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  1. #1
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Back in HW DRK was so much fun i could not believe they let me play this job like all the time. It felt like something you would only be allowed to use for a few hours a week, as a reward for being a good boy.

    But now?

    Do we even have any cooldowns left? Conva gone, Anticipation gone, Dark Passengers AoE blind gone, Abyssal Drain spam gone... how am i supposed to mitigate those dungeon pulls? Dark Mind is useless for that, so all what is left is Rampart, Shadow Wall and TBN... great...

    And the aoe combo with Unleashed looks clunky and unfun as hell. Why can everyone and their mother swing their weapons around for aoe, except the guy with the gigantic sword? Okay, there is Quietus, but meh...

    At least Abyssal Drain spam was fun, because of the annoying sound. But oh well...


    Gunbreaker looks so much better...
    (5)

  2. #2
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    568
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tint View Post
    Do we even have any cooldowns left? Conva gone, Anticipation gone, Dark Passengers AoE blind gone, Abyssal Drain spam gone... how am i supposed to mitigate those dungeon pulls? Dark Mind is useless for that, so all what is left is Rampart, Shadow Wall and TBN... great...
    Arm's Length
    Quote Originally Posted by Awful View Post
    Drk looks good to me its more about resource management which is more punishing here it looks like vs what we have now that is DA spam
    From what I'm seeing most of the MP recovery bits are 600 a hit, Delirium's 200. Should be able to average a bit over 4000 MP or so every 30 seconds to keep Darkside up as long as you're playing smart. Won't be able to TBN on CD too frequently, or with bad timing, without losing it.
    (0)
    Last edited by EusisLandale; 05-30-2019 at 06:23 AM.

  3. #3
    Player
    ZaleraPraxis's Avatar
    Join Date
    Oct 2015
    Posts
    18
    Character
    Zalera Praxis
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by EusisLandale View Post
    Arm's Length

    From what I'm seeing most of the MP recovery bits are 600 a hit, Delirium's 200. Should be able to average a bit over 4000 MP or so every 30 seconds to keep Darkside up as long as you're playing smart. Won't be able to TBN on CD too frequently, or with bad timing, without losing it.
    You'll regen enough mana for 4-5 spenders every minute. 13400 for each minute with Delirium, 12400 otherwise.
    4000 from natural MP regeneration, 3000 every BW, 1000 every Delirium, 600 for C&S, 4200-4800 from Syphon Strikes. I imagine that the primary goal of resource management will be to use one to two of your allotted spenders on maintaining Darkside (or using TBN and getting a proc, of course), and loading everything else into raid buffs.
    (1)

  4. #4
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    568
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ZaleraPraxis View Post
    You'll regen enough mana for 4-5 spenders every minute. 13400 for each minute with Delirium, 12400 otherwise.
    4000 from natural MP regeneration, 3000 every BW, 1000 every Delirium, 600 for C&S, 4200-4800 from Syphon Strikes. I imagine that the primary goal of resource management will be to use one to two of your allotted spenders on maintaining Darkside (or using TBN and getting a proc, of course), and loading everything else into raid buffs.
    Did they actually give us natural MP regen? Or rather did the new Darkside not stop it? Haven't gone through many videos yet, the one I did watch was an obnoxious pain covering everything up under tooltips, but the idea of natural MP regen on Dark Knight was just so foreign to me I never even considered looking for it.
    (0)

  5. #5
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EusisLandale View Post
    Did they actually give us natural MP regen? Or rather did the new Darkside not stop it? Haven't gone through many videos yet, the one I did watch was an obnoxious pain covering everything up under tooltips, but the idea of natural MP regen on Dark Knight was just so foreign to me I never even considered looking for it.
    It was something I did notice on that, since Darkside was the only thing holding you natural MP regeneration at bay, but with it's removal, it could be possible that not only will we be getting natural MP again, but we will also benefit from any party wide refreshes.

    However, this is just speculation. I have not paid attention to MP bars in the videos yet, just the MP values we get with certain MP restore abilities/weaponskills.
    (0)
    Last edited by Esp; 05-30-2019 at 07:31 AM.