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  1. #1
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70

    Suggestion: Living Dead in 3.2

    1)Living Dead: Grants the DRK a shield equal to the maximum HP. If the shield is consumed, the player gains (2)
    2)Walking Dead:Cannot go below 1 HP but dies if HP is not topped off.

    As it currently is on the live servers, LD is considered punishing when coordination is not fully there even if the problem is somewhat mitigated through the use of STR, which makes the recovery easier.
    However, as of 3.2, if LD stays the same,things will just get harder. With the change I proposed, the skill functionality will be split into 2 parts:

    A) Immunity
    B) Recovery if more than allowed

    If the DRK has 21k HP and takes a 22k hit, the player will end up with 20k HP and the Walking Dead buff. So the healer has to heal for 1k to make Walking Dead go off.
    If the DRK takes an unmitigated Akh Morn, LD will be a lot like the current LD with fullVIT, whereas the player will have to be topped from 1HP.

    What do you think about this? Post any different ideas.
    (0)

  2. #2
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    IF... they change LD, I'd rather see it do something totally different.

    When 3.0 first dropped I wondered why it didn't grant something similar to the Reverse status from FFXII. Damage heals you, heals damage you.
    (9)

  3. #3
    Player
    WolfKid's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    104
    Character
    Evan White
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Syzygian View Post
    IF... they change LD, I'd rather see it do something totally different.

    When 3.0 first dropped I wondered why it didn't grant something similar to the Reverse status from FFXII. Damage heals you, heals damage you.
    So basically a zombie status? Like FFX? I wouldnt mind that.
    (0)

  4. #4
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by WolfKid View Post
    So basically a zombie status? Like FFX? I wouldnt mind that.
    Kind of, but iirc the Zombie status never converted damage taken into healing. I think it cut the damage you took though.
    (0)

  5. #5
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    So....you're basically asking for a stronger version of Benediction (since it's all shields, no overheal at all) as well as keeping the original Walking Dead component?
    (0)

  6. #6
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Syzygian View Post
    IF... they change LD, I'd rather see it do something totally different.

    When 3.0 first dropped I wondered why it didn't grant something similar to the Reverse status from FFXII. Damage heals you, heals damage you.
    YES!!!

    This is how Living Dead should have worked. As it is now, it is near useless because almost every healer in the game will panic and full-heal you the second they see your Hp drop below 25%, thereby canceling the status before you've even gotten to use it. Both Pld and War ultimate def CD's are used without additional buffs. Drk's almost never have this option, because they have to worry about the healer not paying attention and removing their status (at which time there is a mad scramble to try and put up emergency buffs). Changing it in the way you suggested would be infinitely better. Not only would it allow the Drk's ultimate def CD to be self-reliant, like Pld and War, but it would also actively encourage the healer to attend to their other activities (such as dps or topping off the rest of the party). Further, it wouldn't be too OP, because if the Drk used it at a bad time (such as a low dmg instance) they could potentially walk out of it in worse shape than they went in. If the Dmg is not high enough to heal them, the healer could not help (cuz they'd be killing them faster).

    The only thing that I wouldn't be sure about is HoT's. It would feel really clunky having to go through your status bar and manually disable every HoT healer's put on you, especially in Trials/Raids that have party wide AoE's. It might be better if the status somehow canceled them, or nullified their healing over time ... Either way, it would be a hell of a lot better than the current version.
    (0)
    Last edited by Februs; 02-18-2016 at 12:09 PM.

  7. #7
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    As a tank, I'm pretty sure you've been through a couple of situations where both the tank and the healer blew every CD they have to keep the tank alive due to no communication, in this situation, the worst that had happened was wasted CDs, at least the tank's still alive .

    If LD works like "Reverse", I'll probably be howling in laughter when the DRK pops LD, Benediction/Lustrates/Synastry/ED used, all CDs popped and a dead tank to show for it.
    (1)

  8. #8
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Februs View Post
    YES!!!
    . Both Pld and War ultimate def CD's are used without additional buffs. Drk's almost never have this option, because they have to worry about the healer not paying attention and removing their status (at which time there is a mad scramble to try and put up emergency buffs). Changing it in the way you suggested would be infinitely better. Not only would it allow the Drk's ultimate def CD to be self-reliant, like Pld and War, but it would also actively encourage the healer to attend to their other activities (such as dps or topping off the rest of the party). Further, it wouldn't be too OP, because if the Drk used it at a bad time (such as a low dmg instance) they could potentially walk out of it in worse shape than they went in. If the Dmg is not high enough to heal them, the healer could not help (cuz they'd be killing them faster).
    Pretty sure that Holmgang has an explicit "HEAL ME OR I'M DEAD" tag attached to it. And none of the problems of WD debuff.

    Reversing the damage for 6 seconds would be pretty cool. So would basically anything that wasn't Holmgang with a little extra.

    I do like how it is currently, but what about it converting the damage (that would of killed you) to healing done on you , then the rest of the WD Buff/Debuff?
    That would A) Reduce Bene dependence (and healer dependence) B) Give more power to the DRK to control the usage and C) make it better than Holmgang for the cooldown.

    @Lucidia: There's a reason I don't use LD unless A) I'm on VOIP with at least 1 healer and B) I know I won't activate it so it's just style points.
    (0)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Syzygian View Post
    IF... they change LD, I'd rather see it do something totally different.

    When 3.0 first dropped I wondered why it didn't grant something similar to the Reverse status from FFXII. Damage heals you, heals damage you.
    DO IT. I was thinking just boost my stats or something like Last Resort but your idea is much much more interesting. And ties all into the DRK wanting to take all the damage.
    (0)

  10. #10
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Februs View Post
    The only thing that I wouldn't be sure about is HoT's. It would feel really clunky having to go through your status bar and manually disable every HoT healer's put on you, especially in Trials/Raids that have party wide AoE's. It might be better if the status somehow canceled them, or nullified their healing over time ... Either way, it would be a hell of a lot better than the current version.
    I don't think that they would have a problem working around this. For instance, DoTs don't give you Blood Price returns, only direct damage. So they could probably easily use some of the same programming to make only direct heals harm you.

    Eos/Selene might be a nuisance, but there'd be no way they'd be able to out-damage the incoming healing from any remotely powerful boss.
    (0)

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