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  1. #11
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I honestly don't even understand why TBN even has a short-ish duration in the first place since it's just a barrier, it could just be like 30s since we only benefit from it for a set amount of damage anyway. It's not like a damage mitigation %, it's literally just an amount of unhealable bonus HP. It should just be up until it breaks so that they wouldn't have to worry about lengthening the duration whenever they want to increase its strength.

    Edit : After posting this message I realized that it would probably be seen as being a bit busted since we'd just reapply it as soon as it breaks and use Dark Arts procs for our mana spenders all the time and we'd take next to no damage outside of tank busters, so I just wanted to add that you'd still need MP to use TBN anyways, so while you'd be able to use free MP spenders while having TBN up, it'd only last for maybe 4-5 consecutive TBNs before MP starving (3x3000 MP + one or two extra TBNs granted by MP regen abilities during that time). We'd still have a bit of downtime with no TBN at all so we'd still take damage, it could even make the job a bit more engaging since we'd have to account for tank busters so we wouldn't be just blindly using back-to-back TBNs all the time.
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    Last edited by Freyyy; 05-31-2019 at 04:39 AM.