Quote Originally Posted by OpheliaHeartilly View Post
Critlo deploy-- gone.
You mean buffed to hell. SCH has guaranteed critlo every 90s now.

Aside from that. Healing wise, I think the Healers update was nice.
DPS wise, bit overkill, but I'm on the side that we had too much time to DPS rather than not engaging enough DPS.
The extras are mostly hit or miss based on content.
Currently unnecessary healing amounts, but content dictates that, if we are lucky we'll finally get content that requires more healing before vastly outgearing. If they actually follow through with increasing the party/raid damage input, this will be fine, it is a wait and see point unfortunately.

AST Cards... /cry
Changing them all to be DPS increases fine... but I at least wouldve preferred the Melee/Ranged split being +Dmg, +Crit, + DH, +Speed instead of 3 pairs of lesser Damage, and 1 pair of slightly better Damage...
Basically All there is to cards now, Is my card Melee or DPS, have i used a Solar/Lunar/Celestial pair yet... end... where you place the card is pretty much decided solely on if they attack from range or melee. And I'm hoping the Melee DPS applies to tanks as well, and the Ranged DPS applies to healers as well, otherwise the cards become 50% weaker when soloing, as opposed to 25% weaker (50% chance of melee one making the odds of getting 6% dmg over 3% damage being halved).