I don't see what needs to be fixed.
Perhaps a slightly shorter cooldown on Superbolide as it's not quite what Hallowed Ground is, but still it's not like it's broken.
I don't see what needs to be fixed.
Perhaps a slightly shorter cooldown on Superbolide as it's not quite what Hallowed Ground is, but still it's not like it's broken.
http://king.canadane.com
What needs to be fixed is that many mechanics can be straight up ignored using holm due to its vastly shorter CD.
Yes that is the point of it. You are to use it much more often, with the degree of danger to the user presented. It has a much shorter duration of effect so while like DRK you need to be healed or you'll die [to the next auto] the healer has less time to help you out.
http://king.canadane.com
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