Results 1 to 10 of 203

Thread: Healers in 5.0

Hybrid View

  1. #1
    Player
    Alex073088's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Conquest Zyuhninjn
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Melichoir View Post
    Ok, Ill take two tacts to this:

    First - even with MSQ content, you still dont know how thats gonna play out, particularly since they said theres gonna be role MSQ related stuff. Again, I think this is jumping the shark because you see your skills then assume "its gonna be boring." Until you have your hands on it, you really dont know, and I think people should be patient at the very least rather than working themselves up over it. Cause frankly, theyre not going to rebalance the classes this close to launch and theyre not on a mission to screw over healers by making their jobs so bloody boring no one will ever play one.

    Second - Even if want to talk about skills, you play a healer. That means most of your kit is gonna revolve around healing. I play tanks generally, half my kits are mitigation based stuff. I dont sit here and think "HMM THIS BORING CAUSE AS A TANK I SHOULD HAVE MORE DPS IN MY KIT!" I know well enough that my kit is gonna have some things in it which dont play out to usefully in MSQ. Managing tank CDs on trash mobs during MSQ isnt exceptionally engaging. If you want a more expansive skill set for DPS during MSQ, then level as a DPS and dungeon grind as a healer. I mean if youre soloing fates, then yeah might be boring. If youre soloing hunts, might be boring. But you typically arent. In solo instances, you usually have NPC allies. So youre playing a class thats more restoration focused and complaining you dont get as large a damage kit as DPS focused jobs.

    I mean apply your own logic to your choices: Why are you playing a healer if you dont like healing? It's not rocket science here. If you wanna do dps, cause you enjoying dpsing, playing a healer seems kinda not a brilliant decision when that kit is focused on mitigation/healing. Itd like me saying "You know, I enjoy threat management, mitigation, and being tanky. Imma go play a SMN!"

    So I still dont see what the fuss is about in either case.
    NOT assuming anything, we have the AST as a reference where they only have one casting spell and DOT and I am telling you that shit is boring AF
    (10)

  2. #2
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Alex073088 View Post
    NOT assuming anything, we have the AST as a reference where they only have one casting spell and DOT and I am telling you that shit is boring AF
    We dont have the full information on the healers yet, nor is what we have final build information. Also, you dont have only 2 dps channels. You have at least 4, and potencies and damage outputs may change, some skills may get a damage output added to them if necessary. Again, this also depends on how encounters are handled. You may not have time to sit there and just be casting DPS for long periods of time. If everything releases and we play it and its just spam 2 skills over and over with a heal here or there, then you got reason to complain. But there's to many holes in the information for us to say definitively how its gonna be. UNLESS you really just want to be a DPS who can throw out some decent heals, then yeah, might be boring for you.

    Way some of you carry on about these changes is that the devs just absolutely hate every last one of you healers and wants you to quit by forcing you to spam one button with a regen weaved in there. I am somewhat skeptical that is the case.
    (0)

  3. #3
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Melichoir View Post
    We dont have the full information on the healers yet, nor is what we have final build information. Also, you dont have only 2 dps channels. You have at least 4, and potencies and damage outputs may change, some skills may get a damage output added to them if necessary. Again, this also depends on how encounters are handled. You may not have time to sit there and just be casting DPS for long periods of time. If everything releases and we play it and its just spam 2 skills over and over with a heal here or there, then you got reason to complain. But there's to many holes in the information for us to say definitively how its gonna be. UNLESS you really just want to be a DPS who can throw out some decent heals, then yeah, might be boring for you.

    Way some of you carry on about these changes is that the devs just absolutely hate every last one of you healers and wants you to quit by forcing you to spam one button with a regen weaved in there. I am somewhat skeptical that is the case.
    As someone who started the game as a healer... I can confirm that the devs do hate healers. Seeing as they seem to have no idea how to make them fun.

    Started in Heavensward and loved healing... now I'm actually enjoying the look of Tank classes of all things. Plus Dancer as a DPS does more to support the party than all 3 healers put together.

    Mind boggling.
    (15)
    Last edited by WaterShield; 05-31-2019 at 09:59 AM.

  4. #4
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by WaterShield View Post
    Plus Dancer as a DPS does more to support the party than all 3 healers put together.

