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  1. #111
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    For those fearful of Dark Knight having MP problems consider this:
    • Dark Knight needs a minimum of 6k MP (2x Edge/Flood) per minute to maintain Darkside and a minimum of 12k to use TBN on cooldown
    • Natural MP regen seems to give 200 MP every 3 sec for 4k MP per minute
    • Blood Weapon should give 1k every minute over 5 gcds.
    • Delirium burst should give 1k every 90 sec. This is roughly 667 MP every minute.
    • Every Souleater combo gives 600 mp over 3 gcds with 2 Bloodspillers every 5 combos. This is 3k over a ~40 sec rotation.
    • Carve and Spit gives some amount MP every minute.

    With a proper rotation Dark Knight should be getting roughly 9k+ MP every minute. This isn't the use TBN on cooldown it could be but it should mean 3+ TBN per minute average.

    Quote Originally Posted by TouchandFeel View Post
    In Xeno's video where he went over the tanks and his opinions on playing them during the media tour he actually mentions that it is very difficult now to get TBN to pop and he was playing a test character created for the media tour and likely much more closely tuned to the content than many players will be.
    The test characters were all in their level 80 artifact gear and therefore were more than likely overgeared for any dungeons they synced into unless it was the expansions final/expert dungeons.
    (3)

  2. #112
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Ultimatecalibur View Post
    The test characters were all in their level 80 artifact gear and therefore were more than likely overgeared for any dungeons they synced into unless it was the expansions final/expert dungeons.
    Ah yes that is true, but it still does give us a good potential look at the situation DRKs could find themselves in when they start to outgear the content they are participating in, which as I pointed out previously happens quite regularly and is pretty much a guaranteed at certain points such as going straight into the expansion with our current gear and once the endgame gear grind gets going.

    From what we can extrapolate from the DRK abilities, how they interact and how they compare to equivalents on other tanks; TBN usage and DRK's overall dps seems designed around TBN regularly popping with perhaps some infrequent screw ups. If something as consistent as outgearing the content by a good degree breaks that design by greatly lowering the frequency of TBN popping it really throws a wrench in how DRK is supposed to play and perform.

    Now this may not be the case and things could be fine even when overgeared, but based on what we have seen it seems a likely problem.
    Luckily the potential easiest and most effective solution takes no effort to implement and has little to no chance of breaking balance and really only helps guarantee that TBN functions as designed, the fix being to just simply increase the duration of the shield by 2 or so seconds. The power potential of the shield is still determined by how big it is since it is a set cap of mitigated hp, it just alleviates the potentially inevitable issue of it not breaking like it is supposed to.
    (0)
    Last edited by TouchandFeel; 06-04-2019 at 03:35 AM.

  3. #113
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    terrible just terrible, living dead is still the same and DRK self-healing from souleater and new abyssal drain aren't going to save him from this specially abyssal drain that have a new 60 second recast and it's a dps gain no matter what so you wont have it when you need the heal.
    it doesn't have a big self-heal CD like the rest, dark missionary it's again magic damage only, that make it the worse of the aoe protections if something dare to be physical and they just copy paste inner release without crit-direct hit on delirium? i still wanna see the final numbers comparations from the theorycrafting wizards but DRK looks underwhelming, and why in the seven hells holmgang stay on 180 recast?
    I am with you on this. For the changes they did. They could have easy brought this in to Stormblood. This was not a rework. I love how they even buffed soul survivor only to delete it. No, I was expecting us to get a rework like on the same level of MCH. Which do not get me wrong. I am glad MCH got a massive rework but honestly we are the poster child for this expansion and we are looking like one of the weakest tanks in the expansion. WTF is square doing.

    Quote Originally Posted by DRKoftheAzure View Post
    I watched DRK video first and my response was literally "THANKS FOR NERFING MY CLASS/JOB SQUARE-ENIX" and then saw GNB video and my literal reaction for that was "Sweet! GNB seems way better than DRK I'm definitely switching to from DRK to GNB now!"

    So yeah DRK got MNK'd this expansion...
    I am sadly with you. After first I was excited but then I was like. Hmmmmm not enough changed for me to count this as rework. Infact it seems like a downgrade. Is it sad I would rather have dark art spam over the nerfed DRK? I think this might be the first expansion where the poster child class is the worse class.

    Quote Originally Posted by WhyAmIHere View Post
    Amazing. 5.0 is supposed to be the DRK expansion, and this is what we get?

    We only have one GCD combo.
    We only get an AoE magic damage resistance skill, not a party-wide shield or nothing.
    Darkside is now a "maintain at all times" upkeep trait.
    Dark Arts is some new fangled mess. Enjoy having those rare moments where it doesn't break once you out-gear content and feeling like it's a wasted skill.
    Living Dead can still kill you.
    Power Slash was used in the teaser video, and was removed. (This is just a personal gripe)
    Delirium is now a DRK Inner Release.
    Enjoy pressing 1 2 3 with bloodspillers inbetween for the next two years. Such a fun premise.

