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  1. #1
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AngelyLowell View Post
    For one combo only, well, we just do 1 Power Slash combo once today.
    This is really the only sticking point I'm going to harp on, probably senselessly. They could have changed power slash's effects and kept it in the game. It was used in promotional material, it had a very nice aesthetic to it (being a GCD where, even though it was a physical skill, you still let out just a tiny boop of dark magical energy), and the sound effect was nice to hear.

    To make DRK the only tank whose GCD rotations consist of just one weaponskill combo where the other three all still have two combo chains, instead of reworking the skill into something else? I'll also bring up "but it has so many oGCDs to use now!" Yes; so does GNB from the looks of it, and even GNB took what was wrong with Dark Arts, refined it, and from initial impressions made it work.
    (2)

  2. #2
    Player
    AngelyLowell's Avatar
    Join Date
    Aug 2016
    Posts
    191
    Character
    Angely Moonlight
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    This is really the only sticking point I'm going to harp on, probably senselessly. They could have changed power slash's effects and kept it in the game. It was used in promotional material, it had a very nice aesthetic to it (being a GCD where, even though it was a physical skill, you still let out just a tiny boop of dark magical energy), and the sound effect was nice to hear.

    To make DRK the only tank whose GCD rotations consist of just one weaponskill combo where the other three all still have two combo chains, instead of reworking the skill into something else? I'll also bring up "but it has so many oGCDs to use now!" Yes; so does GNB from the looks of it, and even GNB took what was wrong with Dark Arts, refined it, and from initial impressions made it work.
    Well, int he new expansion they don't have 2 combo chains, WAR and PLD just change the last skill of their combo in 5.X, for PLD to apply a DoT and for WAR to gain buff. I really don't see much disadvantaged here to have 2 final skill combo. We may only have one combo chain, but putting Bloodsplit in the mix, we have a variable chain combo.
    (1)

  3. #3
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AngelyLowell View Post
    Well, int he new expansion they don't have 2 combo chains, WAR and PLD just change the last skill of their combo in 5.X, for PLD to apply a DoT and for WAR to gain buff. I really don't see much disadvantaged here to have 2 final skill combo. We may only have one combo chain, but putting Bloodsplit in the mix, we have a variable chain combo.
    Even at that, it's a miniature (or alternatively lesser) Fell Cleave, and new new Delirium is, again, akin to a WAR skill but inferior.
    What is it with SE not having any kind of mean to make DRK stand out amongst its peers? (rhetorical, and I'm over reacting for now. But come on, since 4.2 DRK has always lagged behind its peers, and 5.0 seems to continue that trend)
    (2)

  4. #4
    Player
    AngelyLowell's Avatar
    Join Date
    Aug 2016
    Posts
    191
    Character
    Angely Moonlight
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by VenKitsune View Post
    YYes but you're forgetting that Gun breaker is getting a skill that is almost identical to Dark Missionary - Other than its a flat 15% damage reduction to ALL damage and not just magical, all on the same cooldown and affect radius. Plus, Gun breaker has heals rolled in to their based combo with the ability to heal others. Its stupid that gun breaker gets a skill so much stronger than DRK especially after they said they want to make it so that all tanks can be used in an OT or MT role without much debate.
    Plus, we don't really know how WARs shake it off with be affected in this expansion, considering some of the defensive skills have been changed.

    Dark missionary needs to be changed to a TBN-like shield imo - Not only would it make it unique and make use of the new shield UI on health bars, but it would also be more versatile.
    Very true! I didn't see Gun skills, the Heart of Stone is extremely OP over the other tanks abilities.

    Quote Originally Posted by WhyAmIHere View Post
    Even at that, it's a miniature (or alternatively lesser) Fell Cleave, and new new Delirium is, again, akin to a WAR skill but inferior.
    What is it with SE not having any kind of mean to make DRK stand out amongst its peers? (rhetorical, and I'm over reacting for now. But come on, since 4.2 DRK has always lagged behind its peers, and 5.0 seems to continue that trend)
    I am trying to be optimistic since we was left behind in 4.X.

    We only will se the true potencial when the XP hits and see for ourselves. And yes, I am very worried to be left behind again. =(
    (0)