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  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Chrono_Rising View Post
    The move you are seeing at 14:00 is Delirium.
    I believe that you are right.
    With that in mind, that makes me wonder if Delerium got reworked, which was a fairly common request, and that is why Bloodspiller wasn't using up gauge in the trailer.

    Quote Originally Posted by Chrono_Rising View Post
    The Shadow Self summoning does seem to take place over 6 seconds and that is still an issue imo.
    This also had precedence with TBN originally not counting the first second of activation while the shield was applied.
    There is indeed a discernible delay of ~5-7s from when the shadow is summoned and the counter starts ticking down to when it starts to attack. Maybe the duration is the somewhat odd length of 25s to compensate for the long animation and period of inactivity.
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    Last edited by TouchandFeel; 05-25-2019 at 05:51 AM.

  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TouchandFeel View Post
    There is indeed a discernible delay of ~5-7s from when the shadow is summoned and the counter starts ticking down to when it starts to attack. Maybe the duration is the somewhat odd length of 25s to compensate for the long animation and period of inactivity.
    I think this will only end up looking like wasted space. Summon the clone and start the cooldown at what you would want it to be, if they want it to be 18 seconds have it summon and start the counter once active at 18 seconds.
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  3. #3
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Chrono_Rising View Post
    I think this will only end up looking like wasted space. Summon the clone and start the cooldown at what you would want it to be, if they want it to be 18 seconds have it summon and start the counter once active at 18 seconds.
    I agree that if they are factoring in the animation and inactivity into the duration that it would be better to just have the counter wait and start ticking down once the shadow becomes active. As it is in the trailer it does come off like a bunch of the duration is being wasted by an animation which could be frustrating or confusing for players.

    I also think they should trigger the shadow spawning as soon as you start your animation instead of waiting for you to pretty much finish your animation before the shadow spawns. If they synced them up and had both play in tandem, it would shorten the overall delay by at least a couple of seconds and imo would look better.
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    Last edited by TouchandFeel; 05-25-2019 at 06:08 AM.