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  1. #31
    Player
    ZaleraPraxis's Avatar
    Join Date
    Oct 2015
    Posts
    18
    Character
    Zalera Praxis
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Giubba View Post
    I'm quite baffled at the moment, I will still be playing DRK as my main but being quite bad in theory craft I have numerous point that I really don't understand such as :

    -ok dark arts became a timed ability like ninja huiton (not a problem for me) and it's useful for doing....what?
    -abyssal drain change is rather incomprehensible, which ability should take its place?
    -doesn't quietus at the moment give you an mp regen if used with dark arts? For what I saw now is only pure damage
    Dark Arts in ShB is a proc effect when TBN breaks. This proc makes your next use of Flood/Edge free. I see this being useful to prime an extra use of Edge during raid buffs if you happen to get close to overcapping outside of a buff window.

    As GCD AoE, Abyssal Drain is replaced by the Unleash>Stalwart Soul combo, as Unleash is no longer specifically an enmity generation tool.

    Quietus is now purely for damage, yes. You can think of it like Decimate at this point.
    (0)

  2. #32
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Awful View Post
    -Drk UI looks a little wonky/intrusive
    Glad I'm not the only one, it immediately struck me as looking a bit slapped together when I saw it in the trailer.
    The new elements look good and I like them, but they were just tacked on to the existing Blood Gauge UI which makes them look disjointed. I really feel that the Blood Gauge part need to be redone and properly integrated into the new elements to make it look cohesive.
    (0)

  3. #33
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    DRK dead again. RIP Magic Tank.
    (3)

  4. #34
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Well, it's not like the simplified UI for job mechanics is going anywhere, so that would probably a lot cleaner.
    (0)

  5. #35
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tint View Post
    Do we even have any cooldowns left? Conva gone, Anticipation gone, Dark Passengers AoE blind gone, Abyssal Drain spam gone... how am i supposed to mitigate those dungeon pulls? Dark Mind is useless for that, so all what is left is Rampart, Shadow Wall and TBN... great...
    Arm's Length
    Quote Originally Posted by Awful View Post
    Drk looks good to me its more about resource management which is more punishing here it looks like vs what we have now that is DA spam
    From what I'm seeing most of the MP recovery bits are 600 a hit, Delirium's 200. Should be able to average a bit over 4000 MP or so every 30 seconds to keep Darkside up as long as you're playing smart. Won't be able to TBN on CD too frequently, or with bad timing, without losing it.
    (0)
    Last edited by EusisLandale; 05-30-2019 at 06:23 AM.

  6. #36
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    I am with most here that alot of what I have seen so far look...questionable. Gonna start with some obvious changes:

    Lack of Self Heal..again. Does the Dev Team really think Souleater's heal potency is that much? Cause it isn't. It wasn't enough in HW, or SB, and damn sure won't be in ShB.

    Seriously, stop with that. It is great that it is no longer attached to Grit, something we wanted, but it isn't THAT great. Just a QoL change we should have had since HW, nothing more.

    Why...WHY is Living Dead still not changed? Even healers (Who you should really be listening to right now btw with no new healing class this expansion) hate how it works, and is annoying to use for DRKs as well since it still kills you AND...I need to make this known to them once again:

    WE HAVE A LACK OF A SELF HEAL TO AT LEAST HELP THEM OUT! We can't even help ourselves not die out in the overworld should we ever need to use it. (Not that anything out in the overworld is that strong, but point still stands!)

    Dark Missionary is more magic protection nonsense. Gunbreaker can get all damage reduction but nope, not DRK, we're the magic tank..even though every freaking tank is now a magic tank. And since I am on the subject, why nerf Dark Mind when it was just fine before? A very odd change.

    TBN shield breaking gives us Dark Arts, but what happens towards the end of the expansion when HP values and defense don't break the shield..like now in some content. Not the biggest gripe, but a gripe nontheless.

    As for the single combo, meh. Power Slash was really only used once in most fights, and was a ultimate DPS loss with it being lower damage and giving no blood, so while the aesthetics and something else to use is gone, not much really changes about that in the long run. Wish we did have more though.

    And my biggest complaint. Abysmal Drain...R.I.P. My favorite ability since they removed Scourge. I am speechless.

    It just sucks now, it's such a waste. So now we no longer have any kind of a self sustain even in AoE situations, mostly dungeons only, but I am sure other tanks will be just fine..

    There are quite a few changes I do like, but again it just seems DRK just can't win, even on the things it should be doing well. I will level it to 80 as usual, but if it turns out like it seems it will be...

    I am done with it. I won't take another 2 years of this crap. Hopefully GBR will be more interesting, or I will just go back to PLD.
    (6)
    Last edited by Esp; 05-30-2019 at 07:11 AM.

  7. #37
    Player
    ZaleraPraxis's Avatar
    Join Date
    Oct 2015
    Posts
    18
    Character
    Zalera Praxis
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by EusisLandale View Post
    Arm's Length

    From what I'm seeing most of the MP recovery bits are 600 a hit, Delirium's 200. Should be able to average a bit over 4000 MP or so every 30 seconds to keep Darkside up as long as you're playing smart. Won't be able to TBN on CD too frequently, or with bad timing, without losing it.
    You'll regen enough mana for 4-5 spenders every minute. 13400 for each minute with Delirium, 12400 otherwise.
    4000 from natural MP regeneration, 3000 every BW, 1000 every Delirium, 600 for C&S, 4200-4800 from Syphon Strikes. I imagine that the primary goal of resource management will be to use one to two of your allotted spenders on maintaining Darkside (or using TBN and getting a proc, of course), and loading everything else into raid buffs.
    (1)

  8. #38
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Esp View Post
    And since I am on the subject, why nerf Dark Mind when it was just fine before? A very odd change.
    I got the feeling they nerfed it due to increasing TBN shield. Wasn't that kind of a meme after the increased it to 30%? "Just DM+TBN everything". But I don't know, just my initial thought.
    (0)

  9. #39
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ZaleraPraxis View Post
    You'll regen enough mana for 4-5 spenders every minute. 13400 for each minute with Delirium, 12400 otherwise.
    4000 from natural MP regeneration, 3000 every BW, 1000 every Delirium, 600 for C&S, 4200-4800 from Syphon Strikes. I imagine that the primary goal of resource management will be to use one to two of your allotted spenders on maintaining Darkside (or using TBN and getting a proc, of course), and loading everything else into raid buffs.
    Did they actually give us natural MP regen? Or rather did the new Darkside not stop it? Haven't gone through many videos yet, the one I did watch was an obnoxious pain covering everything up under tooltips, but the idea of natural MP regen on Dark Knight was just so foreign to me I never even considered looking for it.
    (0)

  10. #40
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by whiskeybravo View Post
    I got the feeling they nerfed it due to increasing TBN shield. Wasn't that kind of a meme after the increased it to 30%? "Just DM+TBN everything". But I don't know, just my initial thought.
    I suppose you could be right on that, least on magical busters anyhow. I never knew about the meme though, but if you think about it, it'll just continue, since you usually X+TBN anything right now currently.
    (0)

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