgang makes eating tankbusters a joke. You can also cheese mechanics because of how short it is. If they were ever going to homogenize the invuln skills, it would be giving everyone Holmgang-like invulns, not Hallowed Ground.
    (0)

  8. #78
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DemonicNeko View Post
    I do not know why people keep bring up Holmgang. When you look at all 4 tank ults. Hollowed Ground, Superbolide, Holmgang and Living dead. You can see Hollowed Ground is the best. It has the 10 seconds of inv with no down side to it. No healing requirements like the other three. Superbolide is a mix between Holmgang and Hollowed Ground. Just you start at 1 hp. Which between the tanks using their self healing and the healers using heals/hots over those next 10 seconds of inv. I would think it "COULD" be better then Holmgang. Not saying it is better but their is that chance. Holmgang to me is pretty bad just like living dead. 6 seconds of you sit at 1 hp. Honestly I wish tank ults where more like a super rampart. Making it so Reduces damage taken by like 60% - 80%.

    Right now tank ult are ether, You can not take damage or you can die. Yet you still will eat 100% of all incoming damage. Can we have something more like. You eat the damage and then send a percent of the damage back to the boss. That honestly would fit Warriors and Dark Knights better. Warriors version can reduce more damage and deal less damage to the boss. Dark Knights would be reducing less damage and doing more to the boss.
    when it comes to invulns, quantity > quality.
    Holmgang has more casts per encounter than any other. the healing requirements are trivial for every invuln except Hallowed and Walking Dead, being non-existent and fully demanding, respectively.
    hence why Holm is the best, and LD is the worst.
    (3)

  9. #79
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Otorinth View Post
    snip
    That is an interesting idea, however I fear it could potentially leave you in a vulnerable spot.
    Let's take the most common situation in which an invulnerable ability is used. A big buster is about to come which would normally kill you so you pop LD which reduces you to 0 hp and triggers Walking Dead. Then after that there tends to be a bit of a lull in incoming damage with mainly just fluff damage from a few autos, meaning that you regain little hp from the proposed Walking Dead effect. Then when the effect wears off a healer has to quickly react and heal you up or what little hp buffer you have could quickly get chewed through and you die.

    I understand what you were going for but the part about not being able to be healed by others in Walking Dead, DRK's lack of proper burst healing and the likeliness of taking negligible damage leaves the proposed changes still problematic, far more complicated and at a discernible disadvantage compared to the other invulnerable abilities.

    All in all, I really feel that we should shed this idea that DRK's invulnerability ability has to have some odd penalizing complication for the sake of "job identity". Individual flavour can be achieved without resorting to such.
    (1)

  10. #80
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Freyyy View Post
    Holmgang has 3min CD. It's very very short and it's this exact ability that trivializes tank busters in most raid encounters. It also happens to be on the tank that has the most self-mitigation tools. Weaker shorter CDs are almost always gonna be better than stronger longer CDs. Warrior can trivialize so much TBs with Holmgang that it can use most of its CDs on the rest of the incoming damage whereas the other tanks have to keep them for TBs because their invulns have a longer CD, making them more vulnerable to the rest of the incoming damage.
    Ok that makes sense. I did forget it had a 3 mins CD. I have not touch my warrior in ages. That was my bad. Yeah they do have so many belt in stuff. Thought the changes for Warriors makes them a very strong tank this expansion. For the DRK being the poster child of the expansion. The changes to Warrior and paladin makes it feel like people are going want Warriors and Paladins over Dark Knights. I really hope Dark Knight not going be the worse tank 2 expansion in row. Specially sense we are the poster child for this one. That will be a massive slap in the fact to the DRK community.

    Quote Originally Posted by WhyAmIHere View Post
    when it comes to invulns, quantity > quality.
    Holmgang has more casts per encounter than any other. the healing requirements are trivial for every invuln except Hallowed and Walking Dead, being non-existent and fully demanding, respectively.
    hence why Holm is the best, and LD is the worst.
    Yeah I forgot about it short cool down. That was totally my bad. Now what would you rate them all if they all had a 2 min CD? ((Yes I know Holmgang has a 3 min cool down.)) I just want to know what people would rate them if they all got a buff to 2 min cooldown.
    (0)
    Last edited by DemonicNeko; 06-03-2019 at 10:29 AM.

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