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  1. #21
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NyneSwordz View Post
    What do you think?
    I think it's a sound, logical, and reasonable request and I could totally get behind a trait like that.
    (0)

  2. #22
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Hierro View Post
    I think it's a sound, logical, and reasonable request and I could totally get behind a trait like that.
    I'm so glad you agree!

    = )

    It's a long shot, but I guess I'll just put it out there. I'll be over the moon if something like it gets implemented.
    (0)

  3. #23
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I don't think its a big stretch to make warrior gap closer charge moves like others clearly all 4 tanks play very differently now all having a similar gap closer not gonna make them the same

    I was hoping gap closers would get some effect to them
    Warriors gain 20 rage
    PLD gets a damage boost when PLD has a defensive CD/Sheltron up
    Drk restore a bit of MP
    and GNB adds are cartridge ( or something like that)
    (1)

  4. #24
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,634
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    One of the only people in this community who speaks sense.

    I agree with just about everything he said... even though it took 2 hours so I had to watch it in chunks.
    (3)

  5. #25
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Duskane View Post
    I don't think its a big stretch to make warrior gap closer charge moves like others clearly all 4 tanks play very differently now all having a similar gap closer not gonna make them the same

    I was hoping gap closers would get some effect to them
    Warriors gain 20 rage
    PLD gets a damage boost when PLD has a defensive CD/Sheltron up
    Drk restore a bit of MP
    and GNB adds are cartridge ( or something like that)
    That would be ideal. But if they cant make each gap closer unique, at least they should make them all the same.

    Moreover, i get that wars need a low rage cost move to manage guage and time their gcd or whatnot. But its kinda tedious to be doing that stuff no?

    And im not sure if thats evengonna be a thing in ShB with the way infuriate is gonna work with inner chaos. And chaotic cyclone.

    They should just make the gap closer a role action and give it to all. Tanks at level 30 or something.
    (0)

  6. #26
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    there are 3 things that caused the pld/war meta in sb and drk/war meta in hw:
    as for hw its mostly what ppl told me, so its not 100% my experience ( i started at mid hw exp with the game and reached max lvl at the end of it). paladins dmg combo was also his aggro combo, so when tanks go into off stance paladin rips aggro from them if he wants to do optimal dps, which is annoying and ppl didn't like it, also paladins dps was a tad bit behind the other 2 tanks. still paladin had great defensive capability's,but this didn't help him get a main tank spot because the other 2 tanks capability's were still enough. warrior had (and still has) a greater enmity generation on pull thanks to unchained (negating the negatives from def stance) and equilibrium, which allows the other tanks to gain dps since they don't have to use enmity combos if they were to pull.not to forget that holmgang allowed for some tankbuster cheeses thanks to its low cd.

    sb released with a lot of pld changes which were great and deserved, but it looked like the dev team put almost all effort into pld and left out the other 2 tanks a bit.
    after some balance changes and skill changes and ofc the 1st clears of the 1st raid tier with all classes and very small differences in tank dps between all 3 tanks, the pld/war meta was born due to 3 reasons, warrior still had his greater enmity generation, now with onslaught added to the mix, a raid support skill thanks to shake it off change and ofc he kept good dps and his low cd holmgang. pld had rly good dps and to top it off all the utility in the world. dark knight didnt get anything new to support the raid, maybe the devs through the blackest night is enough..., and only had similar dps to the warrior/pld to offer,so he was left out.

    also all tanks( not only , all classes) can clear the content, but since a lot of players are "sheep" and jump on the "meta" bandwagon u see such things as party finder groups not wanting certain classes or some "about to be formed" statics excluding some classes, because its easier this way. now if everyone is a hardcore min-maxing raider, then i can understand switching constantly to the "favor of the expansion/patch" job.

    for none of those reasons can you blame warrior players. did we want changes to the gauge system and shake it off in 4.0 and 4.05? sure we did, but it wasn't our idea to make shake it off into a raid wide bubble, it was the devs idea, also not our fault that the devs didn't want to change drk or didn't know how to change him during sb.

    so all this "job" animosity or hostility is pointless. if you mean it as a joke or want to tease, at least let us know (i know there are ppl who like to tease this way or joke around this way, but usually they also say so).

    why do i want the changed onslaught? dont like the gauge cost on it (thou in certain scenarios it has its use as a gauge dump to not over-cap) and i like the idea of adding 600potency every minute, if i don't need the gap closer for another 60sec-90sec.but as mentioned before i don't have a huge issue with it staying as it is and wont make a fuss if it stays that way.
    (0)
    Last edited by Maneesha; 06-01-2019 at 05:19 AM.

  7. #27
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Maneesha View Post
    .
    Yeah no idea why people so hostile. *Shrugs* Hopefully Onslaught get's a look at. And hopefully something about it gets mentioned in the Live Letter in June.
    (0)

  8. #28
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    tl;dr: Onslaught is fine. Just make Intervene defensively purposed and similarly as near-optional for mitigation/uptime as Onslaught is for net damage. Let Plunge be the only full obligatory free-potency charge skill because they need whatever APM they can hold onto at this point.

    Quote Originally Posted by Jollyy5 View Post
    Would halving the cost be an acceptable compromise?
    Not really. There are two issues at play here:

    1. Relative potency per Beast Gauge.
    If there's even a slight ppGCD advantage to Onslaught, it should be used very nearly on refresh. Doing so defeats the point of having it as a competitive-but-only-situationally-ideal option, rather than as a spam-component. (Note: by being oGCD while Fell Cleave is a GCD it's already always a net gain if the added potency means trimming even a single Butcher's Block via its 10x enmity.)
    2. Quality of Life and "Feel", especially on pull.
    If every other tank gets to ranged once and then dive in headlong but yours requires that hold back some gauge or Infuriate over the end of the previous pull and sacrifice optimal damage... well, you don't feel much like using your flashy, cool charge move. And when everyone else is doing their flashy, cool charge moves and you, for all intents and purposes, only kind of sort of even have one, it... feels bad, man.
    Don't get me wrong. I'm not saying Warrior needs to be able to keep up with the other tanks perfectly in this regard (e.g. as sizeable, rather than very subtle or situational, free potency), but it feels awkward to have the only, the new carbon copy, and then... the passed-over inferior mid-generation version, especially now that charges so greatly mitigate the advantage of Onslaught's lower cooldown.

    I'd argue, though, that the solution doesn't lie with Onslaught changes. It's the power creep elsewhere (PLD, especially), that needs to be addressed.

    Personally, I'd prefer that Intervene also come at cost to gauge and function more alike to Onslaught -- albeit with a wholly mitigation-oriented effect (absorbing 200 of your potency's worth of enemy damage from their next single-target attacks) to be weighed against Intervention -- while only DRK gets the true free extra oGCD damage in the form of its OG tank charge. Thus:
    PLD - Mobility and minor flat damage reduction vs. potentially huge damage reduction.
    DRK - Do I gets shield or does s/he gets shield? (Also, I like APM, so my charge is free.)
    WAR - Do I do more damage if I walk back or charge back?
    (0)
    Last edited by Shurrikhan; 06-02-2019 at 07:08 PM.

  9. #29
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Still not going to play War until I have nothing to do. Fight me.
    (1)

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by aqskerorokero View Post
    Still not going to play War until I have nothing to do. Fight me.
    For me, it's a wash between the still-dull Warrior and increasedly dull Dark Knight for which tank I'll level last...

    Had such high hopes for DRK this expansion, too...
    (1)

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