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  1. #1
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80

    Dark Knight Initial Feedback on Job Actions

    Based on the trailer Dark Knight looks much more flashy and I am excited to experience some of these gameplay elements. However, there are two things that I am concerned about.

    1. Removal of Dark Arts. While I hope that Dark Arts spam has be replaced, I hope the job has not taken a cast per minute hit in doing so. Dark Arts itself was not the issue, the issue was the frequency. The Dark Knight opener had nearly half of its oGCD spaces filled with dark arts. While I like the idea of Dark arts being a powerful wind up and self buff, I can also understand the desire to not spam it. But I’m certain there was a middle ground between spam and not having it. I also wonder what will become of all of the effects where could be tacked on to abilities with dark arts like the HP drain on Abyssal.

    2. The Summoning of a Shadow Self. This looks cool, very cool. But I am also apprehensive about what I saw. In the trailer it appeared to stop the dark knight from taking action by about 3 seconds, which is longer than the typical GCD length. In addition, it appeared that the shadow was animation locked for a full 6 seconds of the cooldown duration of 24 seconds. If this functions in the way I think it will, I think that dark knights will likely want to boost their skill speed, but that is going to have a lot of anti-synergy with something that has that long of an animation lock. I realize it is early to give this kind of feedback, but I hope that the Shadow Self is not actually animation locked for 25% of its cooldown duration and hope that gets addressed.

    Please keep Dark Knight a higher cpm class. The changes look great visually but I hope the game play will continue to be seamless and fast paced.
    (4)
    Last edited by Chrono_Rising; 05-26-2019 at 01:22 AM.