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  1. #1
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Big-Isaac View Post
    My problem with this situation, and the way SE chooses to handle the pre-release info, is that I don't know what is being changed.
    The changes to stances are good, but what about my actual jobs? I've seen those flashy new animations in the trailer, but how do those skills interact with the rest of me kit, and what about that kit has been changed to facilitate the new stuff?

    I really wish SE would just give us a break-down of how the jobs work now, with proper tooltips and everything >.<
    I think they're letting the media reveal more info next week, plus there is more live letter after E3, and then there is the job guide that will be posted.
    (0)

  2. #2
    Player
    Big-Isaac's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    98
    Character
    J'enna Vale
    World
    Spriggan
    Main Class
    Dancer Lv 100
    My problem with this situation, and the way SE chooses to handle the pre-release info, is that I don't know what is being changed.
    The changes to stances are good, but what about my actual jobs? I've seen those flashy new animations in the trailer, but how do those skills interact with the rest of me kit, and what about that kit has been changed to facilitate the new stuff?

    I really wish SE would just give us a break-down of how the jobs work now, with proper tooltips and everything >.<
    (0)

  3. #3
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Think this will work assuming there are no ability change with the stance and the MT has equal gear as the OT?

    Quote Originally Posted by Barraind View Post
    OT has no real reason to turn them off either, just holds out on turning them on until after the opener.
    (0)

  4. #4
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    bring me dark arts or gimme the dark flames and for the love of sound bringers get rid of that rid stank line. Dont need to spam dark arts but it was such a cool power boost animation and now its like our shadow is cooler than we all. cool skills though
    (0)

  5. #5
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    For what I could see I really like the tank changes, GNB looked a little be lacking on the flashiness but it's okay.
    (0)

  6. #6
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    My fear is they gave up on making the tank role fun and engaging the play and made the choice to make the jobs themselves fun to play instead of trying to strike a balance between the two on them. As it stands I do enjoy how tanks currently playing since for me they were close to hitting that balance, I was hoping that moving forward they would put a tad more emphasis on the tanking aspect while still making the dps aspect important. Though it seems like they gave up on that and have made tanking to a degree passive so to speak.
    (0)

  7. #7
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I like the changes. Tanking has been trivialized for a while now and we've been avoiding enmity combos and tanking stance in raids as much as we could since late ARR/early HW. Since then, SE kept giving us more and more DPS-focused abilities but the tanks' DPS rotations were still really basic and easy because they had to have 3 slots dedicated to enmity combos on top of multiple slots taken by defensive CDs. It makes more sense to just do away with the stance system and enmity combos and go balls-deep on DPS rotations and cool job mechanics with all the freed-up space. It's also great because now our enmity generation will directly be tied to our DPS. Since we won't have any enmity generating combo anymore, we can't just get a gigantic lead in the first 3 GCDs and just be bad or sit down for the rest of the fight and still keep agro. We'll have to turn the tank stance on and deal good damage in order to keep a constant enmity lead over our hot-headed DPS friends for the whole fight. Rewarding good DPS with more "tanking power" (which are aggro and survivability) is the right way to go.
    (0)

  8. #8
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Might as well leave tank stance off and just say "I'm DPS that happens to be in the tank role"
    (1)

  9. #9
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    Might as well leave tank stance off and just say "I'm DPS that happens to be in the tank role"
    i really hope this will be not the case.
    (0)

  10. #10
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Giubba View Post
    i really hope this will be not the case.
    It won't. DPS will deal bigger damage (assuming equivalent skill) but with less defense and cooldowns.
    (1)

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