It's human nature to resist change and fear the unknown. /shrug In the end, people will still give SE money to play.
Seems like it is becoming a "casual" game for losers. I mean, didn't you see that they are introducing a one-handed keyboard for FFXIV?! Everyone knows that if you're a hardcore FFXIV pro player you use your feet to play the game, anything less is just silly.![]()
So I'm a bit curious here, a lot of people on the forums/reddit/etc say the majority of the player base is bad and they don't want to play with them so SE takes steps so bad players are well... less bad, this makes people unhappy, so whats the resolution here? Making bad players frustrated and just quitting the game? Booting bad players everywhere they are? It seems lowering the skill gap is the best possible solution here.
They're not. Good players will always outperform mediocre/bad players. However, being a multiplayer game, making it easier to perform well means less punishing for other players, so it's a win-win for the whole community.
Not really. they all play much the same. thats the problem for a lot of people.Could it be, perhaps, that in the case of your example, it's the devs listening to the fans? PLD mains have been asking for a gap closer long before Warrior even got one, iirc. Also, "exactly the same" is a bit of hyperbole. With the exception of a few skills, I think it's safe to say that each class still plays very differently. What exactly have they dumbed by the way? The way tank stance works now?
if we use tanks and healers as an example. you have lets say a paladin and a scholar. it really doesnt make the slightest bit of difference what jobs the other 6 folks are.
so there's your paladin. whacking away at a boss. and oh look a tank buster.. pop a defensive cooldown. continue whacking away. scholar throws out a lustrate and lets a fairy / regen top off your hp while they go back to dps...
now lets say you swap out that paladin for a warrior. so this time there's your warrior whacking away at the boss. pops a cool down for the tank buster. scholar throws out a lustrate and lets fairy / regen top off your hp while they go back to dps... It's EXACTLY The same same.
oh wait that sch is now an ast.... warrior there whacking a way at the boss oh look tank buster. pop a cooldown. ast tosses out an ED and lets a fairy / regen top you off while they go back to dps..
What exactly is different? Absolutely nothing.. They all play the exact same way... it's not like each tank has a totally unique way of dealing with boss damage it's all exactly the same..
same for dps they all function in exactly the same way. if you dropped that dragoon in your party and got a monk instead. the fight would still be exactly the same.
ok sure the bard might lose a peircing debuff but it wouldn't change how they played in any way. it's not like they'd have to adapt a totally different strategy just because the dragoon left.....
Everyone is the same.... literally the only difference between one job and another is how big the numbers are. and that is why the devs struggle so much....
They could probably give WHM "mega benediction" fully restore the entire parties HP and what the hell make them invicible for 10 seconds.. with a 30 second cooldown.. and people would still take ast/sch because dps numbers are all that ever matters
Last edited by Dzian; 05-25-2019 at 09:51 PM.
To be fair, bad players will always be bad players whether a class is streamlined or not. Many players right now actively cannot get the simplest of things done.So I'm a bit curious here, a lot of people on the forums/reddit/etc say the majority of the player base is bad and they don't want to play with them so SE takes steps so bad players are well... less bad, this makes people unhappy, so whats the resolution here? Making bad players frustrated and just quitting the game? Booting bad players everywhere they are? It seems lowering the skill gap is the best possible solution here.
I'd give an opinion, but I don't have enough information, nor do I play enough of the classes to have an opinion on them either. However, the game had a hard meta and everyone would just play the same things anyway. From as far as I can tell, and from what I have played of my Bard, I do not think there was a problem with it's skillset, nor a real need to streamline it. I thought it was fine as is. I am not good at it, but that's because I haven't put the effort to play it well. I play it at an average level I'd say. Skill bloat could be a definite problem in the future however.
As for tanks, it's true I literally do one aggro rotation then switch to DPS immediately and pretty much never do it again unless a DPS isn't managing their threat.
Last edited by SturmChurro; 05-25-2019 at 09:53 PM.
For gods sake stop being sheep. You have not even seen the expansion yet and you are that bored that you have to bash it? Give me a break. Give everyone a break.
If you simplify jobs too much and make them all instantly rewarding, those who like things like optimization will get bored and quit. That’s not exactly win-win.
I’m still of the mind that these “bad players” should actually put forth the effort. I disagree with bringing down the ceiling to meet them because they simply don’t want to try and get better. It’s catering to laziness and positive reinforcement of poor play.So I'm a bit curious here, a lot of people on the forums/reddit/etc say the majority of the player base is bad and they don't want to play with them so SE takes steps so bad players are well... less bad, this makes people unhappy, so whats the resolution here? Making bad players frustrated and just quitting the game? Booting bad players everywhere they are? It seems lowering the skill gap is the best possible solution here.
Last edited by HyoMinPark; 05-25-2019 at 09:52 PM.
Also I think its a bit disingenuous to associate casual with bad, I know many people that play this game very casually yet can clear all normal mode content and people that play much more frequently that struggle a lot.
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