    Mind boggling.
    This is hyperbole, healers altogether provide more support if not equal support to DNC, which its main job is to support the group to begin with. Healers have far more in their kit than just offensive support, which DNC's main mechanic is all about.
    (3)
    Last edited by ErryK; 06-01-2019 at 10:04 AM.



    Baby, tell me, what's your motive?

  5. #5
    Player
    Lastsaltimo's Avatar
    Join Date
    Jun 2019
    Posts
    5
    Character
    Sharp Edge
    World
    Faerie
    Main Class
    Warrior Lv 93
    As many have mentioned in this thread, it truly comes down to two points:
    1) Slimming DPS skill set makes healer job boring.
    2) Complexity reduction of the job.

    The issue arises now since slimming down the dps skillset creates a void, and the solution that the devs have proposed is to increase incoming damage. Here is where the true disappointment arises from us healers.

    As a healer our job is to manage a resource which is the HP pool of your party. You will balance then the incoming damage and outgoing heals, and as a filler you will be dpsing, which will be your last priority. Promoting more pure healer, by increasing overall damage, simply means that more spamming of heals will happen. Hence, we are becoming healbots, reducing the complexity of managing both healing and dps aspects of our job.

    An interesting change that I would have preferred to see, is to have different types of incoming damage, where certain heal abilities/skills are effective. This will introduce a complexity to healing and engage us more in our healing aspects.
    (9)

  6. #6
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lastsaltimo View Post
    As many have mentioned in this thread, it truly comes down to two points:
    1) Slimming DPS skill set makes healer job boring.
    2) Complexity reduction of the job.

    The issue arises now since slimming down the dps skillset creates a void, and the solution that the devs have proposed is to increase incoming damage. Here is where the true disappointment arises from us healers.

    As a healer our job is to manage a resource which is the HP pool of your party. You will balance then the incoming damage and outgoing heals, and as a filler you will be dpsing, which will be your last priority. Promoting more pure healer, by increasing overall damage, simply means that more spamming of heals will happen. Hence, we are becoming healbots, reducing the complexity of managing both healing and dps aspects of our job.

    An interesting change that I would have preferred to see, is to have different types of incoming damage, where certain heal abilities/skills are effective. This will introduce a complexity to healing and engage us more in our healing aspects.
    They're going the same route WoW did with BfA, which destroyed enjoyment for not only myself:
    • Homogenization of classes: the abilities of tanks/healers/dps are mostly the same, just themed differently, so everyone can do everything - and obviously it's a cheap workaround for class balance, because if everyone does the same you just need to adjust 1 global value instead of actually having to work through a lot of data to get every classes as balanced as humanly possible in terms of output
    • Lowest common denominator scope: throwing every complexity and choice out of the window in favor of making it so simple you could play it on a mobile device by pressing a very small amount of buttons, thus increasing your potential customer pool exponentially, but with the obvious drawback of people getting vocal/leaving because they want complexity and choice

    I'd really want to hear an official opinion as to why the removal of healer dps options combined with an increase in incoming damage, thus forcing a turret spam-healing playstyle, is not considered utterly bland and boring.
    (13)

  7. #7
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    The point here is hardly DPS. I main AST and AST dps is boring (something that I was hoping they would work on, but anyway). However, I was managing cards while doing it so things were more interesting. I had different cards, different combinations... I had skills that dealt with buff-duration.... It wasn't something hella complex but it was fun which is what matters. Scholar had a more heavy dps and fairy management also a lot of decision-making with the aetherflow stacks which was fun and felt rewarding. WHM had nothing, which was a problem. No we're all WHM and idk how that is good, honestly.

    (17)

  8. #8
    Player
    Kyohei's Avatar
    Join Date
    May 2019
    Posts
    125
    Character
    Azami Phoebus
    World
    Omega
    Main Class
    Scholar Lv 69
    Quote Originally Posted by Melorie View Post
    The point here is hardly DPS. I main AST and AST dps is boring (something that I was hoping they would work on, but anyway). However, I was managing cards while doing it so things were more interesting. I had different cards, different combinations... I had skills that dealt with buff-duration.... It wasn't something hella complex but it was fun which is what matters. Scholar had a more heavy dps and fairy management also a lot of decision-making with the aetherflow stacks which was fun and felt rewarding. WHM had nothing, which was a problem. No we're all WHM and idk how that is good, honestly.

    Agreed. Those are the real concerns that make people alarmed, the loss of dps is hardly the reason.
    (8)