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  1. #1
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    I do not know why people keep bring up Holmgang. When you look at all 4 tank ults. Hollowed Ground, Superbolide, Holmgang and Living dead. You can see Hollowed Ground is the best. It has the 10 seconds of inv with no down side to it. No healing requirements like the other three. Superbolide is a mix between Holmgang and Hollowed Ground. Just you start at 1 hp. Which between the tanks using their self healing and the healers using heals/hots over those next 10 seconds of inv. I would think it "COULD" be better then Holmgang. Not saying it is better but their is that chance. Holmgang to me is pretty bad just like living dead. 6 seconds of you sit at 1 hp. Honestly I wish tank ults where more like a super rampart. Making it so Reduces damage taken by like 60% - 80%.

    Right now tank ult are ether, You can not take damage or you can die. Yet you still will eat 100% of all incoming damage. Can we have something more like. You eat the damage and then send a percent of the damage back to the boss. That honestly would fit Warriors and Dark Knights better. Warriors version can reduce more damage and deal less damage to the boss. Dark Knights would be reducing less damage and doing more to the boss.
    (0)

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DemonicNeko View Post
    I do not know why people keep bring up Holmgang. When you look at all 4 tank ults. Hollowed Ground, Superbolide, Holmgang and Living dead. You can see Hollowed Ground is the best. It has the 10 seconds of inv with no down side to it. No healing requirements like the other three. Superbolide is a mix between Holmgang and Hollowed Ground. Just you start at 1 hp. Which between the tanks using their self healing and the healers using heals/hots over those next 10 seconds of inv. I would think it "COULD" be better then Holmgang. Not saying it is better but their is that chance. Holmgang to me is pretty bad just like living dead. 6 seconds of you sit at 1 hp.
    Holmgang has 3min CD. It's very very short and it's this exact ability that trivializes tank busters in most raid encounters. It also happens to be on the tank that has the most self-mitigation tools. Weaker shorter CDs are almost always gonna be better than stronger longer CDs. Warrior can trivialize so much TBs with Holmgang that it can use most of its CDs on the rest of the incoming damage whereas the other tanks have to keep them for TBs because their invulns have a longer CD, making them more vulnerable to the rest of the incoming damage.
    (7)

  3. #3
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Freyyy View Post
    Holmgang has 3min CD. It's very very short and it's this exact ability that trivializes tank busters in most raid encounters. It also happens to be on the tank that has the most self-mitigation tools. Weaker shorter CDs are almost always gonna be better than stronger longer CDs. Warrior can trivialize so much TBs with Holmgang that it can use most of its CDs on the rest of the incoming damage whereas the other tanks have to keep them for TBs because their invulns have a longer CD, making them more vulnerable to the rest of the incoming damage.
    Ok that makes sense. I did forget it had a 3 mins CD. I have not touch my warrior in ages. That was my bad. Yeah they do have so many belt in stuff. Thought the changes for Warriors makes them a very strong tank this expansion. For the DRK being the poster child of the expansion. The changes to Warrior and paladin makes it feel like people are going want Warriors and Paladins over Dark Knights. I really hope Dark Knight not going be the worse tank 2 expansion in row. Specially sense we are the poster child for this one. That will be a massive slap in the fact to the DRK community.

    Quote Originally Posted by WhyAmIHere View Post
    when it comes to invulns, quantity > quality.
    Holmgang has more casts per encounter than any other. the healing requirements are trivial for every invuln except Hallowed and Walking Dead, being non-existent and fully demanding, respectively.
    hence why Holm is the best, and LD is the worst.
    Yeah I forgot about it short cool down. That was totally my bad. Now what would you rate them all if they all had a 2 min CD? ((Yes I know Holmgang has a 3 min cool down.)) I just want to know what people would rate them if they all got a buff to 2 min cooldown.
    (0)
    Last edited by DemonicNeko; 06-03-2019 at 10:29 AM.