    This is so underwhelming that even the Jojo reference isn't enough to keep me playing this job come expansion.
    Do not forget Delirium is now bastard version of Inner Release. No crit, direct hit buff on it.
    (2)

  4. #114
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Text
    Thanks for the math :O

    So that means you can keep Darkside up and can safely use TBN one time a minute.

    And when it does not break you are risking to drop Darkside when you use TBN a second time in that minute. Not to mention the dps-loss of the missing Dark Arts procc(s).
    (0)

  5. #115
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Tint View Post
    Thanks for the math :O

    So that means you can keep Darkside up and can safely use TBN one time a minute.

    And when it does not break you are risking to drop Darkside when you use TBN a second time in that minute. Not to mention the dps-loss of the missing Dark Arts procc(s).
    You will be wanting to use TBN every 20s-30s for it to remain fairly equitable to the frequent use defensive abilities of the other tanks. This lines up almost exactly with the frequency of Edge/Flood in order to maintain Darkside. This was obviously intentionally designed to be like that. This points to the resource management for DRK being much tighter to optimize and potentially more punishing if you mess up. It also points to TBN needing to be used pretty much as often as you can get it out and that TBNs needs to break regularly to proc Dark Arts and then give you an Edge Flood to maintain Darkside and keep the cycle going.
    (1)

  6. #116
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    If thats the case really hope they buff the BN duration, its been reported by people that is hard the break aside mass mobs aoe/heavy hits and the more gear the harder will be
    (0)

  7. #117
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    For those fearful of Dark Knight having MP problems consider this:
    • Dark Knight needs a minimum of 6k MP (2x Edge/Flood) per minute to maintain Darkside and a minimum of 12k to use TBN on cooldown
    • Natural MP regen seems to give 200 MP every 3 sec for 4k MP per minute
    • Blood Weapon should give 1k every minute over 5 gcds.
    • Delirium burst should give 1k every 90 sec. This is roughly 667 MP every minute.
    • Every Souleater combo gives 600 mp over 3 gcds with 2 Bloodspillers every 5 combos. This is 3k over a ~40 sec rotation.
    • Carve and Spit gives some amount MP every minute.

    With a proper rotation Dark Knight should be getting roughly 9k+ MP every minute. This isn't the use TBN on cooldown it could be but it should mean 3+ TBN per minute average.



    The test characters were all in their level 80 artifact gear and therefore were more than likely overgeared for any dungeons they synced into unless it was the expansions final/expert dungeons.
    Thank you for this post. I don`t know why people are complaining so much when DRK sounds like a really powerful job in ShB, remember that 3K mp = 500 potency oGCD (550 potency with 10% darkside buff) and there is almost no drawback to spend all your MP since there is no Dark Arts priority system anymore, in SB you get punished if you don`t have DA ready for your Carve and split, for example.
    (0)

  8. #118
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Inuk9 View Post
    Thank you for this post. I don`t know why people are complaining so much when DRK sounds like a really powerful job in ShB, remember that 3K mp = 500 potency oGCD (550 potency with 10% darkside buff) and there is almost no drawback to spend all your MP since there is no Dark Arts priority system anymore, in SB you get punished if you don`t have DA ready for your Carve and split, for example.
    Ehhh.
    This is one of the things I dislike about 5.0 DRK. "Just burn through all your MP it's whatever" is fine, but now TBN has become less of an on-demand mitigation, and now something you use to proc your darkside extenders first, mitigation second.
    (2)

  9. #119
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    Ehhh.
    This is one of the things I dislike about 5.0 DRK. "Just burn through all your MP it's whatever" is fine, but now TBN has become less of an on-demand mitigation, and now something you use to proc your darkside extenders first, mitigation second.
    as far as some of the streamers that play with the new DRK in the past event keep darkside it's so easy and so brainless they can go to the kitchen prepare the dinner and come back, exagerations apart the darkside mechanic it will be just there to look we are doing something but in practice it will be like turn a stance and keep it on, you wont care about it since it's literaly imposible let it fade off.

    TBN will remain as a on demand mitigation to and the only interesting thing of TBN is the chance of waste 500p for not using it properly or missclick the skill.
    (0)

  10. #120
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    TBN will remain as a on demand mitigation to and the only interesting thing of TBN is the chance of waste 500p for not using it properly or missclick the skill.
    I raised this issue in one of the first threads as soon as we saw the media tour info.

    Once a DRK outgears content, breaking the shield will become less reliable and consistent. Either our DEF or HP is going to be too high to break the shield in the 7s it lasts, meaning we waste that much MP/potency, OR with the changes from the tank trait, incoming damage will be increased and the moments where we dont have TBN will hurt even more, especially since DRK's MP regen is going to be miserably slow *outside of Del/BW windows.

    It's just a bad design choice.
    (5)

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