munchkins are gonna be the death of this game, I sw2g
munchkins are gonna be the death of this game, I sw2g
They dont have significantly better dps. And even if they did, what's wrong with asking for qol changes?
Why are you so salty that you cant even keep two separate things separate? Why conflate dps discussion with something that will just making playing a job easier and more fun?
Geezus christ...
There sure are a lot of straight up hostile posts where wars are just talking shop and some guy outta left field drops in and says some hostile crap about entitled wars and the toxic war community. Maybe it's not the wars that are the bad part of the community.
Dark knights have spent years waiting for adjustments while warriors get them in a patch or 2. It's pretty clear that we are abandoned and ignored. Anything we get just gets taken away and given to the other tanks and for any skill we gain that the other tanks had they get another to make up for it so nothing changes.
If you want to call it hostile, entitled, toxic or whatever go ahead but I don't think it's unjustified when dark knights have silently waited for changes for so long only to be given abilities the other tanks already do better. At that point pointing out problems is the natural backlash to what has happened in the years since dark knight was released.
Drk not getting attention doesnt make war players toxic. Every single thread that has anything remotely to do with war being peppered with "wars are entitled, war is Op" and all the other fun things doesnt make the war players toxic. It makes the (rightfully) angry people posting that junk the toxic players. I completely get that there is a large group of Drk players that feel SE has let their job down for a long time. But commandeering every thread that whispers war for the last 2 years to complain about war is the toxic part.Dark knights have spent years waiting for adjustments while warriors get them in a patch or 2. It's pretty clear that we are abandoned and ignored. Anything we get just gets taken away and given to the other tanks and for any skill we gain that the other tanks had they get another to make up for it so nothing changes.
If you want to call it hostile, entitled, toxic or whatever go ahead but I don't think it's unjustified when dark knights have silently waited for changes for so long only to be given abilities the other tanks already do better. At that point pointing out problems is the natural backlash to what has happened in the years since dark knight was released.
Never said they were. I was merely responding to the reaction claiming that DRKs are being hostile and toxic.Drk not getting attention doesnt make war players toxic. Every single thread that has anything remotely to do with war being peppered with "wars are entitled, war is Op" and all the other fun things doesnt make the war players toxic. It makes the (rightfully) angry people posting that junk the toxic players. I completely get that there is a large group of Drk players that feel SE has let their job down for a long time. But commandeering every thread that whispers war for the last 2 years to complain about war is the toxic part.
of course. I was talking more broadly about the constant interjections and derailing for the last months/years which has spiked up all over again since the SB2 info has been coming out, yet the same people hypocritically try to brand wars as the toxic ones. Not that you personally accused wars of being (insert negative thing here)
Last edited by Izsha; 05-31-2019 at 09:56 AM.
If that's literally what you want, why change it? That's LITERALLY what we currently have onslaught for.Huh? I want the rage cost removed. Increasing the cd to match other gap closers is fine with me.
I just want to use the gap closer for gap closing whenever I need to without thinking about whether its a dps loss to use it.
Having it at 30 sec cd with 2 charges seem perfect to me.
Seems to me that theres no point to ever use onslaught outside of IR as it is. So... low cd doesn't even matter. Make it free. 2 charges. Copy paste from the other 3 tanks.
Right now, you're encouraged to use it only as a gap closer when needed outside of your IR window. When used as a gap closer, you don't have to think about it as a DPS gain or loss because of it's potency per rage cost. That said, you should always have the means to close gaps when necessary, and if there isn't, is there a reason you don't have the rage available when you need it? There's currently no reason for you to have 0 gauge as WAR when you're quite incentivized to have some gauge for crit's sake unless you're min-maxing by dumping all your gauge during raid buffs.... but I heavily doubt that's your reason.
I see if from warriors as well. Coming in to dark knight threads just to say everything is fine quit complaining. It's just we don't get many changes but warriors do. Tank stance halves gauge? fixed 4.05 Shake it Off not any good? fixed in 4.1.of course. I was talking more broadly about the constant interjections and derailing for the last months/years which has spiked up all over again since the SB2 info has been coming out, yet the same people hypocritically try to brand wars as the toxic ones. Not that you personally accused wars of being (insert negative thing here)
The fact is that warrior is OP. They have the best burst out of any tank (possibly any job in the entire game) and get every change they want. Meanwhile what are Drks left with? When did we get our party shield? We ask for changes to living dead and warriors come in and say "it's fine the way it is" while their holmgang is so powerful it can be used to break tank busters every 180 seconds.
No, it's hypocritical to say were complaining and interjecting while you complain and interject as well all while getting every fix you demand. You can't have it both ways.
Let me rephrase. I guess I wasn't doing a good job of really explaining myself. My bad. I think what really bothers me about onslaught costing rage is that it is a bit annoying that I can't just use it when I start a fight if I have no rage. As for the rage cost itself, I guess I have no issue with onslaught costing rage, especially in ShB since we can just save 1 charge of infuriate for emergencies when we need onslaught but haven't the rage for it.If that's literally what you want, why change it? That's LITERALLY what we currently have onslaught for.
Right now, you're encouraged to use it only as a gap closer when needed outside of your IR window. When used as a gap closer, you don't have to think about it as a DPS gain or loss because of it's potency per rage cost. That said, you should always have the means to close gaps when necessary, and if there isn't, is there a reason you don't have the rage available when you need it? There's currently no reason for you to have 0 gauge as WAR when you're quite incentivized to have some gauge for crit's sake unless you're min-maxing by dumping all your gauge during raid buffs.... but I heavily doubt that's your reason.
And I read the balance guide on wars, and I get that onslaught needs a rage cost because it helps with gauge management and GCD manipulation.
Lastly, I don't think Defiance is going to grant crit with more beast guage in ShB. I could be wrong. So the reason to pool beast gauge is not really there. Especially since we can always save 1 stack of infuriate? Right?
So how about wars be given the following trait:
Staying out of combat for 30 seconds gives the warrior XXXX buff which removes the beast gauge cost from the next onslaught. XXXX persists after logging out and logging back in.
This way, Wars can use onslaught immediately when starting fights if they want to, but it doesn't screw with GCD manipulation and gauge management after the fight has begun. After they're in combat even once, Wars just need to remember to save some gauge or use infuriate to end with some gauge if they wanna onslaught in between pulling packs of monsters or whatever. It's just a QOL fix which makes onslaught easier and more fun to use. This doesn't mess with balance so none of the other tanks should be jelly since onslaught retains the cost once in combat.
What do you think?
Last edited by NyneSwordz; 05-31-2019 at 01:09 PM.
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