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  1. #11
    Player
    super1578's Avatar
    Join Date
    Sep 2015
    Posts
    3
    Character
    Blue Savage
    World
    Seraph
    Main Class
    Rogue Lv 100

    Opinion

    If square wants to nerf Hallowed ground slightly then match Gunbreaker's invul to be the same level that would be one thing. That or just make it the same or more like. Don't gimp one tank because you have an OP thing on another. Why punish one side of the player base for your design of the current job.

    Just my opinion but I don't know what about it should be changed but I think it def should get some sort of change on Gunbreaker's end. I want to main this job and regardless of it getting changed between now and early access, I'm playing it. I just would like to see this part fixed.
    (0)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,916
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    https://en.wikipedia.org/wiki/Bolide

    Huh. The namesake doesn't quite match up.

    So here's a thought. What if instead it reduced the damage the target does by 100% for 5 seconds. Instead of Gunbreaker being discount Hallowed Ground, Gunbreaker instead nullifies the enemy attack regardless of target?
    At first I thought Superbolide was perhaps... another name for a hyperbolic paraboloid, that ultra-strong, ultra-compressible saddle-shape as seen launching the clubs of mantis shrimp or the like -- with the idea being you're "compressed" down to 1 HP, but you're now entirely indestructible.

    But nope. It's a meteorite. As you'd expect on an AST.

    And, if we're keeping a name fit for an AST... just what exactly would be an effect that could remind someone of an incredibly bright meteorite? Something that makes you "burn out brightly"?

    You're unhealable but you gain tremendous Defense with each point of damage taken? Damage taken is reduced by your %missing HP? How do we "meteor" this immunity skill in some way other than... letting it crash violently?

    Quote Originally Posted by Shougun View Post
    What if Superbolide recharged a cartridge for every X% hp prevented? Theoretically could temporarily turn you into a whirlwind of attacks.

    Maybe allow it to overcharge your cartridge (the two slots animate out to a six slot revolver like image, as each overcharged is consumed it'll slowly collapse back down into the two slots).

    Worse than Paladin in terms of defense strength better than Paladin for offense?
    Wouldn't this return you towards undue MT-dependence, though? In dungeons you'd also feel obliged to save it for mass-AoE pulls for Fated Circle spam unless dungeon bosses can actually finally hit for more than noodle-strikes, and in a 10-second Flurry at that. That would make it feel rather... confined.

    Admittedly though, that would definitely be a "burn out brightly" effect, lol.
    (0)
    Last edited by Shurrikhan; 06-03-2019 at 06:39 AM.

  3. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Wouldn't this return you towards undue MT-dependence, though? In dungeons you'd also feel obliged to save it for mass-AoE pulls for Fated Circle spam unless dungeon bosses can actually finally hit for more than noodle-strikes, and in a 10-second Flurry at that. That would make it feel rather... confined.

    Admittedly though, that would definitely be a "burn out brightly" effect, lol.

    Uuuuuuh... hehe.. yes. lol. Sorry I was thinking just about what the concept of the skill was and to make it fit that theme. Could prebake the gun effect in I suppose or add some other junction to it. So either just automatically burns bright in use or like your ally shield effect also works to trigger superbolde (so hit your cotank and burn all pretty like even though you're not the one tanking).

    Change the tooltip to help theme and better forgive the hp to 1 effect maybe? Consumes all hp to add 6 cartridges and become impervious to all attacks for duration. :3? It does put the skill in an interesting spot because even if you didn't need to use it through a standard dungeon (because your ability rotation and healer are spot on) you'd still consider using it sometimes just to "burn bright" and unleash havoc. Also if the breakdown on dps is accurate (based off the tentative, likely to change numbers haha / mountain of salt here) then another offensive skill could be helpful for this job (that also happens to be defensive too).

    Also as an aside I think it could look neat to watch the revolver job UI animate out into six (like the classic western revolver down the barrel image), and then have it collapse down to two as you consume them (each trigger causes it to rotate the barrel down one cartridge slot).

    But yeah I was tunnel visioning lol.
    (0)
    Last edited by Shougun; 06-03-2019 at 07:31 AM.

