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  1. #21
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    It's human nature to resist change and fear the unknown. /shrug In the end, people will still give SE money to play.
    Quote Originally Posted by ScarboroughFairy View Post
    [...]People are making it seem that the skill ceiling has been lowered for all jobs when the devs have made it apparent during the LL that job results will be directly proportionate to player skill.
    (6)

  2. #22
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Seems like it is becoming a "casual" game for losers. I mean, didn't you see that they are introducing a one-handed keyboard for FFXIV?! Everyone knows that if you're a hardcore FFXIV pro player you use your feet to play the game, anything less is just silly.
    (14)

  3. #23
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    So I'm a bit curious here, a lot of people on the forums/reddit/etc say the majority of the player base is bad and they don't want to play with them so SE takes steps so bad players are well... less bad, this makes people unhappy, so whats the resolution here? Making bad players frustrated and just quitting the game? Booting bad players everywhere they are? It seems lowering the skill gap is the best possible solution here.
    (11)

  4. #24
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by ForteNightshade View Post
    Why should people be rewarded when they aren't putting in the effort to learn how to play?
    They're not. Good players will always outperform mediocre/bad players. However, being a multiplayer game, making it easier to perform well means less punishing for other players, so it's a win-win for the whole community.
    (18)

  5. #25
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ScarboroughFairy View Post
    Could it be, perhaps, that in the case of your example, it's the devs listening to the fans? PLD mains have been asking for a gap closer long before Warrior even got one, iirc. Also, "exactly the same" is a bit of hyperbole. With the exception of a few skills, I think it's safe to say that each class still plays very differently. What exactly have they dumbed by the way? The way tank stance works now?
    Not really. they all play much the same. thats the problem for a lot of people.

    if we use tanks and healers as an example. you have lets say a paladin and a scholar. it really doesnt make the slightest bit of difference what jobs the other 6 folks are.
    so there's your paladin. whacking away at a boss. and oh look a tank buster.. pop a defensive cooldown. continue whacking away. scholar throws out a lustrate and lets a fairy / regen top off your hp while they go back to dps...

    now lets say you swap out that paladin for a warrior. so this time there's your warrior whacking away at the boss. pops a cool down for the tank buster. scholar throws out a lustrate and lets fairy / regen top off your hp while they go back to dps... It's EXACTLY The same same.

    oh wait that sch is now an ast.... warrior there whacking a way at the boss oh look tank buster. pop a cooldown. ast tosses out an ED and lets a fairy / regen top you off while they go back to dps..

    What exactly is different? Absolutely nothing.. They all play the exact same way... it's not like each tank has a totally unique way of dealing with boss damage it's all exactly the same..

    same for dps they all function in exactly the same way. if you dropped that dragoon in your party and got a monk instead. the fight would still be exactly the same.
    ok sure the bard might lose a peircing debuff but it wouldn't change how they played in any way. it's not like they'd have to adapt a totally different strategy just because the dragoon left.....

    Everyone is the same.... literally the only difference between one job and another is how big the numbers are. and that is why the devs struggle so much....

    They could probably give WHM "mega benediction" fully restore the entire parties HP and what the hell make them invicible for 10 seconds.. with a 30 second cooldown.. and people would still take ast/sch because dps numbers are all that ever matters
    (8)
    Last edited by Dzian; 05-25-2019 at 09:51 PM.

  6. #26
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SerLuke View Post
    So I'm a bit curious here, a lot of people on the forums/reddit/etc say the majority of the player base is bad and they don't want to play with them so SE takes steps so bad players are well... less bad, this makes people unhappy, so whats the resolution here? Making bad players frustrated and just quitting the game? Booting bad players everywhere they are? It seems lowering the skill gap is the best possible solution here.
    To be fair, bad players will always be bad players whether a class is streamlined or not. Many players right now actively cannot get the simplest of things done.

    I'd give an opinion, but I don't have enough information, nor do I play enough of the classes to have an opinion on them either. However, the game had a hard meta and everyone would just play the same things anyway. From as far as I can tell, and from what I have played of my Bard, I do not think there was a problem with it's skillset, nor a real need to streamline it. I thought it was fine as is. I am not good at it, but that's because I haven't put the effort to play it well. I play it at an average level I'd say. Skill bloat could be a definite problem in the future however.

    As for tanks, it's true I literally do one aggro rotation then switch to DPS immediately and pretty much never do it again unless a DPS isn't managing their threat.
    (6)
    Last edited by SturmChurro; 05-25-2019 at 09:53 PM.

  7. #27
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    For gods sake stop being sheep. You have not even seen the expansion yet and you are that bored that you have to bash it? Give me a break. Give everyone a break.
    (20)

  8. #28
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Dzian View Post
    snip
    Yes, all tanks "tank" bosses, all DPS do damage, and all healers heal.
    Can we stop over simplifying every class now?
    (19)

  9. #29
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by linay View Post
    They're not. Good players will always outperform mediocre/bad players. However, being a multiplayer game, making it easier to perform well means less punishing for other players, so it's a win-win for the whole community.
    If you simplify jobs too much and make them all instantly rewarding, those who like things like optimization will get bored and quit. That’s not exactly win-win.

    Quote Originally Posted by SerLuke View Post
    So I'm a bit curious here, a lot of people on the forums/reddit/etc say the majority of the player base is bad and they don't want to play with them so SE takes steps so bad players are well... less bad, this makes people unhappy, so whats the resolution here? Making bad players frustrated and just quitting the game? Booting bad players everywhere they are? It seems lowering the skill gap is the best possible solution here.
    I’m still of the mind that these “bad players” should actually put forth the effort. I disagree with bringing down the ceiling to meet them because they simply don’t want to try and get better. It’s catering to laziness and positive reinforcement of poor play.
    (27)
    Last edited by HyoMinPark; 05-25-2019 at 09:52 PM.

  10. #30
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Also I think its a bit disingenuous to associate casual with bad, I know many people that play this game very casually yet can clear all normal mode content and people that play much more frequently that struggle a lot.
    (8)

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