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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,120
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    What they’re arguing is that since all races except Lalafells have humanoid structures, there’s no logical reason they shouldn’t have a muscle slider. Explain technical things differently from one another so you make more sense.
    Every race has one setting that is controlled by a slider (not counting the female bust slider). Hyur and Roegadyn get muscle tone, Lalafell and Elezen get ear length, Miqo'te and Au Ra get tail length.

    Likewise, everyone gets five "extra feature" tickboxes - the actual options vary, but the number does not.

    And everyone has a setting with two tickboxes and an associated colour choice, which usually sets racial tattoos, but also Wildwood earclasps and Au Ra limbal rings. Neither of these races have specific tattoos.



    Quote Originally Posted by myahele View Post
    It looks like they're experimenting with different body types, not sure if it means that it'll result in a body type slider in the future though.
    We'll have to wait and see how they handle that. They dodged the question about them being playable, and I think there's a possibility it will be modeled into the gear itself, rather than an actual setting that can be changed on the character and used with any outfit.
    (3)
    Last edited by Iscah; 06-02-2019 at 01:29 AM.

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Iscah View Post
    Every race has one setting that is controlled by a slider (not counting the female bust slider). Hyur and Roegadyn get muscle tone, Lalafell and Elezen get ear length, Miqo'te and Au Ra get tail length.

    Likewise, everyone gets five "extra feature" tickboxes - the actual options vary, but the number does not.

    And everyone has a setting with two tickboxes and an associated colour choice, which usually sets racial tattoos, but also Wildwood earclasps and Au Ra limbal rings. Neither of these races have specific tattoos.
    I still fail to see how this is a defense for not adding in more features/sliders. Character Creation is always up for expansion. Just because this is the way it is now doesn’t mean it has to forever stay that way.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    Lozza's Avatar
    Join Date
    Sep 2016
    Posts
    188
    Character
    Shaelysis Amara
    World
    Faerie
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by HyoMinPark View Post
    I still fail to see how this is a defense for not adding in more features/sliders. Character Creation is always up for expansion. Just because this is the way it is now doesn’t mean it has to forever stay that way.
    Data amounts are budgeted in programs in the same way you budget and distribute more physical items. If a store has 100 apples but only one register it can sell a total of 100 apples but can only do so one at a time (assuming the store disallows buying in bulk). If a store has 100 apples and 100 oranges but one register it can still only sell one piece of fruit at a time. In order to sell more they need to install a new register. Once that extra register is installed they can dictate that one register sells apples and the other oranges or they can handle both. There are advantages and disadvantages to both potential configurations.

    While data may be invisible it's no different to physical items. It's not as simple a changing a number somewhere. As a basic example imagine a package of data contains 4 single digit numbers. Each number describes something. So you could have 4 items that have 10 options (0-9) or you could have three items two of which have 10 options and one that has 100, etc. Now we want to double the size of the package to 8 numbers, but that's double the data to download and upload, you may also need to change other code to recognise that the new 8 number data package. So you need to find every instance where that data had an operation performed to it to ensure the data type and size is consistent with new data package.

    This is essentially the Y2K problem. Programs simply weren't written with the idea that we'd ever need more than two numbers to describe the year. Crazy when you consider that widespread computer use would have been around less than 50 years when the year turned over. Then as 2000 got closer and closer people realised a 4 digit year was needed or computers would recognise any transaction dated 00 as being 1900. Not an issue for newer software most of which had been written with newer data structures and had larger data budgets. But a lot of software built on from old software, meaning the core of the code had not changed. So it became imperative that this old code was updated in the system.

    Saying that something can be changed negates how much effort (time and money) is required to make the change. Humans can in fact fly, it just takes more than just wishing it and sprouting wings. Having said that I'd love for the game engine to be overhauled but I wonder how many players would be all that keen on the cost (likely in the form of less of content during the overhaul and additional load times) that the change may well bring about. Remember we already have players complaining about how slow some stuff loads now. More character information will exacerbate that.
    (3)
    Last edited by Lozza; 06-02-2019 at 02:38 PM.