  4. #14
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You're unhealable but you gain tremendous Defense with each point of damage taken? Damage taken is reduced by your %missing HP? How do we "meteor" this immunity skill in some way other than... letting it crash violently?
    Kind of why I broached the subject of a suppression effect instead of an immunity.

    Just blow a wad of ammo into the boss's face. Now everyone has Hallowed Ground!

    It's effectively the same, it's a flavor of "immunity" we haven't had before, and it's definitely more of a 'breaker' to go with the job's namesake. In this manner, the Gunbreaker doesn't just provide of window of opportunity for itself, but for anyone, for any mechanic, so long as you have an answer for a buster further down the line.
    (0)

  5. #15
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    What if Superbolide also reset all your CDs and gave you 2 Ammo?
    (0)

  6. #16
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Yeah, that is the conclusion that pretty much everyone has reached, OP.

    -Superbolide is a shit Hallowed Ground. Needs it's cooldown reduced to 300 secs at least.
    -Camouflage needs a rework. The 10% defense is fine, but the parry needs to be changed to something actually useful. Perhaps granting Bullet Shell so we have another avenue to transfer it with Heart of Stone?
    -Potencies of Sonic Break and Burst Strike in particular need to be increased. Fortunately, potencies in the Media Tour build were not final, so might have just been them being conservative.
    (1)
    Last edited by Kaedan; 06-03-2019 at 09:02 AM.

  7. #17
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kaedan View Post
    Yeah, that is the conclusion that pretty much everyone has reached, OP.

    -Superbolide is a shit Hallowed Ground. Needs it's cooldown reduced to 300 secs at least.
    -Camouflage needs a rework. The 10% defense is fine, but the parry needs to be changed to something actually useful. Perhaps granting Bullet Shell so we have another avenue to transfer it with Heart of Stone?
    -Potencies of Sonic Break and Burst Strike in particular need to be increased. Fortunately, potencies in the Media Tour build were not final, so might have just been them being conservative.

    If SE fixes those issues, Gunbreaker will be amazing.
    (2)

  8. #18
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    I don't think it is necessarily bad for classes to have different power levels in their immunity skill. It is totally fine to say 'We want GnB to have a worse hallowed ground" as long as other parts of their kit have mitigation to help them remain viable MTs. Akin to burst dps vs dps over time. Paladin just having an unduly strong invuln is fine as long as other jobs also have highpoints as a MT.

    It seems like the idea is Gunbreakers have worse mitigation but full blown self heal and barriers as part of the core rotation as pseudo mitigation. In theory this plays extremely well if an ally like a scholar or paladin passes mitigation to the gunbreaker. Your base mitigation is lower but you benefit more from mitigation buffs like Eye for an Eye or cover. Gunbreaker effectively has stronger role actions than the other tanks, so it sorta makes sense that camo is weaker. If your base HP is constantly being buffered by shields and heals as part of your own combo, you are multiplying every damage resistance effect you get. Coming from EvE, it seems pretty intuitive that camo is weaker to make up for the gunbreaker being the equivalent of an EvE 'active tank.'

    Course it may be it just makes more sense to let the healer barrier you and be done with it, and lean on stronger mitigation, akin to how passive tank is very meta in large scale PvP in EvE. Likewise, invulns have a secondary and likely undesired property of interacting with major mechanics, but I can definitely see a reality where the gunbreaker is a prominent main tank for a lot of conte t candidate due to having the ability to increase the HP being protected by allied mitigation.
    (0)
    Last edited by dezzmont; 06-03-2019 at 06:39 PM.

  9. #19
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Since Gunbreaker is clearly inspired by FF VIII, and, in that game, the lower HP you have, the more powerful your limit break is, it could be interesting if Superbolide had some synergy with Continuation.
    (3)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  10. #20
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by dezzmont View Post
    It seems like the idea is Gunbreakers have worse mitigation but full blown self heal and barriers as part of the core rotation as pseudo mitigation.
    This falls flat when you then realize that both Warriors and Dark Knights ALSO have self healing in their core rotation (Storm's Path and Souleater)

    Warrior also has Thrill of Battle as their 90s CD which synergizes with Role Actions better to boot.

    You can't even talk about Gunbreaker having the HoT for extra synergy... Because Equilibrium and Abyssal Drain both exist for self healing on Warrior and Dark Knight too.
    (2)

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