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  1. #1
    Player
    Crystal_Raven's Avatar
    Join Date
    Aug 2017
    Posts
    366
    Character
    Crystal Raven
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Seraphor View Post
    Yeah, you guys aren't reading this correctly.

    Saying something "hasn't been more complex than it is now" doesn't mean it IS complex, just that it's at it's most complex state.

    RDM will be more complex in Shadowbringers than in Stormblood, but it's still going to be the least complex job in the game.
    Tanks aren't really getting more complex though, HW was more complex than SHB will be. With what we know of SHB so far, quite a few things got moved to Traits that previously we had to manage, now they are just there....at all times.

    So...how is this more complex again? If anything it feels like the complete opposite. Managing enmity is basically out the window, you don't need to do it anymore, though i'm expecting some tanks to still have problems with enmity...somehow. They'll find a way.

    Bard also lost a skill or two because apparently it was too hard to manage 2 DoTs and 1 buff. I think SCH lost a couple of skills as well. Pet skills got essentially removed and added as one button, yay complexity.

    I fail to see how SHB will make anything more complex, if anything it makes everything be even simpler than it already is. And we are already at such a low level of complexity we will soon be below the bar itself and set a new standard for simplicity.
    (2)

  2. #2
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by Crystal_Raven View Post
    Tanks aren't really getting more complex though, HW was more complex than SHB will be. With what we know of SHB so far, quite a few things got moved to Traits that previously we had to manage, now they are just there....at all times.

    So...how is this more complex again? If anything it feels like the complete opposite. Managing enmity is basically out the window, you don't need to do it anymore, though i'm expecting some tanks to still have problems with enmity...somehow. They'll find a way.

    Bard also lost a skill or two because apparently it was too hard to manage 2 DoTs and 1 buff. I think SCH lost a couple of skills as well. Pet skills got essentially removed and added as one button, yay complexity.

    I fail to see how SHB will make anything more complex, if anything it makes everything be even simpler than it already is. And we are already at such a low level of complexity we will soon be below the bar itself and set a new standard for simplicity.
    Have you seen the leaks (which, let's admit it, are pretty much a sure thing at this point) ?

    DRK now has to manage Darkside uptime via two skills that become free when TBN breaks (costs 1/3rd of your mana otherwise) and seems it is getting a damage window.
    PLD has its Sword Oath stacks.
    GNB has to manage it's Continuation combos via its ammos.

    DPS rotations for tanks are getting at least a bit more involved across the board.
    (5)

  3. #3
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Stacks are not complex. GNB gameplay is mostly unknown so can't make any assumptions on that. DRK now has something else to do other than manage Dark Arts priority like before? Sounds like a replacement rather than an additiin.
    (2)

  4. #4
    Player
    Crystal_Raven's Avatar
    Join Date
    Aug 2017
    Posts
    366
    Character
    Crystal Raven
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Nyarlha View Post
    Have you seen the leaks (which, let's admit it, are pretty much a sure thing at this point) ?

    DRK now has to manage Darkside uptime via two skills that become free when TBN breaks (costs 1/3rd of your mana otherwise) and seems it is getting a damage window.
    PLD has its Sword Oath stacks.
    GNB has to manage it's Continuation combos via its ammos.

    DPS rotations for tanks are getting at least a bit more involved across the board.
    I'm sorry but stacks aren't a complex mechanic, not by a longshot.

    DRK skill is basically a replacement Dark Arts. Gunbreaker is a new class entirely, that one can't really be talked about, we can't make any decisions or assumptions or anything on how complex or simple the class will be.
    (2)