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  1. #41
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Whichi View Post
    healing won't be any more difficult. It's not difficult now and its not going to suddenly spike x 5000. Nobody is worried about "healing" they're worried about doing other things.

    I played wow and healing in wow is abysmal and boring as hell to me you spend half the time standing around. I can't wrap my head around that kind of play style. At the rate FF is going we might as well be standing around to It's kind of silly.. we dont need complexity but this is ridiculous 1 damage skill and 1 dot is abysmal and boring.
    I'm sorry you did easy content in WoW and opted not to use your damage kit instead of standing around doing nothing when there was nothing to heal. You'd think XIV's supposedly superior healing would have taught you the basics about that.

    Seriously, these changes are bunk but they're bunk in the CONTEXT of FFXIV - WoW healing is fine in the context of that game. Damage relative to HPS is tuned differently in raids and it works there. It's not tuned that way here, hence why these changes are lazy and ill thought-out.
    (9)

  2. #42
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    I've healed since 2.0, took a bit of a break to try out tanking during Stormblood, but I've no problem with most of the changes and really like the rest, so I'll happily heal in 5.0, but you do you guys.
    (2)

  3. #43
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by DemonicNeko View Post
    Are healers really bad in ShadowBringers? Is their a way they can revert these changes before the expantion goes live or at less remove some of the damage they have done?
    Its not that the 'healing' is terrible. Its the changes to the 'non-healing' side of Astro and Scholar that got butchered. For instance the Entire card system for Astro has been 98% gutted.

    For instance, take below:


    On the left, you have Astro's options as of Heavensward and Stormblood 'purely' on the side of how their card system worked. On the right, you have what i could best do to describe what their 'new' card system is.

    The 'new' Card system is only Damage % buff. Nothing else. Just Damage % bonus.
    1 card that gives 8% damage bonus to mele dps and 4% damage bonus to ranged dps.
    And a 2nd card that does the opposite, 8% damage bonus to ranged dps, and 4% damage bonus to melee dps.
    Then you have 3 signs that are randomly assigned to these 2 cards. Using cards with 3 different signs in a row, unlocks.... get this... a 'better' Damage % buff.

    Thats it.. thats the entirety of the Astro card system as of ShadowBringers if they go through with the changes that were in the Media preview build. The 'entirety' of the Astro's card mechanic will now be:

    1. pull card
    2. Check the sign, have you used it yet? yes/no
    2.a if yes, cycle.
    2.b If no, what class? ranged or mele?
    3. Cast card on friend of appropriate clsss ranged/mele.
    4. return to step 1.

    Thats it.

    ALL of the diversity that many of us Astro players LIKED about the class.. is gone.
    (21)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  4. #44
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    It doesn't even do that Rahspdoy. The normal cards are 6% and 3% damage. Only Lord and Lady gives out an 8% and 4%. For Prog, you will probably be expected/required to throw the card on the right class but for more casual play, you can probably get away with just throwing it on anyone. Especially since you're looking for 3 seals anyway. And it sounds like the speed of which you can draw/play cards has increased so it's better to fling them faster to get more cards for seals by the sound of it.

    I'm sticking with WHM as my healer, thank you SE.
    (0)

  5. #45
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    (3)

  6. #46
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Kanitezz View Post
    I'm not sure if that video was supposed to make a point or something, but I guess it's at least relevant.
    (2)

  7. #47
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Let's take a bite out of a video with something a little more interesting and filling, then, shall we?

    https://youtu.be/f_XPuY5RdUw

    At about 3:09, according to this interview with Yoshi (and the lovely translator lady (whomI'llneverrememberthenameofnomatterhowItrybecauseI'mthatbadwithnamesI'msorry)):

    Excerpt from the interview

    Now, granted, this is in response to a question about Red Mages and their Verraise usage, but, a general design philosophy is being stated as a rule. I wonder, then, why that rule doesn't seem to apply to healers (as evidenced with the provided details from the media embargo)?

    Hell, let's take this neat statement while we're at it:

    Excerpt, 06:18, same interview.

    (btw, I do recommend watching the video, as the questions and answers are actually a direct audio feed, making it infinitely more interesting)
    (17)
    Last edited by MintnHoney; 05-31-2019 at 11:35 AM.

  8. #48
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by MintnHoney View Post
    ...
    He actually said those things? That just makes it sting even more.

    Yoshi lied, healers died...
    (12)

  9. #49
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by MintnHoney View Post
    Let's take a bite out of a video with something a little more interesting and filling, then, shall we?

    https://youtu.be/f_XPuY5RdUw

    At about 3:09, according to this interview with Yoshi (and the lovely translator lady (whomI'llneverrememberthenameofnomatterhowItrybecauseI'mthatbadwithnamesI'msorry)):

    Excerpt from the interview

    Now, granted, this is in response to a question about Red Mages and their Verraise usage, but, a general design philosophy is being stated as a rule. I wonder, then, why that rule doesn't seem to apply to healers (as evidenced with the provided details from the media embargo)?

    Hell, let's take this neat statement while we're at it:

    Excerpt, 06:18, same interview.

    (btw, I do recommend watching the video, as the questions and answers are actually a direct audio feed, making it infinitely more interesting)
    That's. . . That's not a good look.
    (12)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #50
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    It makes sense. The development team is trying to strike a balance between accessibility and job balance. The simplifying of the sch's dps rotation and pet management, or the ast's card revamp, while painful for alot of veteran players who understand these mechanics and have mastered them, ultimately make the classes more accessible to newer players of the game.
    (1)

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