  4. #4
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DemonicNeko View Post
    Yeah I forgot about it short cool down. That was totally my bad. Now what would you rate them all if they all had a 2 min CD? ((Yes I know Holmgang has a 3 min cool down.)) I just want to know what people would rate them if they all got a buff to 2 min cooldown.
    Hypothetically if all invulns shared a 2min recast?
    Hallowed->SBolide->Holm->LD.
    (1)

  5. #5
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DemonicNeko View Post
    Yeah I forgot about it short cool down. That was totally my bad. Now what would you rate them all if they all had a 2 min CD? ((Yes I know Holmgang has a 3 min cool down.)) I just want to know what people would rate them if they all got a buff to 2 min cooldown.
    Well, in that case, ofc Hallowed Ground would be OP. There might be a bit of toss up between Holmgang and Superbolide, I personally think Superbolide would edge out Holmgang since it is just a lesser Hallowed Ground, but Living Dead would still be the worst, simply because of 'heal or die'.

    Now if they were to actually put all on the invulns on the same CD.... they would need to put them all on the same level, which just then gets rid of job identity imo.
    (2)

  6. #6
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DemonicNeko View Post
    I do not know why people keep bring up Holmgang. When you look at all 4 tank ults. Hollowed Ground, Superbolide, Holmgang and Living dead. You can see Hollowed Ground is the best. It has the 10 seconds of inv with no down side to it. No healing requirements like the other three. Superbolide is a mix between Holmgang and Hollowed Ground. Just you start at 1 hp. Which between the tanks using their self healing and the healers using heals/hots over those next 10 seconds of inv. I would think it "COULD" be better then Holmgang. Not saying it is better but their is that chance. Holmgang to me is pretty bad just like living dead. 6 seconds of you sit at 1 hp. Honestly I wish tank ults where more like a super rampart. Making it so Reduces damage taken by like 60% - 80%.

    Right now tank ult are ether, You can not take damage or you can die. Yet you still will eat 100% of all incoming damage. Can we have something more like. You eat the damage and then send a percent of the damage back to the boss. That honestly would fit Warriors and Dark Knights better. Warriors version can reduce more damage and deal less damage to the boss. Dark Knights would be reducing less damage and doing more to the boss.
    HUH?

    Holmgang is by far the best of the tank's invuln skills and one of the reasons WAR makes the best MT.

    The short cooldown of Holmgang makes eating tankbusters a joke. You can also cheese mechanics because of how short it is. If they were ever going to homogenize the invuln skills, it would be giving everyone Holmgang-like invulns, not Hallowed Ground.
    (0)

  7. #7
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DemonicNeko View Post
    I do not know why people keep bring up Holmgang. When you look at all 4 tank ults. Hollowed Ground, Superbolide, Holmgang and Living dead. You can see Hollowed Ground is the best. It has the 10 seconds of inv with no down side to it. No healing requirements like the other three. Superbolide is a mix between Holmgang and Hollowed Ground. Just you start at 1 hp. Which between the tanks using their self healing and the healers using heals/hots over those next 10 seconds of inv. I would think it "COULD" be better then Holmgang. Not saying it is better but their is that chance. Holmgang to me is pretty bad just like living dead. 6 seconds of you sit at 1 hp. Honestly I wish tank ults where more like a super rampart. Making it so Reduces damage taken by like 60% - 80%.

    Right now tank ult are ether, You can not take damage or you can die. Yet you still will eat 100% of all incoming damage. Can we have something more like. You eat the damage and then send a percent of the damage back to the boss. That honestly would fit Warriors and Dark Knights better. Warriors version can reduce more damage and deal less damage to the boss. Dark Knights would be reducing less damage and doing more to the boss.
    when it comes to invulns, quantity > quality.
    Holmgang has more casts per encounter than any other. the healing requirements are trivial for every invuln except Hallowed and Walking Dead, being non-existent and fully demanding, respectively.
    hence why Holm is the best, and LD is the worst.
    (3)