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  1. #1
    Player
    gman1311's Avatar
    Join Date
    Feb 2019
    Posts
    156
    Character
    Greg Eugen
    World
    Leviathan
    Main Class
    Red Mage Lv 80

    Why are people calling it “casualbringers” now?

    Can anyone tell me why some people calling the game casual after shadowbringers skill showcase. Also people are comparing this to what WOW did, any context for that?
    (3)

  2. #2
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    (50)

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Because it's getting more and more dumbed down and homogenized with every passing moment.. the only to "balance" jobs is make them all exactly the same... elimintate choice and variety and people can't possibly go wrong.

    pld has cover / intervention.. OMG every other tank must have the same....
    other tanks have a gap closer.. Must give one to PLD....

    In a sense we really aren't that far away from what they did at the very start of 1.0 where literally the only differance between one class and another was the weapon they used....
    (61)
    Last edited by Dzian; 05-25-2019 at 08:50 PM.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by gman1311 View Post
    Can anyone tell me why some people calling the game casual after shadowbringers skill showcase. Also people are comparing this to what WOW did, any context for that?
    I would have to guess it's because of lost skills? That said, it doesn't seem nearly as severe as the gutting some jobs underwent going from HW into SB, so...

    Maybe it's the FATE rewards systems? Maybe it's tank enmity no longer being considered an entertaining enough mechanic in its 3-5 GCDs of use to be worth 3-5 extra buttons? Who knows?
    (5)

  5. #5
    Player
    ScarboroughFairy's Avatar
    Join Date
    Mar 2019
    Posts
    164
    Character
    Vafre Navafreyr
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Dzian View Post
    Because it's getting more and more dumbed down and homogenized with every passing moment.. the only to "balance" jobs is make them all exactly the same... elimintate choice and variety and people can't possibly go wrong.

    pld has cover / intervention.. OMG every other tank must have the same....
    other tanks have a gap closer.. Must give one to PLD....

    In a sense we really aren't that far away from what they did at the very start of 1.0 where literally the only differance between one class and another was the weapon they used....
    Could it be, perhaps, that in the case of your example, it's the devs listening to the fans? PLD mains have been asking for a gap closer long before Warrior even got one, iirc. Also, "exactly the same" is a bit of hyperbole. With the exception of a few skills, I think it's safe to say that each class still plays very differently. What exactly have they dumbed by the way? The way tank stance works now?
    (80)

  6. 05-25-2019 09:01 PM

  7. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Because many of the systems have been dumbed down

    > 15 battle separate job quests down to 4 types role quests

    > 13 DoH/DoL separate job quests down to 3 types of role quests

    > Role Actions reduced for every role type (down to 4 ?! for magic dps)

    > Jobs simplified (Tanks losing emnity chains)

    I could be wrong, but I never saw a single post of feedback asking for any of the above. If anything, players wanted more job identity and more complexity.
    (39)
    Last edited by Deceptus; 05-25-2019 at 10:50 PM.

  8. #7
    Player
    noxen's Avatar
    Join Date
    Jul 2018
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Avanika Drovasch
    World
    Balmung
    Main Class
    Red Mage Lv 90
    People are calling it Casualbringers?

    I imagine people also called it Casualblood, and Casualward, too. And of course, who can forget A Realm Recasual.

    It's a new expansion. There's going to be that vocal minority that piss and moan about changes or details they personally don't like. It happens with every MMO and, dare I say it, every game that has a content patch cycle system in it.
    (114)

  9. #8
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    First time I've seen it called that but I don't view the world casual as a negative so meh.
    (16)

  10. #9
    Player
    ScarboroughFairy's Avatar
    Join Date
    Mar 2019
    Posts
    164
    Character
    Vafre Navafreyr
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Deceptus View Post
    Because many of the systems have been dumbed down
    My personal take on the matter inc.

    > 15 battle separate job quests down to 4 types role quests
    Don't really see how this is "dumbing down" or "casualizing" the game. Having to do a quest in order to earn jack s**t every two levels got tiresome in Stormblood.

    > 13 DoH/DoL separate job quests down to 3 types of role quests
    So we're basically doing Job Quests for the story at this point.

    > Role Actions reduced for every role type (down to 4 ?! for tanks)
    Two words: button bloat. We've had more situational role actions than we've actually needed. Feint, Addle, Break, Erase, and Apocatastasis being some examples.

    > Jobs simplified (Tanks losing emnity chains)
    Tank secondary here. Enmity chains were worth jack s**t in a raid setting. We'd pull, maybe do one combo to establish enmity and sit in DPS stance for the rest of the fight. That's...not as intuitive as people have made it seem. The only time we'd consider a combo is if a DPS hadn't popped Diversion and started getting real big, swinging dick about their rotation.

    I could be wrong, but I never saw a single post of feedback asking for any of the above. If anything, players wanted more job identity and more complexity.
    Complexity =/= Fun, likewise simplicity =/= fun. It's easy to guck up complexity, though. People are making it seem that the skill ceiling has been lowered for all jobs when the devs have made it apparent during the LL that job results will be directly proportionate to player skill.
    (89)

  11. #10
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    People are calling it "Casualbringers"?

    I guess it's people who thing that clunky mechanics and vestigial skills that never get used by anyone with half a brain = complexity...

    "OMG Tanks no longer Stance Dance!!" - When any Tank worth their salt would be in DPS Stance 99.99% of their game time...

    "OMG Enmity is so simple, no more combos!!" - When Tanks only used Enmity combos at low level when they didn't have anything else to use...

    "OMG only 4 Role skills!!" - When 99% of them are completely useless...

    "OMG HoMoGeNiZaTiOn!!" - When part of the balance issue was that some jobs (Like Paladin) just had tools that others didn't (Such as OT skills like Cover, Intervention) and made them de-facto best in a particular place in the party.

    "OMG no more debuffs!!" - When the meta comps have existed since 2.0 because of people always just stacking buffs/debuffs because multiplicative stacking is completely nuts and always pushed out jobs that couldn't fit in to that party style...

    Basically, people thought they were "Super skilled" because they were playing sub-optimally and thinking things that don't matter, actually made a difference...
    (84)

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