Completely agree. I want the Dev Team to stop making excuses and add more to the Character Creator. If you gotta add stuff to a secondary Character Creator, so be it. I want more options.
Completely agree. I want the Dev Team to stop making excuses and add more to the Character Creator. If you gotta add stuff to a secondary Character Creator, so be it. I want more options.
I don't personally need any homogenization of the races but more customization options are definitely a welcome thing. Elezen female only have 2 facesets and Squeenix has showed they are capable of making much more advanced and nicer looking face sets with the Viera. I just want them to show that kind of love to all the races.
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Why don't they fix the code for the game then? The longer they wait, the worst it'll be to fix it. The sooner the cheaper and less work, and it'll make future content easier to develop as well. It would increase the life of the game for sure, help it age much better, etc. I can't imagine that cost outweighs the profits of this game and not also increase the profits a ton as well for the future. "Time and Money" are not valid reasons. I'm sure it's the excuse people will use though. They got plenty of money and plenty of time. This isn't a small indie company.
another subrace for each race would be nice. i could imagine garleans for hyurs, miqote that can choose to have both or either of the sun keeper/moon keeper features (eyes & fangs), whatever kind of roegadyn gosetsu is, nymian lalafells (green lalafells?), and i'm not sure for aura, elezen, and viera and hrothgar.
I don't... think it's just "fixing it" but rather building an entirely new code. Yoshi p said in many interviews that they work around a nightmarish infrastructure. I also agree that they should do that, but I can't measure exactly the amount of work required to do it... Some people say that it's like building the game from zero.Why don't they fix the code for the game then? The longer they wait, the worst it'll be to fix it. The sooner the cheaper and less work, and it'll make future content easier to develop as well. It would increase the life of the game for sure, help it age much better, etc. I can't imagine that cost outweighs the profits of this game and not also increase the profits a ton as well for the future. "Time and Money" are not valid reasons. I'm sure it's the excuse people will use though. They got plenty of money and plenty of time. This isn't a small indie company.
I'd like to see some more presets of faces, ears, beards etc as well. I'd even trade the hairstyles we get for them.
Those limiting choices have bothered since a while now, kinda want more individuality. Seeing copies around isnt really fun...
I still fail to see how this is a defense for not adding in more features/sliders. Character Creation is always up for expansion. Just because this is the way it is now doesn’t mean it has to forever stay that way.Every race has one setting that is controlled by a slider (not counting the female bust slider). Hyur and Roegadyn get muscle tone, Lalafell and Elezen get ear length, Miqo'te and Au Ra get tail length.
Likewise, everyone gets five "extra feature" tickboxes - the actual options vary, but the number does not.
And everyone has a setting with two tickboxes and an associated colour choice, which usually sets racial tattoos, but also Wildwood earclasps and Au Ra limbal rings. Neither of these races have specific tattoos.
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This would be great! I would also enjoy having more customizations/faces and features especially things seperated. Considering no more new races will be made I think this is a really great "compromise" in a sense. While giving more ways to customize and not making the workload too insane!
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More reason to start sooner and not wait. Not that it would be easy but for sure worth it. I can't see it being like starting from 0, but not simple at all, sure. Again though, the more they add the more work it is and the worst off it'll be.I don't... think it's just "fixing it" but rather building an entirely new code. Yoshi p said in many interviews that they work around a nightmarish infrastructure. I also agree that they should do that, but I can't measure exactly the amount of work required to do it... Some people say that it's like building the game from zero.
Data amounts are budgeted in programs in the same way you budget and distribute more physical items. If a store has 100 apples but only one register it can sell a total of 100 apples but can only do so one at a time (assuming the store disallows buying in bulk). If a store has 100 apples and 100 oranges but one register it can still only sell one piece of fruit at a time. In order to sell more they need to install a new register. Once that extra register is installed they can dictate that one register sells apples and the other oranges or they can handle both. There are advantages and disadvantages to both potential configurations.
While data may be invisible it's no different to physical items. It's not as simple a changing a number somewhere. As a basic example imagine a package of data contains 4 single digit numbers. Each number describes something. So you could have 4 items that have 10 options (0-9) or you could have three items two of which have 10 options and one that has 100, etc. Now we want to double the size of the package to 8 numbers, but that's double the data to download and upload, you may also need to change other code to recognise that the new 8 number data package. So you need to find every instance where that data had an operation performed to it to ensure the data type and size is consistent with new data package.
This is essentially the Y2K problem. Programs simply weren't written with the idea that we'd ever need more than two numbers to describe the year. Crazy when you consider that widespread computer use would have been around less than 50 years when the year turned over. Then as 2000 got closer and closer people realised a 4 digit year was needed or computers would recognise any transaction dated 00 as being 1900. Not an issue for newer software most of which had been written with newer data structures and had larger data budgets. But a lot of software built on from old software, meaning the core of the code had not changed. So it became imperative that this old code was updated in the system.
Saying that something can be changed negates how much effort (time and money) is required to make the change. Humans can in fact fly, it just takes more than just wishing it and sprouting wings. Having said that I'd love for the game engine to be overhauled but I wonder how many players would be all that keen on the cost (likely in the form of less of content during the overhaul and additional load times) that the change may well bring about. Remember we already have players complaining about how slow some stuff loads now. More character information will exacerbate that.
Last edited by Lozza; 06-02-2019 at 02:38 PM.
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