Can anyone tell me why some people calling the game casual after shadowbringers skill showcase. Also people are comparing this to what WOW did, any context for that?
Can anyone tell me why some people calling the game casual after shadowbringers skill showcase. Also people are comparing this to what WOW did, any context for that?
Because They Changed It, Now It Sucks.
Because it's getting more and more dumbed down and homogenized with every passing moment.. the only to "balance" jobs is make them all exactly the same... elimintate choice and variety and people can't possibly go wrong.
pld has cover / intervention.. OMG every other tank must have the same....
other tanks have a gap closer.. Must give one to PLD....
In a sense we really aren't that far away from what they did at the very start of 1.0 where literally the only differance between one class and another was the weapon they used....
Last edited by Dzian; 05-25-2019 at 08:50 PM.
I would have to guess it's because of lost skills? That said, it doesn't seem nearly as severe as the gutting some jobs underwent going from HW into SB, so...
Maybe it's the FATE rewards systems? Maybe it's tank enmity no longer being considered an entertaining enough mechanic in its 3-5 GCDs of use to be worth 3-5 extra buttons? Who knows?
Could it be, perhaps, that in the case of your example, it's the devs listening to the fans? PLD mains have been asking for a gap closer long before Warrior even got one, iirc. Also, "exactly the same" is a bit of hyperbole. With the exception of a few skills, I think it's safe to say that each class still plays very differently. What exactly have they dumbed by the way? The way tank stance works now?Because it's getting more and more dumbed down and homogenized with every passing moment.. the only to "balance" jobs is make them all exactly the same... elimintate choice and variety and people can't possibly go wrong.
pld has cover / intervention.. OMG every other tank must have the same....
other tanks have a gap closer.. Must give one to PLD....
In a sense we really aren't that far away from what they did at the very start of 1.0 where literally the only differance between one class and another was the weapon they used....
Player
Because many of the systems have been dumbed down
> 15 battle separate job quests down to 4 types role quests
> 13 DoH/DoL separate job quests down to 3 types of role quests
> Role Actions reduced for every role type (down to 4 ?! for magic dps)
> Jobs simplified (Tanks losing emnity chains)
I could be wrong, but I never saw a single post of feedback asking for any of the above. If anything, players wanted more job identity and more complexity.
Last edited by Deceptus; 05-25-2019 at 10:50 PM.
People are calling it Casualbringers?
I imagine people also called it Casualblood, and Casualward, too. And of course, who can forget A Realm Recasual.
It's a new expansion. There's going to be that vocal minority that piss and moan about changes or details they personally don't like. It happens with every MMO and, dare I say it, every game that has a content patch cycle system in it.
First time I've seen it called that but I don't view the world casual as a negative so meh.
My personal take on the matter inc.
Don't really see how this is "dumbing down" or "casualizing" the game. Having to do a quest in order to earn jack s**t every two levels got tiresome in Stormblood.> 15 battle separate job quests down to 4 types role quests
So we're basically doing Job Quests for the story at this point.> 13 DoH/DoL separate job quests down to 3 types of role quests
Two words: button bloat. We've had more situational role actions than we've actually needed. Feint, Addle, Break, Erase, and Apocatastasis being some examples.> Role Actions reduced for every role type (down to 4 ?! for tanks)
Tank secondary here. Enmity chains were worth jack s**t in a raid setting. We'd pull, maybe do one combo to establish enmity and sit in DPS stance for the rest of the fight. That's...not as intuitive as people have made it seem. The only time we'd consider a combo is if a DPS hadn't popped Diversion and started getting real big, swinging dick about their rotation.> Jobs simplified (Tanks losing emnity chains)
Complexity =/= Fun, likewise simplicity =/= fun. It's easy to guck up complexity, though. People are making it seem that the skill ceiling has been lowered for all jobs when the devs have made it apparent during the LL that job results will be directly proportionate to player skill.I could be wrong, but I never saw a single post of feedback asking for any of the above. If anything, players wanted more job identity and more complexity.
People are calling it "Casualbringers"?
I guess it's people who thing that clunky mechanics and vestigial skills that never get used by anyone with half a brain = complexity...
"OMG Tanks no longer Stance Dance!!" - When any Tank worth their salt would be in DPS Stance 99.99% of their game time...
"OMG Enmity is so simple, no more combos!!" - When Tanks only used Enmity combos at low level when they didn't have anything else to use...
"OMG only 4 Role skills!!" - When 99% of them are completely useless...
"OMG HoMoGeNiZaTiOn!!" - When part of the balance issue was that some jobs (Like Paladin) just had tools that others didn't (Such as OT skills like Cover, Intervention) and made them de-facto best in a particular place in the party.
"OMG no more debuffs!!" - When the meta comps have existed since 2.0 because of people always just stacking buffs/debuffs because multiplicative stacking is completely nuts and always pushed out jobs that couldn't fit in to that party style...
Basically, people thought they were "Super skilled" because they were playing sub-optimally and thinking things that don't matter, actually made a difference...
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.