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  1. #11
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Yes it's an AoE combo and every tank gets one (even melee DPS in fact). You can see and hear the combo sound and visual effect (little green/yellowish lines around your character whenever you do a combo with any job on top of a very recognizable sound effect, if you never noticed just go hit a training dummy with a random combo finisher without doing the combo and compare it to when you do it with the combo, you'll see what I'm talking about). I also think that Darkside is what we're going to have to keep up.

    This is what I believe is going to happen with DRK : New MP-costing skill turns the new Darkside on, then another skill that also costs MP extends the duration of it. Maybe higher potency in order to make it better than just reapplying it with the other skill. Then maybe another MP spender to prevent overcapping. These skills would essentially be what replaces Dark Arts. Delirium seems to make blood-costing abilities free. Bloodspiller also seems to be stealing MP because we can see the MP stealing visual effect when he uses it in the video and it's not Blood Weapon because right before that he does a Souleater combo that doesn't have the MP stealing effect anymore (except on Syphon), so Blood Weapon must have ended before he did the Bloodspillers. So it's either coming from Delirium (Makes blood abilities free AND steal MP ?) or Bloodspiller just steals MP all the time.

    As for the clone, I hope that it acts whenever we act (cancelling the spawning animation) and that he was just idle for all that time because they were showing off the full animation. Otherwise it will feel like a big waste of time yeah.
    (0)

  2. #12
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Freyyy View Post
    As for the clone, I hope that it acts whenever we act (cancelling the spawning animation) and that he was just idle for all that time because they were showing off the full animation. Otherwise it will feel like a big waste of time yeah.
    What makes me doubt this is that your character begins taking actions at 21 seconds on the timer, and your clone is still getting up at that moment. This is also evidence, but not proof, against the idea of not animation locking, the character begins taking actions mid animation, i.e. not showcasing.
    (0)
    Last edited by Chrono_Rising; 05-25-2019 at 02:11 PM.

  3. #13
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    So is the shield called The Blackest Week?
    (0)

  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,959
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    So is the shield called The Blackest Week?
    Darkest Fortnight?
    (1)

  5. #15
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    What makes me doubt this is that your character begins taking actions at 21 seconds on the timer, and your clone is still getting up at that moment. This is also evidence, but not proof, against the idea of not animation locking, the character begins taking actions mid animation, i.e. not showcasing.
    Yes it worries me too. If it's the case they'll probably fix it in an update tho. It wouldn't be the first time something new is released in a weird state at the start of an expansion but then gets fixed in the first few patches. Remember how WAR's gauge used to be halved whenever they switched stances, turning 50 gauge into 25, then ending up having weird numbers like 12 or 47, essentially wasting a lot of gauge because everything just costs 50 or 25 at the time (With the old Inner Release). They fixed that pretty fast back in the day, so I'm confident that if the living shadow turns out to be weird it's gonna be patched.
    (0)

  6. #16
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    Based on the trailer Dark Knight looks much more flashy and I am excited to experience some of these gameplay elements. However, there are two things that I am concerned about.

    1. Removal of Dark Arts. While I hope that Dark Arts spam has be replaced, I hope the job has not taken a cast per minute hit in doing so. Dark Arts itself was not the issue, the issue was the frequency. The Dark Knight opener had nearly half of its oGCD spaces filled with dark arts. While I like the idea of Dark arts being a powerful wind up and self buff, I can also understand the desire to not spam it. But I’m certain there was a middle ground between spam and not having it.

    2. The Summoning of a Shadow Self. This looks cool, very cool. But I am also apprehensive about what I saw. In the trailer it appeared to stop the dark knight from taking action by about 3 seconds, which is longer than the typical GCD length. In addition, it appeared that the shadow was animation locked for a full 6 seconds of the cooldown duration of 24 seconds. If this functions in the way I think it will, I think that dark knights will likely want to boost their skill speed, but that is going to have a lot of anti-synergy with something that has that long of an animation lock. I realize it is early to give this kind of feedback, but I hope that the Shadow Self is not actually animation locked for 25% of its cooldown duration and hope that gets addressed.

    Please keep Dark Knight a higher cpm class. The changes look great visually but I hope the game play will continue to be seamless and fast paced.
    So much this. I will really miss dark arts
    (2)

  7. #17
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Eh just go play Gunbreaker when SB2 launches...
    (0)

  8. #18
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Delirium functions like a inner release now if you look at the trailer. At the end he had no blood and used 2 blood spiller
    (0)

  9. #19
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kabooa View Post
    So is the shield called The Blackest Week?
    I think the shield whas called in leaks Dark Missonary
    (0)

  10. #20
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I also am not hearing any mp jingle when our character uses Quietus. I wonder if this effect was not repurposed for anything.
    (0)

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