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  1. #1
    Player
    ScarboroughFairy's Avatar
    Join Date
    Mar 2019
    Posts
    164
    Character
    Vafre Navafreyr
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Deceptus View Post
    Because many of the systems have been dumbed down
    My personal take on the matter inc.

    > 15 battle separate job quests down to 4 types role quests
    Don't really see how this is "dumbing down" or "casualizing" the game. Having to do a quest in order to earn jack s**t every two levels got tiresome in Stormblood.

    > 13 DoH/DoL separate job quests down to 3 types of role quests
    So we're basically doing Job Quests for the story at this point.

    > Role Actions reduced for every role type (down to 4 ?! for tanks)
    Two words: button bloat. We've had more situational role actions than we've actually needed. Feint, Addle, Break, Erase, and Apocatastasis being some examples.

    > Jobs simplified (Tanks losing emnity chains)
    Tank secondary here. Enmity chains were worth jack s**t in a raid setting. We'd pull, maybe do one combo to establish enmity and sit in DPS stance for the rest of the fight. That's...not as intuitive as people have made it seem. The only time we'd consider a combo is if a DPS hadn't popped Diversion and started getting real big, swinging dick about their rotation.

    I could be wrong, but I never saw a single post of feedback asking for any of the above. If anything, players wanted more job identity and more complexity.
    Complexity =/= Fun, likewise simplicity =/= fun. It's easy to guck up complexity, though. People are making it seem that the skill ceiling has been lowered for all jobs when the devs have made it apparent during the LL that job results will be directly proportionate to player skill.
    (89)

  2. #2
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Also I think its a bit disingenuous to associate casual with bad, I know many people that play this game very casually yet can clear all normal mode content and people that play much more frequently that struggle a lot.
    (8)

  3. #3
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    Wait. That’s an actual thing people are saying?! I thought it was just a joke.
    (1)

  4. #4
    Player
    Grimr's Avatar
    Join Date
    Feb 2016
    Posts
    199
    Character
    Grimr Astral
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    For the wow context i believe it was when they did cataclysm. They did a lot of dumbing down of mechanics but they made dungeons harder than they needed to be and they also had hurt hlrs at that time too. So a tad bit of concern that they are doing something similar here in ff14.

    my thoughts...

    i actually like job quest don't see why they need to get rid of them.

    Capping mana concerns me. Have to see how they reduce spell costs across the board. I find it a bad idea to cap hlrs mana.
    (0)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,678
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Grimr View Post
    Capping mana concerns me. Have to see how they reduce spell costs across the board. I find it a bad idea to cap hlrs mana.
    Perhaps the same way they did with TP, which was capped.
    (2)