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  1. #23
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    there are 3 things that caused the pld/war meta in sb and drk/war meta in hw:
    as for hw its mostly what ppl told me, so its not 100% my experience ( i started at mid hw exp with the game and reached max lvl at the end of it). paladins dmg combo was also his aggro combo, so when tanks go into off stance paladin rips aggro from them if he wants to do optimal dps, which is annoying and ppl didn't like it, also paladins dps was a tad bit behind the other 2 tanks. still paladin had great defensive capability's,but this didn't help him get a main tank spot because the other 2 tanks capability's were still enough. warrior had (and still has) a greater enmity generation on pull thanks to unchained (negating the negatives from def stance) and equilibrium, which allows the other tanks to gain dps since they don't have to use enmity combos if they were to pull.not to forget that holmgang allowed for some tankbuster cheeses thanks to its low cd.

    sb released with a lot of pld changes which were great and deserved, but it looked like the dev team put almost all effort into pld and left out the other 2 tanks a bit.
    after some balance changes and skill changes and ofc the 1st clears of the 1st raid tier with all classes and very small differences in tank dps between all 3 tanks, the pld/war meta was born due to 3 reasons, warrior still had his greater enmity generation, now with onslaught added to the mix, a raid support skill thanks to shake it off change and ofc he kept good dps and his low cd holmgang. pld had rly good dps and to top it off all the utility in the world. dark knight didnt get anything new to support the raid, maybe the devs through the blackest night is enough..., and only had similar dps to the warrior/pld to offer,so he was left out.

    also all tanks( not only , all classes) can clear the content, but since a lot of players are "sheep" and jump on the "meta" bandwagon u see such things as party finder groups not wanting certain classes or some "about to be formed" statics excluding some classes, because its easier this way. now if everyone is a hardcore min-maxing raider, then i can understand switching constantly to the "favor of the expansion/patch" job.

    for none of those reasons can you blame warrior players. did we want changes to the gauge system and shake it off in 4.0 and 4.05? sure we did, but it wasn't our idea to make shake it off into a raid wide bubble, it was the devs idea, also not our fault that the devs didn't want to change drk or didn't know how to change him during sb.

    so all this "job" animosity or hostility is pointless. if you mean it as a joke or want to tease, at least let us know (i know there are ppl who like to tease this way or joke around this way, but usually they also say so).

    why do i want the changed onslaught? dont like the gauge cost on it (thou in certain scenarios it has its use as a gauge dump to not over-cap) and i like the idea of adding 600potency every minute, if i don't need the gap closer for another 60sec-90sec.but as mentioned before i don't have a huge issue with it staying as it is and wont make a fuss if it stays that way.
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    Last edited by Maneesha; 06-01-2019 at 05:19 AM.