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  1. #21
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Pseudochrome View Post
    snip.
    I dont have a personal view of how I think healers should play or be designed but obviously SE does. Otherwise they wouldn't have ripped those abilities from scholar and redesigned them for summoner.


    We've already known that they want to break scholar away from summoner and this was obviously how they decided to fo about it.

    Guess we will have to see how many stacks get wasted with the new damage design changes and pure healer vision that SE has for ShB.
    (0)

  2. #22
    Player
    Freerider's Avatar
    Join Date
    Feb 2017
    Posts
    104
    Character
    Lyle Freerider
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Yeah, but scholar seems to have the most mp intensive kit. You can't put us all at the same mp give us higher cost skills and say here have fun. It will get frustrating very quickly. That's why I want energy drain back at least.
    (2)

  3. #23
    Player
    Pseudochrome's Avatar
    Join Date
    Apr 2016
    Posts
    18
    Character
    Roshilde Umberhorn
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Selova View Post
    I dont have a personal view of how I think healers should play or be designed but obviously SE does. Otherwise they wouldn't have ripped those abilities from scholar and redesigned them for summoner.
    Quote Originally Posted by Selova View Post
    They aren't going to give scholar's back those abilities because it made zero sense for scholars to have them to begin with. I'm honestly hoping the increased damage from mobs and bosses is substantial, if only to get rid of the complaints that a HEALER is ruined because they lost DPS abilities. It blows my mind how people can't understand how ridiculous this sounds.
    i mean if you say so i guess. these are strong opinions for someone who doesnt have a personal view though
    (3)
    Last edited by Pseudochrome; 06-02-2019 at 11:22 PM.

  4. #24
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Simply spam lustrate with all those extra stacks you will have as you learn the encounter to avoid wasting fairy gauge. Truly this is amazing design philosophy.
    (6)

  5. #25
    Player
    Sighearth's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    184
    Character
    Axel Walker
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    There are lot of people currently saying that this change is ok because the healing intensity will go up so we won't have many stacks to burn either way. I strongly disagree and here is why. I will take 1 of my logs in Weapons Refrain (Ultimate) as an example in a 16:11 fight lets say I used 16 aetherflows (without the trait that will go away in ShB) which translate into 48 stacks. I had 21 ED casts. That means 43% of my stacks goes into ED, similarly in UCOB was 40%. I don't think SE will ramp up the healing intensity more than ultimate fights. So even in the highest difficulty you burn ~ 40% of your stacks.

    If you account for the quickened aetherflow trait in that scenario ~ 1/3 of my stacks goes to ED. So if you can use 1/3 of your aetherflow in a dps oGCD in the most difficult contents in the game, I can only imagine how much stacks will be sitting doing nothing. Rest assured I play super safe and I don't even have good dps numbers on those fights ( that number could be way higher).
    (5)
    Last edited by Sighearth; 05-31-2019 at 07:15 AM. Reason: Some words for clarity

  6. #26
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sighearth View Post
    There are lot of people currently saying that this change is ok because the healing intensity will go up so we won't have many stacks to burn either way. I strongly disagree and here is why. I will take 1 of my logs in Weapons Refrain (Ultimate) as an example in a 16:11 fight I used 16 aetherflows which translate into 48 stacks. I had 21 ED casts. That means 43% of my stacks goes into ED, similarly in UCOB was 40%. I don't think SE will ramp up the healing intensity more than a ultimate fights. So even in the highest difficulty you burn ~ 40% of your stacks, I can only imagine what will happen in ShB.
    Nah, SE is clearly going to make dungeon and raid encounters more healing intensive than UWU and UCOB. It's painfully obvious. Everything is fine. You won't have to spam Lustrates or simply not use Aetherflow before refreshing it. Won't happen. Every last stack of Aetherflow will be used to heal, even at the 99th percentile. Definitely.
    (8)

  7. #27
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    It's... disappointing. I gravitated towards Scholar specifically because on top of a flexible, tactical toolkit, it also had a more involved dps rotation than the other healers. In fact... it was the only one whose gameplay even included something resembling a rotation. Set-and-forgetting a DoT and spamming a single button isn't one.

    Oh well... I still like fairies so I'm still going to play SCH. I'm just going to have to find a new way to have fun and stay engaged, hmm...

    Oh! Here's one! Who's up for a game of "how long can the party survive while I run a Broil/Art of War spam macro and take my hands off the keyboard"?
    (3)
    Last edited by Bonbori; 05-31-2019 at 06:15 PM.

  8. #28
    Player
    Freerider's Avatar
    Join Date
    Feb 2017
    Posts
    104
    Character
    Lyle Freerider
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Bonbori View Post
    Oh! Here's one! Who's up for a game of "how long can the party survive while I run a Broil/Art of War spam macro and take my hands off the keyboard"?
    Figured I'd just spam push up emote while I wait for damage.
    (3)

  9. #29
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Selova View Post
    I dont have a personal view of how I think healers should play or be designed but obviously SE does. Otherwise they wouldn't have ripped those abilities from scholar and redesigned them for summoner.
    Problem is, they haven't shared that vision with their players. That's why we're in this mess to begin with. Everyone is speculating. It could all end with a statement from SE.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #30
    Player
    Sighearth's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    184
    Character
    Axel Walker
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I was thinking about something , refresh is gone, mana shift is gone and ED is gone. Lucid is now 60s but we on average have gcds that cost more relative to other healers. If you pop lucid and something bad happens and you die, thats it you are done. No one will give you mana and you cant ED some mana back.
    (1)

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